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https://github.com/FluuxIO/go-xmpp.git
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quick fix for component see #47
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parent
6f9808fe16
commit
7e596fc33c
28
component.go
28
component.go
@ -66,52 +66,60 @@ func NewComponent(opts ComponentOptions, r *Router) (*Component, error) {
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// Connect triggers component connection to XMPP server component port.
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// TODO: Failed handshake should be a permanent error
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func (c *Component) Connect() error {
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var state SMState
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return c.Resume(state)
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}
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func (c *Component) Resume(sm SMState) error {
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var conn net.Conn
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var err error
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if conn, err = net.DialTimeout("tcp", c.Address, time.Duration(5)*time.Second); err != nil {
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return err
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}
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c.conn = conn
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c.updateState(StateConnected)
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// 1. Send stream open tag
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if _, err := fmt.Fprintf(conn, componentStreamOpen, c.Domain, stanza.NSComponent, stanza.NSStream); err != nil {
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return errors.New("cannot send stream open " + err.Error())
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c.updateState(StateStreamError)
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return NewConnError(errors.New("cannot send stream open "+err.Error()), false)
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}
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c.decoder = xml.NewDecoder(conn)
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// 2. Initialize xml decoder and extract streamID from reply
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streamId, err := stanza.InitStream(c.decoder)
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if err != nil {
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return errors.New("cannot init decoder " + err.Error())
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c.updateState(StateStreamError)
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return NewConnError(errors.New("cannot init decoder "+err.Error()), false)
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}
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// 3. Authentication
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if _, err := fmt.Fprintf(conn, "<handshake>%s</handshake>", c.handshake(streamId)); err != nil {
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return errors.New("cannot send handshake " + err.Error())
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c.updateState(StateStreamError)
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return NewConnError(errors.New("cannot send handshake "+err.Error()), false)
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}
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// 4. Check server response for authentication
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val, err := stanza.NextPacket(c.decoder)
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if err != nil {
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return err
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c.updateState(StateDisconnected)
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return NewConnError(err, true)
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}
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switch v := val.(type) {
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case stanza.StreamError:
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return errors.New("handshake failed " + v.Error.Local)
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c.streamError("conflict", "no auth loop")
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return NewConnError(errors.New("handshake failed "+v.Error.Local), true)
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case stanza.Handshake:
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// Start the receiver go routine
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c.updateState(StateSessionEstablished)
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go c.recv()
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return nil
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default:
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return errors.New("expecting handshake result, got " + v.Name())
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c.updateState(StateStreamError)
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return NewConnError(errors.New("expecting handshake result, got "+v.Name()), true)
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}
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}
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func (c *Component) Resume(SMState) error {
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return errors.New("components do not support stream management")
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}
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func (c *Component) Disconnect() {
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_ = c.SendRaw("</stream:stream>")
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// TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect
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