When setting wait to true, we wait until the populating isn't in progress anymore. This is used on startup connections where we really need the initial information which could take a long time on big servers.
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		@@ -75,7 +75,7 @@ func (b *Bslack) handleSlackClient(messages chan *config.Message) {
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			// When we join a channel we update the full list of users as
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			// well as the information for the channel that we joined as this
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			// should now tell that we are a member of it.
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			b.populateUsers()
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			b.populateUsers(false)
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			b.channelsMutex.Lock()
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			b.channelsByID[ev.Channel.ID] = &ev.Channel
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@@ -83,8 +83,8 @@ func (b *Bslack) handleSlackClient(messages chan *config.Message) {
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			b.channelsMutex.Unlock()
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		case *slack.ConnectedEvent:
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			b.si = ev.Info
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			b.populateChannels()
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			b.populateUsers()
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			b.populateChannels(true)
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			b.populateUsers(true)
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		case *slack.InvalidAuthEvent:
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			b.Log.Fatalf("Invalid Token %#v", ev)
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		case *slack.ConnectionErrorEvent:
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@@ -196,7 +196,7 @@ func (b *Bslack) handleMessageEvent(ev *slack.MessageEvent) (*config.Message, er
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func (b *Bslack) handleStatusEvent(ev *slack.MessageEvent, rmsg *config.Message) bool {
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	switch ev.SubType {
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	case sChannelJoined, sMemberJoined:
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		b.populateUsers()
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		b.populateUsers(false)
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		// There's no further processing needed on channel events
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		// so we return 'true'.
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		return true
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@@ -85,15 +85,18 @@ func (b *Bslack) populateUser(userID string) {
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	b.usersMutex.Unlock()
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}
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func (b *Bslack) populateUsers() {
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func (b *Bslack) populateUsers(wait bool) {
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	b.refreshMutex.Lock()
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	if time.Now().Before(b.earliestUserRefresh) || b.refreshInProgress {
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	if !wait && (time.Now().Before(b.earliestUserRefresh) || b.refreshInProgress) {
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		b.Log.Debugf("Not refreshing user list as it was done less than %v ago.",
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			minimumRefreshInterval)
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		b.refreshMutex.Unlock()
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		return
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	}
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	for b.refreshInProgress {
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		time.Sleep(time.Second)
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	}
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	b.refreshInProgress = true
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	b.refreshMutex.Unlock()
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@@ -129,14 +132,17 @@ func (b *Bslack) populateUsers() {
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	b.refreshInProgress = false
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}
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func (b *Bslack) populateChannels() {
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func (b *Bslack) populateChannels(wait bool) {
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	b.refreshMutex.Lock()
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	if time.Now().Before(b.earliestChannelRefresh) || b.refreshInProgress {
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	if !wait && (time.Now().Before(b.earliestChannelRefresh) || b.refreshInProgress) {
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		b.Log.Debugf("Not refreshing channel list as it was done less than %v seconds ago.",
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			minimumRefreshInterval)
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		b.refreshMutex.Unlock()
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		return
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	}
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	for b.refreshInProgress {
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		time.Sleep(time.Second)
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	}
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	b.refreshInProgress = true
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	b.refreshMutex.Unlock()
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@@ -160,7 +160,7 @@ func (b *Bslack) JoinChannel(channel config.ChannelInfo) error {
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		return nil
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	}
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	b.populateChannels()
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	b.populateChannels(false)
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	channelInfo, err := b.getChannel(channel.Name)
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	if err != nil {
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