/*
* VibratoType.cs
* Copyright (c) 2008-2009 kbinani
*
* This file is part of Boare.Lib.Vsq.
*
* Boare.Lib.Vsq is free software; you can redistribute it and/or
* modify it under the terms of the BSD License.
*
* Boare.Lib.Vsq is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*/
using System;
namespace Boare.Lib.Vsq {
///
/// ビブラートのプリセット・タイプを表します
///
public enum VibratoType : int {
///
/// NormalType1
///
NormalType1 = 1,
///
/// NrormalType2
///
NormalType2,
///
/// NormalType3
///
NormalType3,
///
/// NormalType4
///
NormalType4,
///
/// ExtremeType1
///
ExtremeType1,
///
/// ExtremeType2
///
ExtremeType2,
///
/// ExtremeType3
///
ExtremeType3,
///
/// ExtremeType4
///
ExtremeType4,
///
/// FastType1
///
FastType1,
///
/// FastType2
///
FastType2,
///
/// FastType3
///
FastType3,
///
/// FastType4
///
FastType4,
///
/// SlightType1
///
SlightType1,
///
/// SlightType2
///
SlightType2,
///
/// SlightType3
///
SlightType3,
///
/// SlightType4
///
SlightType4,
}
///
/// VibratoTypeのためのユーティリティを集めたスタティック・クラス
///
public static class VibratoTypeUtil {
///
/// IconID文字列から,VibratoTypeを調べます
///
///
///
public static VibratoType getVibratoTypeFromIconID( string icon_id ) {
switch ( icon_id ) {
case "$04040001":
return VibratoType.NormalType1;
case "$04040002":
return VibratoType.NormalType2;
case "$04040003":
return VibratoType.NormalType3;
case "$0400004":
return VibratoType.NormalType4;
case "$04040005":
return VibratoType.ExtremeType1;
case "$04040006":
return VibratoType.ExtremeType2;
case "$04040007":
return VibratoType.ExtremeType3;
case "$04040008":
return VibratoType.ExtremeType4;
case "$04040009":
return VibratoType.FastType1;
case "$0404000a":
return VibratoType.FastType2;
case "$0404000b":
return VibratoType.FastType3;
case "$0404000c":
return VibratoType.FastType4;
case "$0404000d":
return VibratoType.SlightType1;
case "$0404000e":
return VibratoType.SlightType2;
case "$0404000f":
return VibratoType.SlightType3;
case "$04040010":
return VibratoType.SlightType4;
}
return VibratoType.NormalType1;
}
///
/// 指定されたVibratoTypeを表すIconIDを取得します
///
///
///
public static string getIconIDFromVibratoType( VibratoType type ) {
switch ( type ) {
case VibratoType.NormalType1:
return "$04040001";
case VibratoType.NormalType2:
return "$04040002";
case VibratoType.NormalType3:
return "$04040003";
case VibratoType.NormalType4:
return "$0400004";
case VibratoType.ExtremeType1:
return "$04040005";
case VibratoType.ExtremeType2:
return "$04040006";
case VibratoType.ExtremeType3:
return "$04040007";
case VibratoType.ExtremeType4:
return "$04040008";
case VibratoType.FastType1:
return "$04040009";
case VibratoType.FastType2:
return "$0404000a";
case VibratoType.FastType3:
return "$0404000b";
case VibratoType.FastType4:
return "$0404000c";
case VibratoType.SlightType1:
return "$0404000d";
case VibratoType.SlightType2:
return "$0404000e";
case VibratoType.SlightType3:
return "$0404000f";
case VibratoType.SlightType4:
return "$04040010";
}
return "";
}
///
/// ビブラートのプリセットタイプから,VibratoHandleを作成します
///
///
///
///
public static VibratoHandle getDefaultVibratoHandle( VibratoType type, int vibrato_clocks ) {
VibratoHandle res = new VibratoHandle();
res.Length = vibrato_clocks;
res.Original = 1;
//res.DepthBPNum = 0;
//res.RateBPNum = 0;
res.Caption = ToString( type );
res.IconID = getIconIDFromVibratoType( type );
switch ( type ) {
case VibratoType.NormalType1:
res.IDS = "normal";
res.StartDepth = 64;
res.StartRate = 50;
break;
case VibratoType.NormalType2:
res.IDS = "normal";
res.StartDepth = 40;
res.StartRate = 40;
break;
case VibratoType.NormalType3:
res.IDS = "normal";
res.StartDepth = 127;
res.StartRate = 50;
break;
case VibratoType.NormalType4:
res.IDS = "normal";
res.StartDepth = 64;
//res.DepthBPNum = 57;
res.DepthBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f },
new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
res.StartRate = 50;
//res.RateBPNum = 52;
res.RateBP = new VibratoBPList( new float[52] { 0.600000f, 0.612500f, 0.616400f, 0.621100f, 0.628900f, 0.633600f, 0.637500f, 0.641400f, 0.653900f, 0.658600f, 0.662500f, 0.666400f, 0.675000f, 0.683600f, 0.687500f, 0.691400f, 0.700000f, 0.703900f, 0.708600f, 0.712500f, 0.725000f, 0.728900f, 0.732800f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.771100f, 0.775000f, 0.778900f, 0.783600f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.816400f, 0.821100f, 0.828900f, 0.833600f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.866400f, 0.871100f, 0.875000f, 0.878900f, 0.887500f, 0.891400f, 0.900000f, 1.000000f },
