/* * VibratoType.cs * Copyright (c) 2008-2009 kbinani * * This file is part of Boare.Lib.Vsq. * * Boare.Lib.Vsq is free software; you can redistribute it and/or * modify it under the terms of the BSD License. * * Boare.Lib.Vsq is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ using System; namespace Boare.Lib.Vsq { /// /// ビブラートのプリセット・タイプを表します /// public enum VibratoType : int { /// /// NormalType1 /// NormalType1 = 1, /// /// NrormalType2 /// NormalType2, /// /// NormalType3 /// NormalType3, /// /// NormalType4 /// NormalType4, /// /// ExtremeType1 /// ExtremeType1, /// /// ExtremeType2 /// ExtremeType2, /// /// ExtremeType3 /// ExtremeType3, /// /// ExtremeType4 /// ExtremeType4, /// /// FastType1 /// FastType1, /// /// FastType2 /// FastType2, /// /// FastType3 /// FastType3, /// /// FastType4 /// FastType4, /// /// SlightType1 /// SlightType1, /// /// SlightType2 /// SlightType2, /// /// SlightType3 /// SlightType3, /// /// SlightType4 /// SlightType4, } /// /// VibratoTypeのためのユーティリティを集めたスタティック・クラス /// public static class VibratoTypeUtil { /// /// IconID文字列から,VibratoTypeを調べます /// /// /// public static VibratoType getVibratoTypeFromIconID( string icon_id ) { switch ( icon_id ) { case "$04040001": return VibratoType.NormalType1; case "$04040002": return VibratoType.NormalType2; case "$04040003": return VibratoType.NormalType3; case "$0400004": return VibratoType.NormalType4; case "$04040005": return VibratoType.ExtremeType1; case "$04040006": return VibratoType.ExtremeType2; case "$04040007": return VibratoType.ExtremeType3; case "$04040008": return VibratoType.ExtremeType4; case "$04040009": return VibratoType.FastType1; case "$0404000a": return VibratoType.FastType2; case "$0404000b": return VibratoType.FastType3; case "$0404000c": return VibratoType.FastType4; case "$0404000d": return VibratoType.SlightType1; case "$0404000e": return VibratoType.SlightType2; case "$0404000f": return VibratoType.SlightType3; case "$04040010": return VibratoType.SlightType4; } return VibratoType.NormalType1; } /// /// 指定されたVibratoTypeを表すIconIDを取得します /// /// /// public static string getIconIDFromVibratoType( VibratoType type ) { switch ( type ) { case VibratoType.NormalType1: return "$04040001"; case VibratoType.NormalType2: return "$04040002"; case VibratoType.NormalType3: return "$04040003"; case VibratoType.NormalType4: return "$0400004"; case VibratoType.ExtremeType1: return "$04040005"; case VibratoType.ExtremeType2: return "$04040006"; case VibratoType.ExtremeType3: return "$04040007"; case VibratoType.ExtremeType4: return "$04040008"; case VibratoType.FastType1: return "$04040009"; case VibratoType.FastType2: return "$0404000a"; case VibratoType.FastType3: return "$0404000b"; case VibratoType.FastType4: return "$0404000c"; case VibratoType.SlightType1: return "$0404000d"; case VibratoType.SlightType2: return "$0404000e"; case VibratoType.SlightType3: return "$0404000f"; case VibratoType.SlightType4: return "$04040010"; } return ""; } /// /// ビブラートのプリセットタイプから,VibratoHandleを作成します /// /// /// /// public static VibratoHandle getDefaultVibratoHandle( VibratoType type, int vibrato_clocks ) { VibratoHandle res = new VibratoHandle(); res.Length = vibrato_clocks; res.Original = 1; //res.DepthBPNum = 0; //res.RateBPNum = 0; res.Caption = ToString( type ); res.IconID = getIconIDFromVibratoType( type ); switch ( type ) { case VibratoType.NormalType1: res.IDS = "normal"; res.StartDepth = 64; res.StartRate = 50; break; case VibratoType.NormalType2: res.IDS = "normal"; res.StartDepth = 40; res.StartRate = 40; break; case VibratoType.NormalType3: res.IDS = "normal"; res.StartDepth = 127; res.StartRate = 50; break; case VibratoType.NormalType4: res.IDS = "normal"; res.StartDepth = 64; //res.DepthBPNum = 57; res.DepthBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f }, new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } ); res.StartRate = 50; //res.RateBPNum = 52; res.RateBP = new VibratoBPList( new float[52] { 0.600000f, 0.612500f, 0.616400f, 0.621100f, 0.628900f, 0.633600f, 0.637500f, 0.641400f, 0.653900f, 0.658600f, 0.662500f, 0.666400f, 0.675000f, 0.683600f, 0.687500f, 0.691400f, 0.700000f, 0.703900f, 0.708600f, 0.712500f, 0.725000f, 0.728900f, 0.732800f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.771100f, 0.775000f, 0.778900f, 0.783600f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.816400f, 0.821100f, 0.828900f, 0.833600f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.866400f, 0.871100f, 0.875000f, 0.878900f, 0.887500f, 0.891400f, 0.900000f, 1.000000f }, new int[52] { 50, 49, 48, 47, 46, 45, 44, 43, 42, 41, 40, 39, 38, 37, 36, 35, 34, 33, 32, 31, 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } ); break; case VibratoType.ExtremeType1: res.IDS = "extreme"; res.StartDepth = 64; res.StartRate = 64; break; case VibratoType.ExtremeType2: res.IDS = "extreme"; res.StartDepth = 32; res.StartRate = 32; break; case VibratoType.ExtremeType3: res.IDS = "extreme"; res.StartDepth = 100; res.StartRate = 50; break; case VibratoType.ExtremeType4: res.IDS = "extreme"; res.StartDepth = 64; //res.DepthBPNum = 57; res.DepthBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f }, new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } ); res.StartRate = 64; //res.RateBPNum = 57; res.RateBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f }, new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } ); break; case VibratoType.FastType1: res.IDS = "fast"; res.StartDepth = 64; res.StartRate = 64; break; case VibratoType.FastType2: res.IDS = "fast"; res.StartDepth = 40; res.StartRate = 50; break; case VibratoType.FastType3: res.IDS = "fast"; res.StartDepth = 80; res.StartRate = 70; break; case VibratoType.FastType4: res.IDS = "fast"; res.StartDepth = 64; //res.DepthBPNum = 57; res.DepthBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f }, new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } ); res.StartRate = 64; //res.RateBPNum = 57; res.RateBP = new VibratoBPList( new float[57] { 0.603900f, 0.612500f, 0.616400f, 0.621100f, 0.625000f, 0.633600f, 0.637500f, 0.641400f, 0.646100f, 0.653900f, 0.658600f, 0.666400f, 0.670300f, 0.675000f, 0.678900f, 0.683600f, 0.691400f, 0.696100f, 0.703900f, 0.708600f, 0.712500f, 0.716400f, 0.721100f, 0.725000f, 0.728900f, 0.737500f, 0.746100f, 0.750000f, 0.758600f, 0.762500f, 0.766400f, 0.771100f, 0.775000f, 0.783600f, 0.791400f, 0.795300f, 0.800000f, 0.803900f, 0.808600f, 0.812500f, 0.821100f, 0.828900f, 0.837500f, 0.841400f, 0.846100f, 0.850000f, 0.853900f, 0.862500f, 0.866400f, 0.875000f, 0.878900f, 0.883600f, 0.887500f, 0.891400f, 0.896100f, 0.900000f, 1.000000f }, new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } ); break; case VibratoType.SlightType1: res.IDS = "slight"; res.StartDepth = 64; res.StartRate = 64; break; case VibratoType.SlightType2: res.IDS = "slight"; res.StartDepth = 40; res.StartRate = 64; break; case VibratoType.SlightType3: res.IDS = "slight"; res.StartDepth = 72; res.StartRate = 64; break; case VibratoType.SlightType4: res.IDS = "slight"; res.StartDepth = 64; //res.DepthBPNum = 57; res.DepthBP = new VibratoBPList( new float[57] { 0.604300f, 0.612500f, 0.616800f, 0.620700f, 0.625000f, 0.633200f, 0.637500f, 0.641800f, 0.645700f, 0.654300f, 0.658200f, 0.666800f, 0.670700f, 0.675000f, 0.679300f, 0.683200f, 0.691800f, 0.695700f, 0.704300f, 0.708200f, 0.712500f, 0.716800f, 0.720700f, 0.725000f, 0.729300f, 0.737500f, 0.745700f, 0.750000f, 0.758200f, 0.762500f, 0.766800f, 0.770700f, 0.775000f, 0.783200f, 0.791800f, 0.795700f, 0.800000f, 0.804300f, 0.808200f, 0.812500f, 0.820700f, 0.829300f, 0.837500f, 0.841800f, 0.845700f, 0.850000f, 0.854300f, 0.862500f, 0.866800f, 0.875000f, 0.879300f, 0.883200f, 0.887500f, 0.891800f, 0.895700f, 0.900000f, 1.000000f }, new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } ); res.StartRate = 64; //res.RateBPNum = 57; res.RateBP = new VibratoBPList( new float[57] { 0.604300f, 0.612500f, 0.616800f, 0.620700f, 0.625000f, 0.633200f, 0.637500f, 0.641800f, 0.645700f, 0.654300f, 0.658200f, 0.666800f, 0.670700f, 0.675000f, 0.679300f, 0.683200f, 0.691800f, 0.695700f, 0.704300f, 0.708200f, 0.712500f, 0.716800f, 0.720700f, 0.725000f, 0.729300f, 0.737500f, 0.745700f, 0.750000f, 0.758200f, 0.762500f, 0.766800f, 0.770700f, 0.775000f, 0.783200f, 0.791800f, 0.795700f, 0.800000f, 0.804300f, 0.808200f, 0.812500f, 0.820700f, 0.829300f, 0.837500f, 0.841800f, 0.845700f, 0.850000f, 0.854300f, 0.862500f, 0.866800f, 0.875000f, 0.879300f, 0.883200f, 0.887500f, 0.891800f, 0.895700f, 0.900000f, 1.000000f }, new int[57] { 64, 63, 62, 61, 59, 58, 57, 56, 55, 54, 52, 51, 50, 49, 48, 47, 45, 44, 43, 42, 41, 40, 39, 38, 37, 35, 34, 32, 31, 30, 29, 28, 27, 25, 24, 23, 22, 21, 20, 19, 17, 15, 14, 13, 12, 11, 10, 8, 7, 6, 5, 4, 3, 2, 1, 0, 0 } ); break; } return res; } /// /// 指定されたVibratoTypeを文字列に変換します /// /// /// /// /// string str = VibratoTypeUtil.ToString( VibratoType.NormalType1 ); /// // str = "[Normal] Type 1" /// /// /// public static string ToString( VibratoType value ) { switch ( value ) { case VibratoType.NormalType1: return "[Normal] Type 1"; case VibratoType.NormalType2: return "[Normal] Type 2"; case VibratoType.NormalType3: return "[Normal] Type 3"; case VibratoType.NormalType4: return "[Normal] Type 4"; case VibratoType.ExtremeType1: return "[Extreme] Type 1"; case VibratoType.ExtremeType2: return "[Extreme] Type 2"; case VibratoType.ExtremeType3: return "[Extreme] Type 3"; case VibratoType.ExtremeType4: return "[Extreme] Type 4"; case VibratoType.FastType1: return "[Fast] Type 1"; case VibratoType.FastType2: return "[Fast] Type 2"; case VibratoType.FastType3: return "[Fast] Type 3"; case VibratoType.FastType4: return "[Fast] Type 4"; case VibratoType.SlightType1: return "[Slight] Type 1"; case VibratoType.SlightType2: return "[Slight] Type 2"; case VibratoType.SlightType3: return "[Slight] Type 3"; case VibratoType.SlightType4: return "[Slight] Type 4"; } return ""; } } }