Add support for bridging to individual steam chats.

This commit is contained in:
rrigby
2017-11-05 11:36:00 +10:00
parent 6f18790352
commit 2f674b0a4b

View File

@@ -105,8 +105,13 @@ func (b *Bsteam) handleEvents() {
case *steam.ChatMsgEvent:
flog.Debugf("Receiving ChatMsgEvent: %#v", e)
flog.Debugf("Sending message from %s on %s to gateway", b.getNick(e.ChatterId), b.Account)
// for some reason we have to remove 0x18000000000000
channel := int64(e.ChatRoomId) - 0x18000000000000
var channel int64
if e.ChatRoomId == 0 {
channel = int64(e.ChatterId)
} else {
// for some reason we have to remove 0x18000000000000
channel = int64(e.ChatRoomId) - 0x18000000000000
}
msg := config.Message{Username: b.getNick(e.ChatterId), Text: e.Message, Channel: strconv.FormatInt(channel, 10), Account: b.Account, UserID: strconv.FormatInt(int64(e.ChatterId), 10)}
b.Remote <- msg
case *steam.PersonaStateEvent: