2018-12-26 09:50:01 -08:00
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package xmpp // import "gosrc.io/xmpp"
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2018-01-11 13:15:54 -08:00
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import (
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"crypto/sha1"
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"encoding/hex"
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"encoding/xml"
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"errors"
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"fmt"
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"io"
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"net"
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"time"
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)
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const componentStreamOpen = "<?xml version='1.0'?><stream:stream to='%s' xmlns='%s' xmlns:stream='%s'>"
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type ComponentOptions struct {
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// =================================
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// Component Connection Info
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// Domain is the XMPP server subdomain that the component will handle
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Domain string
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// Secret is the "password" used by the XMPP server to secure component access
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Secret string
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// Address is the XMPP Host and port to connect to. Host is of
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// the form 'serverhost:port' i.e "localhost:8888"
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Address string
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// =================================
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// Component discovery
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// Component human readable name, that will be shown in XMPP discovery
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Name string
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// Typical categories and types: https://xmpp.org/registrar/disco-categories.html
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Category string
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Type string
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// =================================
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// Communication with developer client / StreamManager
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// Packet channel
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RecvChannel chan interface{}
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// Track and broadcast connection state
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EventManager
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}
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// Component implements an XMPP extension allowing to extend XMPP server
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// using external components. Component specifications are defined
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// in XEP-0114, XEP-0355 and XEP-0356.
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type Component struct {
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ComponentOptions
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// TCP level connection
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conn net.Conn
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// read / write
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socketProxy io.ReadWriter // TODO
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decoder *xml.Decoder
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}
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func NewComponent(opts ComponentOptions) (*Component, error) {
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c := Component{ComponentOptions: opts}
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// Create a default channel that developers can override
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c.RecvChannel = make(chan interface{})
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return &c, nil
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}
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// Connect triggers component connection to XMPP server component port.
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// TODO: Failed handshake should be a permanent error
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func (c *Component) Connect() error {
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var conn net.Conn
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var err error
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if conn, err = net.DialTimeout("tcp", c.Address, time.Duration(5)*time.Second); err != nil {
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return err
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}
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c.conn = conn
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// 1. Send stream open tag
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if _, err := fmt.Fprintf(conn, componentStreamOpen, c.Domain, NSComponent, NSStream); err != nil {
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return errors.New("cannot send stream open " + err.Error())
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}
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c.decoder = xml.NewDecoder(conn)
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// 2. Initialize xml decoder and extract streamID from reply
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streamId, err := initDecoder(c.decoder)
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if err != nil {
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return errors.New("cannot init decoder " + err.Error())
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}
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// 3. Authentication
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if _, err := fmt.Fprintf(conn, "<handshake>%s</handshake>", c.handshake(streamId)); err != nil {
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return errors.New("cannot send handshake " + err.Error())
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}
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// 4. Check server response for authentication
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val, err := next(c.decoder)
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if err != nil {
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return err
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}
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switch v := val.(type) {
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case StreamError:
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return errors.New("handshake failed " + v.Error.Local)
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case Handshake:
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// Start the receiver go routine
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go c.recv()
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return nil
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default:
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return errors.New("expecting handshake result, got " + v.Name())
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}
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}
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func (c *Component) Disconnect() {
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_ = c.SendRaw("</stream:stream>")
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// TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect
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_ = c.conn.Close()
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}
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func (c *Component) SetHandler(handler EventHandler) {
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c.Handler = handler
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}
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// Recv abstracts receiving preparsed XMPP packets from a channel.
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// Channel allow client to receive / dispatch packets in for range loop.
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// TODO: Deprecate this function in favor of reading directly from the RecvChannel ?
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func (c *Component) Recv() <-chan interface{} {
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return c.RecvChannel
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}
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func (c *Component) recv() (err error) {
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for {
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val, err := next(c.decoder)
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if err != nil {
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c.updateState(StateDisconnected)
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return err
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}
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// Handle stream errors
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switch p := val.(type) {
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case StreamError:
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c.RecvChannel <- val
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close(c.RecvChannel)
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c.streamError(p.Error.Local, p.Text)
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return errors.New("stream error: " + p.Error.Local)
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case IQ:
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switch inner := p.Payload[0].(type) {
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// Our component module handle disco info but can let component implementation
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// handle disco items queries
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case *DiscoInfo:
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if p.Type == "get" {
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c.discoResult(p.PacketAttrs, inner)
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}
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}
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break
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}
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c.RecvChannel <- val
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}
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}
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// Send marshalls XMPP stanza and sends it to the server.
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func (c *Component) Send(packet Packet) error {
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data, err := xml.Marshal(packet)
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if err != nil {
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return errors.New("cannot marshal packet " + err.Error())
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}
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if _, err := fmt.Fprintf(c.conn, string(data)); err != nil {
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return errors.New("cannot send packet " + err.Error())
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}
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return nil
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}
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// SendRaw sends an XMPP stanza as a string to the server.
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// It can be invalid XML or XMPP content. In that case, the server will
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// disconnect the component. It is up to the user of this method to
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// carefully craft the XML content to produce valid XMPP.
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func (c *Component) SendRaw(packet string) error {
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var err error
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_, err = fmt.Fprintf(c.conn, packet)
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return err
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}
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// handshake generates an authentication token based on StreamID and shared secret.
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func (c *Component) handshake(streamId string) string {
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// 1. Concatenate the Stream ID received from the server with the shared secret.
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concatStr := streamId + c.Secret
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// 2. Hash the concatenated string according to the SHA1 algorithm, i.e., SHA1( concat (sid, password)).
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h := sha1.New()
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h.Write([]byte(concatStr))
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hash := h.Sum(nil)
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// 3. Ensure that the hash output is in hexadecimal format, not binary or base64.
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// 4. Convert the hash output to all lowercase characters.
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encodedStr := hex.EncodeToString(hash)
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return encodedStr
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}
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// ============================================================================
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// Handshake Stanza
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// Handshake is a stanza used by XMPP components to authenticate on XMPP
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// component port.
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type Handshake struct {
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XMLName xml.Name `xml:"jabber:component:accept handshake"`
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// TODO Add handshake value with test for proper serialization
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// Value string `xml:",innerxml"`
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}
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func (Handshake) Name() string {
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return "component:handshake"
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}
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// Handshake decoding wrapper
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type handshakeDecoder struct{}
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var handshake handshakeDecoder
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func (handshakeDecoder) decode(p *xml.Decoder, se xml.StartElement) (Handshake, error) {
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var packet Handshake
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err := p.DecodeElement(&packet, &se)
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return packet, err
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}
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// Service discovery
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func (c *Component) discoResult(attrs PacketAttrs, info *DiscoInfo) {
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iq := NewIQ("result", attrs.To, attrs.From, attrs.Id, "en")
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var identity Identity
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if info.Node == "" {
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identity = Identity{
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Name: c.Name,
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Category: c.Category,
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Type: c.Type,
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}
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}
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payload := DiscoInfo{
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Identity: identity,
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Features: []Feature{
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{Var: NSDiscoInfo},
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{Var: NSDiscoItems},
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},
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}
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iq.AddPayload(&payload)
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_ = c.Send(iq)
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}
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