mirror of
https://github.com/FluuxIO/go-xmpp.git
synced 2024-11-21 01:52:01 -08:00
Add Client Manager to monitor connection state and trigger reconnect (#39)
- Support for exponential backoff on reconnect to be gentle on the server. - Clean up client by moving metrics and retry strategy to the connection manager. - Update echo_client to use client manager - Fix echo client XMPP message matching Fixes #21 Improvements for #8
This commit is contained in:
parent
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commit
2f391fde80
101
backoff.go
Normal file
101
backoff.go
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@ -0,0 +1,101 @@
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/*
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Interesting reference on backoff:
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- Exponential Backoff And Jitter (AWS Blog):
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https://www.awsarchitectureblog.com/2015/03/backoff.html
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We use Jitter as a default for exponential backoff, as the goal of
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this module is not to provide precise 'ticks', but good behaviour to
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implement retries that are helping the server to recover faster in
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case of congestion.
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It can be used in several ways:
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- Using duration to get next sleep time.
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- Using ticker channel to trigger callback function on tick
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The functions for Backoff are not threadsafe, but you can:
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- Keep the attempt counter on your end and use DurationForAttempt(int)
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- Use lock in your own code to protect the Backoff structure.
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TODO: Implement Backoff Ticker channel
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TODO: Implement throttler interface. Throttler could be used to implement various reconnect strategies.
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*/
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package xmpp // import "gosrc.io/xmpp"
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import (
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"math"
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"math/rand"
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"time"
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)
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const (
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defaultBase int = 20 // Backoff base, in ms
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defaultFactor int = 2
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defaultCap int = 180000 // 3 minutes
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)
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// Backoff can provide increasing duration with the number of attempt
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// performed. The structure is used to support exponential backoff on
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// connection attempts to avoid hammering the server we are connecting
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// to.
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type Backoff struct {
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NoJitter bool
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Base int
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Factor int
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Cap int
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lastDuration int
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attempt int
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}
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// Duration returns the duration to apply to the current attempt.
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func (b *Backoff) Duration() time.Duration {
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d := b.DurationForAttempt(b.attempt)
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b.attempt++
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return d
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}
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// Wait sleeps for backoff duration for current attempt.
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func (b *Backoff) Wait() {
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time.Sleep(b.Duration())
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}
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// DurationForAttempt returns a duration for an attempt number, in a stateless way.
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func (b *Backoff) DurationForAttempt(attempt int) time.Duration {
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b.setDefault()
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expBackoff := math.Min(float64(b.Cap), float64(b.Base)*math.Pow(float64(b.Factor), float64(b.attempt)))
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d := int(math.Trunc(expBackoff))
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if !b.NoJitter {
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d = rand.Intn(d)
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}
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return time.Duration(d) * time.Millisecond
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}
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// Reset sets back the number of attempts to 0. This is to be called after a successfull operation has been performed,
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// to reset the exponential backoff interval.
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func (b *Backoff) Reset() {
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b.attempt = 0
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}
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func (b *Backoff) setDefault() {
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if b.Base == 0 {
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b.Base = defaultBase
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}
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if b.Cap == 0 {
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b.Cap = defaultCap
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}
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if b.Factor == 0 {
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b.Factor = defaultFactor
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}
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}
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/*
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We use full jitter as default for now as it seems to provide good behaviour for reconnect.
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Base is the default interval between attempts (if backoff Factor was equal to 1)
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Attempt is the number of retry for operation. If we start attempt at 0, first sleep equals base.
