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351 lines
20 KiB
C#
351 lines
20 KiB
C#
/*
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* VibratoType.cs
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* Copyright (c) 2008-2009 kbinani
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*
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* This file is part of Boare.Lib.Vsq.
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*
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* Boare.Lib.Vsq is free software; you can redistribute it and/or
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* modify it under the terms of the BSD License.
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*
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* Boare.Lib.Vsq is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*/
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using System;
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namespace Boare.Lib.Vsq {
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/// <summary>
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/// ビブラートのプリセット・タイプを表します
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/// </summary>
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public enum VibratoType : int {
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/// <summary>
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/// NormalType1
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/// </summary>
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NormalType1 = 1,
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/// <summary>
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/// NrormalType2
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/// </summary>
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NormalType2,
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/// <summary>
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/// NormalType3
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/// </summary>
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NormalType3,
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/// <summary>
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/// NormalType4
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/// </summary>
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NormalType4,
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/// <summary>
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/// ExtremeType1
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/// </summary>
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ExtremeType1,
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/// <summary>
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/// ExtremeType2
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/// </summary>
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ExtremeType2,
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/// <summary>
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/// ExtremeType3
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/// </summary>
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ExtremeType3,
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/// <summary>
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/// ExtremeType4
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/// </summary>
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ExtremeType4,
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/// <summary>
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/// FastType1
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/// </summary>
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FastType1,
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/// <summary>
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/// FastType2
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/// </summary>
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FastType2,
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/// <summary>
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/// FastType3
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/// </summary>
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FastType3,
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/// <summary>
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/// FastType4
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/// </summary>
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FastType4,
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/// <summary>
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/// SlightType1
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/// </summary>
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SlightType1,
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/// <summary>
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/// SlightType2
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/// </summary>
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SlightType2,
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/// <summary>
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/// SlightType3
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/// </summary>
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SlightType3,
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/// <summary>
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/// SlightType4
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/// </summary>
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SlightType4,
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}
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/// <summary>
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/// VibratoTypeのためのユーティリティを集めたスタティック・クラス
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/// </summary>
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public static class VibratoTypeUtil {
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/// <summary>
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/// IconID文字列から,VibratoTypeを調べます
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/// </summary>
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/// <param name="icon_id"></param>
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/// <returns></returns>
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public static VibratoType getVibratoTypeFromIconID( string icon_id ) {
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switch ( icon_id ) {
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case "$04040001":
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return VibratoType.NormalType1;
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case "$04040002":
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return VibratoType.NormalType2;
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case "$04040003":
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return VibratoType.NormalType3;
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case "$0400004":
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return VibratoType.NormalType4;
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case "$04040005":
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return VibratoType.ExtremeType1;
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case "$04040006":
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return VibratoType.ExtremeType2;
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case "$04040007":
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return VibratoType.ExtremeType3;
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case "$04040008":
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return VibratoType.ExtremeType4;
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case "$04040009":
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return VibratoType.FastType1;
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case "$0404000a":
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return VibratoType.FastType2;
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case "$0404000b":
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return VibratoType.FastType3;
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case "$0404000c":
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return VibratoType.FastType4;
