go-xmpp/client.go

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package xmpp
import (
"encoding/xml"
"errors"
"fmt"
"net"
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"time"
"gosrc.io/xmpp/stanza"
)
//=============================================================================
// EventManager
// ConnState represents the current connection state.
type ConnState = uint8
// This is a the list of events happening on the connection that the
// client can be notified about.
const (
StateDisconnected ConnState = iota
StateConnected
StateSessionEstablished
StateStreamError
)
// Event is a structure use to convey event changes related to client state. This
// is for example used to notify the client when the client get disconnected.
type Event struct {
State ConnState
Description string
StreamError string
}
// EventHandler is use to pass events about state of the connection to
// client implementation.
type EventHandler func(Event)
type EventManager struct {
// Store current state
CurrentState ConnState
// Callback used to propagate connection state changes
Handler EventHandler
}
func (em EventManager) updateState(state ConnState) {
em.CurrentState = state
if em.Handler != nil {
em.Handler(Event{State: em.CurrentState})
}
}
func (em EventManager) streamError(error, desc string) {
em.CurrentState = StateStreamError
if em.Handler != nil {
em.Handler(Event{State: em.CurrentState, StreamError: error, Description: desc})
}
}
// Client
// ============================================================================
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// Client is the main structure used to connect as a client on an XMPP
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// server.
type Client struct {
// Store user defined options and states
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config Config
// Session gather data that can be accessed by users of this library
Session *Session
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// TCP level connection / can be replaced by a TLS session after starttls
conn net.Conn
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// Router is used to dispatch packets
router *Router
// Track and broadcast connection state
EventManager
}
/*
Setting up the client / Checking the parameters
*/
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// NewClient generates a new XMPP client, based on Config passed as parameters.
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// If host is not specified, the DNS SRV should be used to find the host from the domainpart of the JID.
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// Default the port to 5222.
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func NewClient(config Config, r *Router) (c *Client, err error) {
// Parse JID
if config.parsedJid, err = NewJid(config.Jid); err != nil {
err = errors.New("missing jid")
return nil, NewConnError(err, true)
}
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if config.Password == "" {
err = errors.New("missing password")
return nil, NewConnError(err, true)
}
// fallback to jid domain
if config.Address == "" {
config.Address = config.parsedJid.Domain
}
config.Address = ensurePort(config.Address, 5222)
c = new(Client)
c.config = config
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c.router = r
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if c.config.ConnectTimeout == 0 {
c.config.ConnectTimeout = 15 // 15 second as default
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}
return
}
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// Connect triggers actual TCP connection, based on previously defined parameters.
func (c *Client) Connect() error {
var err error
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c.conn, err = net.DialTimeout("tcp", c.config.Address, time.Duration(c.config.ConnectTimeout)*time.Second)
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if err != nil {
return err
}
c.updateState(StateConnected)
// Client is ok, we now open XMPP session
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if c.conn, c.Session, err = NewSession(c.conn, c.config); err != nil {
return err
}
c.updateState(StateSessionEstablished)
// We're connected and can now receive and send messages.
//fmt.Fprintf(client.conn, "<presence xml:lang='en'><show>%s</show><status>%s</status></presence>", "chat", "Online")
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// TODO: Do we always want to send initial presence automatically ?
// Do we need an option to avoid that or do we rely on client to send the presence itself ?
fmt.Fprintf(c.Session.streamLogger, "<presence/>")
// Start the keepalive go routine
keepaliveQuit := make(chan struct{})
go keepalive(c.conn, keepaliveQuit)
// Start the receiver go routine
go c.recv(keepaliveQuit)
return err
}
func (c *Client) Disconnect() {
_ = c.SendRaw("</stream:stream>")
// TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect
_ = c.conn.Close()
}
func (c *Client) SetHandler(handler EventHandler) {
c.Handler = handler
}
// Send marshals XMPP stanza and sends it to the server.
func (c *Client) Send(packet stanza.Packet) error {
conn := c.conn
if conn == nil {
return errors.New("client is not connected")
}
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data, err := xml.Marshal(packet)
if err != nil {
return errors.New("cannot marshal packet " + err.Error())
}
return c.sendWithLogger(string(data))
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}
// SendRaw sends an XMPP stanza as a string to the server.
// It can be invalid XML or XMPP content. In that case, the server will
// disconnect the client. It is up to the user of this method to
// carefully craft the XML content to produce valid XMPP.
func (c *Client) SendRaw(packet string) error {
conn := c.conn
if conn == nil {
return errors.New("client is not connected")
}
return c.sendWithLogger(packet)
}
func (c *Client) sendWithLogger(packet string) error {
var err error
_, err = fmt.Fprintf(c.Session.streamLogger, packet)
return err
}
// ============================================================================
// Go routines
// Loop: Receive data from server
func (c *Client) recv(keepaliveQuit chan<- struct{}) (err error) {
for {
val, err := stanza.NextPacket(c.Session.decoder)
if err != nil {
close(keepaliveQuit)
c.updateState(StateDisconnected)
return err
}
// Handle stream errors
switch packet := val.(type) {
case stanza.StreamError:
c.router.route(c, val)
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close(keepaliveQuit)
c.streamError(packet.Error.Local, packet.Text)
return errors.New("stream error: " + packet.Error.Local)
}
c.router.route(c, val)
}
}
// Loop: send whitespace keepalive to server
// This is use to keep the connection open, but also to detect connection loss
// and trigger proper client connection shutdown.
func keepalive(conn net.Conn, quit <-chan struct{}) {
// TODO: Make keepalive interval configurable
ticker := time.NewTicker(30 * time.Second)
for {
select {
case <-ticker.C:
if n, err := fmt.Fprintf(conn, "\n"); err != nil || n != 1 {
// When keep alive fails, we force close the connection. In all cases, the recv will also fail.
ticker.Stop()
_ = conn.Close()
return
}
case <-quit:
ticker.Stop()
return
}
}
}