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Cap is the maximum sleep time duration we tolerate between attempts
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*/
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24
backoff_test.go
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24
backoff_test.go
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package xmpp_test
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import (
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"testing"
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"time"
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"gosrc.io/xmpp"
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)
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func TestDurationForAttempt_NoJitter(t *testing.T) {
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b := xmpp.Backoff{Base: 25, NoJitter: true}
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bInMS := time.Duration(b.Base) * time.Millisecond
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if b.DurationForAttempt(0) != bInMS {
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t.Errorf("incorrect default duration for attempt #0 (%d) = %d", b.DurationForAttempt(0)/time.Millisecond, bInMS/time.Millisecond)
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}
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var prevDuration, d time.Duration
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for i := 0; i < 10; i++ {
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d = b.DurationForAttempt(i)
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if !(d >= prevDuration) {
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t.Errorf("duration should be increasing between attempts. #%d (%d) > %d", i, d, prevDuration)
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}
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prevDuration = d
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}
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}
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115
client.go
115
client.go
@ -10,53 +10,61 @@ import (
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"time"
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)
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// Client Metrics
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// ============================================================================
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//=============================================================================
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type Metrics struct {
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startTime time.Time
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// ConnectTime returns the duration between client initiation of the TCP/IP
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// connection to the server and actual TCP/IP session establishment.
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// This time includes DNS resolution and can be slightly higher if the DNS
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// resolution result was not in cache.
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ConnectTime time.Duration
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// LoginTime returns the between client initiation of the TCP/IP
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// connection to the server and the return of the login result.
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// This includes ConnectTime, but also XMPP level protocol negociation
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// like starttls.
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LoginTime time.Duration
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// ConnState represents the current connection state.
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type ConnState = uint8
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// This is a the list of events happening on the connection that the
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// client can be notified about.
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const (
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StateDisconnected ConnState = iota
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StateConnected
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StateSessionEstablished
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)
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// Event is a structure use to convey event changes related to client state. This
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// is for example used to notify the client when the client get disconnected.
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type Event struct {
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State ConnState
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Description string
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}
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// initMetrics set metrics with default value and define the starting point
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// for duration calculation (connect time, login time, etc).
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func initMetrics() *Metrics {
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return &Metrics{
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startTime: time.Now(),
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// EventHandler is use to pass events about state of the connection to
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// client implementation.
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type EventHandler func(Event)
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type EventManager struct {
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// Store current state
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CurrentState ConnState
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// Callback used to propagate connection state changes
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Handler EventHandler
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}
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func (em EventManager) updateState(state ConnState) {
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em.CurrentState = state
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if em.Handler != nil {
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em.Handler(Event{State: em.CurrentState})
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}
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}
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func (m *Metrics) setConnectTime() {
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m.ConnectTime = time.Since(m.startTime)
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}
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func (m *Metrics) setLoginTime() {
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m.LoginTime = time.Since(m.startTime)
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}
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// Client
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// ============================================================================
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// Client is the main structure used to connect as a client on an XMPP
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// server.
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type Client struct {
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// Store user defined options
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// Store user defined options and states
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config Config
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// Session gather data that can be accessed by users of this library
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Session *Session
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// TCP level connection / can be replaced by a TLS session after starttls
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conn net.Conn
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// store low level metrics
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Metrics *Metrics
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// Packet channel
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RecvChannel chan interface{}
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// Track and broadcast connection state
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EventManager
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}
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/*
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@ -89,6 +97,10 @@ func NewClient(config Config) (c *Client, err error) {
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if c.config.ConnectTimeout == 0 {
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c.config.ConnectTimeout = 15 // 15 second as default
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}
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// Create a default channel that developer can override
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c.RecvChannel = make(chan interface{})
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return
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}
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@ -112,59 +124,55 @@ func checkAddress(addr string) (string, error) {
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// Connect triggers actual TCP connection, based on previously defined parameters.
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func (c *Client) Connect() (*Session, error) {
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var tcpconn net.Conn
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var err error
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// TODO: Refactor = abstract retry loop in capped exponential back-off function
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var try = 0
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var success bool
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c.Metrics = initMetrics()
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for try <= c.config.Retry && !success {
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if tcpconn, err = net.DialTimeout("tcp", c.config.Address, time.Duration(c.config.ConnectTimeout)*time.Second); err == nil {
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c.Metrics.setConnectTime()
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success = true
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}
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try++
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}
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c.conn, err = net.DialTimeout("tcp", c.config.Address, time.Duration(c.config.ConnectTimeout)*time.Second)
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if err != nil {
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return nil, err
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}
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c.updateState(StateConnected)
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// Connection is ok, we now open XMPP session
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c.conn = tcpconn
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if c.conn, c.Session, err = NewSession(c.conn, c.config); err != nil {
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return c.Session, err
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}
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c.updateState(StateSessionEstablished)
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c.Metrics.setLoginTime()
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// We're connected and can now receive and send messages.