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case "$0404000d":
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return VibratoType.SlightType1;
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case "$0404000e":
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return VibratoType.SlightType2;
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case "$0404000f":
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return VibratoType.SlightType3;
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case "$04040010":
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return VibratoType.SlightType4;
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}
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return VibratoType.NormalType1;
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}
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/// <summary>
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/// 指定されたVibratoTypeを表すIconIDを取得します
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/// </summary>
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/// <param name="type"></param>
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/// <returns></returns>
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public static string getIconIDFromVibratoType( VibratoType type ) {
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switch ( type ) {
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case VibratoType.NormalType1:
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return "$04040001";
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case VibratoType.NormalType2:
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return "$04040002";
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case VibratoType.NormalType3:
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return "$04040003";
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case VibratoType.NormalType4:
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return "$0400004";
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case VibratoType.ExtremeType1:
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return "$04040005";
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case VibratoType.ExtremeType2:
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return "$04040006";
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case VibratoType.ExtremeType3:
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return "$04040007";
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case VibratoType.ExtremeType4:
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return "$04040008";
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case VibratoType.FastType1:
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return "$04040009";
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case VibratoType.FastType2:
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return "$0404000a";
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case VibratoType.FastType3:
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return "$0404000b";
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case VibratoType.FastType4:
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return "$0404000c";
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case VibratoType.SlightType1:
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return "$0404000d";
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case VibratoType.SlightType2:
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return "$0404000e";
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case VibratoType.SlightType3:
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return "$0404000f";
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case VibratoType.SlightType4:
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return "$04040010";
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}
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return "";
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}
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/// <summary>
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/// ビブラートのプリセットタイプから,VibratoHandleを作成します
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/// </summary>
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/// <param name="type"></param>
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/// <param name="vibrato_clocks"></param>
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/// <returns></returns>
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public static VibratoHandle getDefaultVibratoHandle( VibratoType type, int vibrato_clocks ) {
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VibratoHandle res = new VibratoHandle();
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res.Length = vibrato_clocks;
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res.Original = 1;
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//res.DepthBPNum = 0;
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//res.RateBPNum = 0;
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res.Caption = ToString( type );
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res.IconID = getIconIDFromVibratoType( type );
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switch ( type ) {
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case VibratoType.NormalType1:
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res.IDS = "normal";
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res.StartDepth = 64;
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res.StartRate = 50;
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break;
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case VibratoType.NormalType2:
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res.IDS = "normal";
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res.StartDepth = 40;
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res.StartRate = 40;
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break;
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case VibratoType.NormalType3:
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res.IDS = "normal";
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res.StartDepth = 127;
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res.StartRate = 50;
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break;
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case VibratoType.NormalType4:
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res.IDS = "normal";
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res.StartDepth = 64;
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//res.DepthBPNum = 57;
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res.DepthBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f },
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new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
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res.StartRate = 50;
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//res.RateBPNum = 52;
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res.RateBP = new VibratoBPList( new float[52] { 0.600000f, 0.612500f, 0.616400f, 0.621100f, 0.628900f, 0.633600f, 0.637500f, 0.641400f, 0.653900f, 0.658600f, 0.662500f, 0.666400f, 0.675000f, 0.683600f, 0.687500f, 0.691400f, 0.700000f, 0.703900f, 0.708600f, 0.712500f, 0.725000f, 0.728900f, 0.732800f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.771100f, 0.775000f, 0.778900f, 0.783600f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.816400f, 0.821100f, 0.828900f, 0.833600f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.866400f, 0.871100f, 0.875000f, 0.878900f, 0.887500f, 0.891400f, 0.900000f, 1.000000f },
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new int[52] { 50, 49, 48, 47, 46, 45, 44, 43, 42, 41, 40, 39, 38, 37, 36, 35, 34, 33, 32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
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break;
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case VibratoType.ExtremeType1:
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res.IDS = "extreme";
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res.StartDepth = 64;
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res.StartRate = 64;
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break;