new int[52] { 50, 49, 48, 47, 46, 45, 44, 43, 42, 41, 40, 39, 38, 37, 36, 35, 34, 33, 32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
break;
case VibratoType.ExtremeType1:
res.IDS = "extreme";
res.StartDepth = 64;
res.StartRate = 64;
break;
case VibratoType.ExtremeType2:
res.IDS = "extreme";
res.StartDepth = 32;
res.StartRate = 32;
break;
case VibratoType.ExtremeType3:
res.IDS = "extreme";
res.StartDepth = 100;
res.StartRate = 50;
break;
case VibratoType.ExtremeType4:
res.IDS = "extreme";
res.StartDepth = 64;
//res.DepthBPNum = 57;
res.DepthBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f },
new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
res.StartRate = 64;
//res.RateBPNum = 57;
res.RateBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f },
new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
break;
case VibratoType.FastType1:
res.IDS = "fast";
res.StartDepth = 64;
res.StartRate = 64;
break;
case VibratoType.FastType2:
res.IDS = "fast";
res.StartDepth = 40;
res.StartRate = 50;
break;
case VibratoType.FastType3:
res.IDS = "fast";
res.StartDepth = 80;
res.StartRate = 70;
break;
case VibratoType.FastType4:
res.IDS = "fast";
res.StartDepth = 64;
//res.DepthBPNum = 57;
res.DepthBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f },
new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
res.StartRate = 64;
//res.RateBPNum = 57;
res.RateBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f },
new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
break;
case VibratoType.SlightType1:
res.IDS = "slight";
res.StartDepth = 64;
res.StartRate = 64;
break;
case VibratoType.SlightType2:
res.IDS = "slight";
res.StartDepth = 40;
res.StartRate = 64;
break;
case VibratoType.SlightType3:
res.IDS = "slight";
res.StartDepth = 72;
res.StartRate = 64;
break;
case VibratoType.SlightType4:
res.IDS = "slight";
res.StartDepth = 64;
//res.DepthBPNum = 57;
res.DepthBP = new VibratoBPList( new float[57] { 0.604300f, 0.612500f, 0.616800f, 0.620700f, 0.625000f, 0.633200f, 0.637500f, 0.641800f, 0.645700f, 0.654300f, 0.658200f, 0.666800f, 0.670700f, 0.675000f, 0.679300f, 0.683200f, 0.691800f, 0.695700f, 0.704300f, 0.708200f, 0.712500f, 0.716800f, 0.720700f, 0.725000f, 0.729300f, 0.737500f, 0.745700f, 0.750000f, 0.758200f, 0.762500f, 0.766800f, 0.770700f, 0.775000f, 0.783200f, 0.791800f, 0.795700f, 0.800000f, 0.804300f, 0.808200f, 0.812500f, 0.820700f, 0.829300f, 0.837500f, 0.841800f, 0.845700f, 0.850000f, 0.854300f, 0.862500f, 0.866800f, 0.875000f, 0.879300f, 0.883200f, 0.887500f, 0.891800f, 0.895700f, 0.900000f, 1.000000f },
new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
res.StartRate = 64;
//res.RateBPNum = 57;
res.RateBP = new VibratoBPList( new float[57] { 0.604300f, 0.612500f, 0.616800f, 0.620700f, 0.625000f, 0.633200f, 0.637500f, 0.641800f, 0.645700f, 0.654300f, 0.658200f, 0.666800f, 0.670700f, 0.675000f, 0.679300f, 0.683200f, 0.691800f, 0.695700f, 0.704300f, 0.708200f, 0.712500f, 0.716800f, 0.720700f, 0.725000f, 0.729300f, 0.737500f, 0.745700f, 0.750000f, 0.758200f, 0.762500f, 0.766800f, 0.770700f, 0.775000f, 0.783200f, 0.791800f, 0.795700f, 0.800000f, 0.804300f, 0.808200f, 0.812500f, 0.820700f, 0.829300f, 0.837500f, 0.841800f, 0.845700f, 0.850000f, 0.854300f, 0.862500f, 0.866800f, 0.875000f, 0.879300f, 0.883200f, 0.887500f, 0.891800f, 0.895700f, 0.900000f, 1.000000f },
new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } );
break;
}
return res;
}
///
/// 指定されたVibratoTypeを文字列に変換します
///
///
///
///
/// string str = VibratoTypeUtil.ToString( VibratoType.NormalType1 );
/// // str = "[Normal] Type 1"
///
///
///
public static string ToString( VibratoType value ) {
switch ( value ) {
case VibratoType.NormalType1:
return "[Normal] Type 1";
case VibratoType.NormalType2:
return "[Normal] Type 2";
case VibratoType.NormalType3:
return "[Normal] Type 3";
case VibratoType.NormalType4:
return "[Normal] Type 4";
case VibratoType.ExtremeType1:
return "[Extreme] Type 1";
case VibratoType.ExtremeType2:
return "[Extreme] Type 2";
case VibratoType.ExtremeType3:
return "[Extreme] Type 3";
case VibratoType.ExtremeType4:
return "[Extreme] Type 4";
case VibratoType.FastType1:
return "[Fast] Type 1";
case VibratoType.FastType2:
return "[Fast] Type 2";
case VibratoType.FastType3:
return "[Fast] Type 3";
case VibratoType.FastType4:
return "[Fast] Type 4";
case VibratoType.SlightType1:
return "[Slight] Type 1";
case VibratoType.SlightType2:
return "[Slight] Type 2";
case VibratoType.SlightType3:
return "[Slight] Type 3";
case VibratoType.SlightType4:
return "[Slight] Type 4";
}
return "";
}
}
}