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//fmt.Fprintf(client.conn, "<presence xml:lang='en'><show>%s</show><status>%s</status></presence>", "chat", "Online")
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// TODO: Do we always want to send initial presence automatically ?
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// Do we need an option to avoid that or do we rely on client to send the presence itself ?
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fmt.Fprintf(c.Session.socketProxy, "<presence/>")
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// Start the receiver go routine
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go c.recv()
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return c.Session, err
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}
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func (c *Client) recv(receiver chan<- interface{}) (err error) {
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func (c *Client) Disconnect() {
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_ = c.SendRaw("</stream:stream>")
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// TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect
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_ = c.conn.Close()
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}
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func (c *Client) recv() (err error) {
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for {
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val, err := next(c.Session.decoder)
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if err != nil {
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close(receiver)
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c.updateState(StateDisconnected)
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return err
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}
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receiver <- val
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c.RecvChannel <- val
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val = nil
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}
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panic("unreachable")
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}
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// Recv abstracts receiving preparsed XMPP packets from a channel.
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// Channel allow client to receive / dispatch packets in for range loop.
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// TODO: Deprecate this function in favor of reading directly from the RecvChannel
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func (c *Client) Recv() <-chan interface{} {
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ch := make(chan interface{})
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go c.recv(ch)
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return ch
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return c.RecvChannel
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}
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// Send marshalls XMPP stanza and sends it to the server.
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@ -185,8 +193,9 @@ func (c *Client) Send(packet Packet) error {
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// disconnect the client. It is up to the user of this method to
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// carefully craft the XML content to produce valid XMPP.
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func (c *Client) SendRaw(packet string) error {
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fmt.Fprintf(c.Session.socketProxy, packet) // TODO handle errors
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return nil
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var err error
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_, err = fmt.Fprintf(c.Session.socketProxy, packet)
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return err
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}
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func xmlEscape(s string) string {
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106
client_manager.go
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106
client_manager.go
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package xmpp // import "gosrc.io/xmpp"
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import (
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"log"
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"time"
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)
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type PostConnect func(c *Client)
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// ClientManager supervises an XMPP client connection. Its role is to handle connection events and
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// apply reconnection strategy.
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type ClientManager struct {
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Client *Client
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Session *Session
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PostConnect PostConnect
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// Store low level metrics
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Metrics *Metrics
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}
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// NewClientManager creates a new client manager structure, intended to support
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// handling XMPP client state event changes and auto-trigger reconnection
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// based on ClientManager configuration.
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func NewClientManager(client *Client, pc PostConnect) *ClientManager {
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return &ClientManager{
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Client: client,
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PostConnect: pc,
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}
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}
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// Start launch the connection loop
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func (cm *ClientManager) Start() {
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cm.Client.Handler = func(e Event) {
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switch e.State {
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case StateConnected:
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cm.Metrics.setConnectTime()
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case StateSessionEstablished:
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cm.Metrics.setLoginTime()
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case StateDisconnected:
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// Reconnect on disconnection
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cm.connect()
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}
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}
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cm.connect()
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}
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// Stop cancels pending operations and terminates existing XMPP client.
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func (cm *ClientManager) Stop() {
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// Remove on disconnect handler to avoid triggering reconnect
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cm.Client.Handler = nil
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cm.Client.Disconnect()
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}
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// connect manages the reconnection loop and apply the define backoff to avoid overloading the server.
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func (cm *ClientManager) connect() {
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var backoff Backoff // TODO: Group backoff calculation features with connection manager?