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case VibratoType.ExtremeType2:
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res.IDS = "extreme";
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res.StartDepth = 32;
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res.StartRate = 32;
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break;
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case VibratoType.ExtremeType3:
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res.IDS = "extreme";
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res.StartDepth = 100;
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res.StartRate = 50;
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break;
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case VibratoType.ExtremeType4:
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res.IDS = "extreme";
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res.StartDepth = 64;
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//res.DepthBPNum = 57;
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res.DepthBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f },
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new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
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res.StartRate = 64;
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//res.RateBPNum = 57;
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res.RateBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f },
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new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
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break;
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case VibratoType.FastType1:
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res.IDS = "fast";
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res.StartDepth = 64;
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res.StartRate = 64;
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break;
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case VibratoType.FastType2:
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res.IDS = "fast";
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res.StartDepth = 40;
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res.StartRate = 50;
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break;
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case VibratoType.FastType3:
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res.IDS = "fast";
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res.StartDepth = 80;
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res.StartRate = 70;
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break;
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case VibratoType.FastType4:
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res.IDS = "fast";
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res.StartDepth = 64;
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//res.DepthBPNum = 57;
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res.DepthBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f },
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new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
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res.StartRate = 64;
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//res.RateBPNum = 57;
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res.RateBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f },
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new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
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break;
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case VibratoType.SlightType1:
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res.IDS = "slight";
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res.StartDepth = 64;
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res.StartRate = 64;
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break;
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case VibratoType.SlightType2:
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res.IDS = "slight";
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res.StartDepth = 40;
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res.StartRate = 64;
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break;
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case VibratoType.SlightType3:
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res.IDS = "slight";
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res.StartDepth = 72;
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res.StartRate = 64;
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break;
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case VibratoType.SlightType4:
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res.IDS = "slight";
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res.StartDepth = 64;
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//res.DepthBPNum = 57;
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res.DepthBP = new VibratoBPList( new float[57] { 0.604300f, 0.612500f, 0.616800f, 0.620700f, 0.625000f, 0.633200f, 0.637500f, 0.641800f, 0.645700f, 0.654300f, 0.658200f, 0.666800f, 0.670700f, 0.675000f, 0.679300f, 0.683200f, 0.691800f, 0.695700f, 0.704300f, 0.708200f, 0.712500f, 0.716800f, 0.720700f, 0.725000f, 0.729300f, 0.737500f, 0.745700f, 0.750000f, 0.758200f, 0.762500f, 0.766800f, 0.770700f, 0.775000f, 0.783200f, 0.791800f, 0.795700f, 0.800000f, 0.804300f, 0.808200f, 0.812500f, 0.820700f, 0.829300f, 0.837500f, 0.841800f, 0.845700f, 0.850000f, 0.854300f, 0.862500f, 0.866800f, 0.875000f, 0.879300f, 0.883200f, 0.887500f, 0.891800f, 0.895700f, 0.900000f, 1.000000f },
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new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
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res.StartRate = 64;
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//res.RateBPNum = 57;
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res.RateBP = new VibratoBPList( new float[57] { 0.604300f, 0.612500f, 0.616800f, 0.620700f, 0.625000f, 0.633200f, 0.637500f, 0.641800f, 0.645700f, 0.654300f, 0.658200f, 0.666800f, 0.670700f, 0.675000f, 0.679300f, 0.683200f, 0.691800f, 0.695700f, 0.704300f, 0.708200f, 0.712500f, 0.716800f, 0.720700f, 0.725000f, 0.729300f, 0.737500f, 0.745700f, 0.750000f, 0.758200f, 0.762500f, 0.766800f, 0.770700f, 0.775000f, 0.783200f, 0.791800f, 0.795700f, 0.800000f, 0.804300f, 0.808200f, 0.812500f, 0.820700f, 0.829300f, 0.837500f, 0.841800f, 0.845700f, 0.850000f, 0.854300f, 0.862500f, 0.866800f, 0.875000f, 0.879300f, 0.883200f, 0.887500f, 0.891800f, 0.895700f, 0.900000f, 1.000000f },
|
||
new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
|
||
break;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 指定されたVibratoTypeを文字列に変換します
|
||
/// </summary>
|
||
/// <param name="value"></param>
|
||
/// <example>
|
||
/// <code>
|
||
/// string str = VibratoTypeUtil.ToString( VibratoType.NormalType1 );
|
||
/// // str = "[Normal] Type 1"
|
||
/// </code>
|
||
/// </example>
|
||
/// <returns></returns>
|
||
public static string ToString( VibratoType value ) {
|
||
switch ( value ) {
|
||
case VibratoType.NormalType1:
|
||
return "[Normal] Type 1";
|
||
case VibratoType.NormalType2:
|
||
return "[Normal] Type 2";
|
||
case VibratoType.NormalType3:
|
||
return "[Normal] Type 3";
|
||
case VibratoType.NormalType4:
|
||
return "[Normal] Type 4";
|
||
case VibratoType.ExtremeType1:
|
||
return "[Extreme] Type 1";
|
||
case VibratoType.ExtremeType2:
|
||
return "[Extreme] Type 2";
|
||
case VibratoType.ExtremeType3:
|
||
return "[Extreme] Type 3";
|
||
case VibratoType.ExtremeType4:
|
||
return "[Extreme] Type 4";
|
||
case VibratoType.FastType1:
|
||
return "[Fast] Type 1";
|
||
case VibratoType.FastType2:
|
||
return "[Fast] Type 2";
|
||
case VibratoType.FastType3:
|
||
return "[Fast] Type 3";
|
||
case VibratoType.FastType4:
|
||
return "[Fast] Type 4";
|
||
case VibratoType.SlightType1:
|
||
return "[Slight] Type 1";
|
||
case VibratoType.SlightType2:
|
||
return "[Slight] Type 2";
|
||
case VibratoType.SlightType3:
|
||
return "[Slight] Type 3";
|
||
case VibratoType.SlightType4:
|
||
return "[Slight] Type 4";
|
||
}
|
||
return "";
|
||
}
|
||
}
|
||
|
||
} |