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for {
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var err error
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cm.Metrics = initMetrics()
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if cm.Client.Session, err = cm.Client.Connect(); err != nil {
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log.Printf("Connection error: %v\n", err)
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backoff.Wait()
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} else {
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break
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}
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}
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if cm.PostConnect != nil {
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cm.PostConnect(cm.Client)
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}
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}
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// Client Metrics
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// ============================================================================
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type Metrics struct {
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startTime time.Time
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// ConnectTime returns the duration between client initiation of the TCP/IP
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// connection to the server and actual TCP/IP session establishment.
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// This time includes DNS resolution and can be slightly higher if the DNS
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// resolution result was not in cache.
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ConnectTime time.Duration
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// LoginTime returns the between client initiation of the TCP/IP
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// connection to the server and the return of the login result.
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// This includes ConnectTime, but also XMPP level protocol negociation
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// like starttls.
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LoginTime time.Duration
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}
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// initMetrics set metrics with default value and define the starting point
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// for duration calculation (connect time, login time, etc).
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func initMetrics() *Metrics {
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return &Metrics{
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startTime: time.Now(),
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}
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}
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func (m *Metrics) setConnectTime() {
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m.ConnectTime = time.Since(m.startTime)
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}
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func (m *Metrics) setLoginTime() {
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m.LoginTime = time.Since(m.startTime)
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}
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@ -26,17 +26,14 @@ func main() {
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log.Fatal("Error: ", err)
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}
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session, err := client.Connect()
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if err != nil {
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log.Fatal("Error: ", err)
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}
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fmt.Println("Stream opened, we have streamID = ", session.StreamId)
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cm := xmpp.NewClientManager(client, nil)
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cm.Start()
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// connection can be stopped with cm.Stop().
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// Iterator to receive packets coming from our XMPP connection
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for packet := range client.Recv() {
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switch packet := packet.(type) {
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case *xmpp.Message:
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case xmpp.Message:
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_, _ = fmt.Fprintf(os.Stdout, "Body = %s - from = %s\n", packet.Body, packet.From)
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reply := xmpp.Message{PacketAttrs: xmpp.PacketAttrs{To: packet.From}, Body: packet.Body}
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_ = client.Send(reply)
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@ -47,6 +44,4 @@ func main() {
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}
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// TODO create default command line client to send message or to send an arbitrary XMPP sequence from a file,
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// (using templates ?)
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// TODO: autoreconnect when connection is lost
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// (using templates ?)
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@ -101,8 +101,7 @@ func playSCURL(p *mpg123.Player, rawURL string) {
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func connectXmpp(jid string, password string, address string) (client *xmpp.Client, err error) {
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xmppConfig := xmpp.Config{Address: address,
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Jid: jid, Password: password, PacketLogger: os.Stdout, Insecure: true,
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Retry: 10}
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Jid: jid, Password: password, PacketLogger: os.Stdout, Insecure: true}
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if client, err = xmpp.NewClient(xmppConfig); err != nil {
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return
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|
@ -12,7 +12,6 @@ type Config struct {
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Password string
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PacketLogger *os.File // Used for debugging
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Lang string // TODO: should default to 'en'
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Retry int // Number of retries for connect
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ConnectTimeout int // Connection timeout in seconds. Default to 15
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// Insecure can be set to true to allow to open a session without TLS. If TLS
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// is supported on the server, we will still try to use it.
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@ -39,7 +39,6 @@ func initDecoder(p *xml.Decoder) (sessionID string, err error) {
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return
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}
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}
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panic("unreachable")
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}
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// Scan XML token stream to find next StartElement.
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@ -47,7 +46,7 @@ func nextStart(p *xml.Decoder) (xml.StartElement, error) {
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for {
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t, err := p.Token()
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if err == io.EOF {
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return xml.StartElement{}, nil
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return xml.StartElement{}, errors.New("connection closed")
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}
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if err != nil {
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return xml.StartElement{}, fmt.Errorf("nextStart %s", err)
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@ -57,7 +56,6 @@ func nextStart(p *xml.Decoder) (xml.StartElement, error) {
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return t, nil
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}
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}
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panic("unreachable")
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||||
}
|
||||
|
||||
// next scans XML token stream for next element and then assign a structure to decode
|
||||
|
Loading…
Reference in New Issue
Block a user