matterbridge/vendor/github.com/Benau/go_rlottie/vector_vdrawhelper.h
Benau 53cafa9f3d
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.

* Move lottie_convert.py conversion code to its own file

* Add optional libtgsconverter

* Update vendor

* Apply suggestions from code review

* Update bridge/helper/libtgsconverter.go

Co-authored-by: Wim <wim@42.be>
2021-08-24 22:32:50 +02:00

271 lines
7.6 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef VDRAWHELPER_H
#define VDRAWHELPER_H
#include <memory>
#include <array>
#include "assert.h"
#include "vector_vbitmap.h"
#include "vector_vbrush.h"
#include "vector_vrect.h"
#include "vector_vrle.h"
V_USE_NAMESPACE
struct VSpanData;
struct Operator;
struct RenderFunc
{
using Color = void (*)(uint32_t *dest, int length, uint32_t color, uint32_t alpha);
using Src = void (*)(uint32_t *dest, int length, const uint32_t *src, uint32_t alpha);
enum class Type {
Invalid,
Color,
Src,
};
RenderFunc() = default;
RenderFunc(Type t, Color f):type_(t), color_(f){assert(t == Type::Color);}
RenderFunc(Type t, Src f):type_(t), src_(f){ assert(t == Type::Src);}
Type type_{Type::Invalid};
union {
Color color_;
Src src_;
};
};
class RenderFuncTable
{
public:
RenderFuncTable();
RenderFunc::Color color(BlendMode mode) const
{
return colorTable[uint32_t(mode)].color_;
}
RenderFunc::Src src(BlendMode mode) const
{
return srcTable[uint32_t(mode)].src_;
}
private:
void neon();
void sse();
void updateColor(BlendMode mode, RenderFunc::Color f)
{
colorTable[uint32_t(mode)] = {RenderFunc::Type::Color, f};
}
void updateSrc(BlendMode mode, RenderFunc::Src f)
{
srcTable[uint32_t(mode)] = {RenderFunc::Type::Src, f};
}
private:
std::array<RenderFunc, uint32_t(BlendMode::Last)> colorTable;
std::array<RenderFunc, uint32_t(BlendMode::Last)> srcTable;
};
typedef void (*SourceFetchProc)(uint32_t *buffer, const Operator *o,
const VSpanData *data, int y, int x,
int length);
typedef void (*ProcessRleSpan)(size_t count, const VRle::Span *spans,
void *userData);
extern void memfill32(uint32_t *dest, uint32_t value, int count);
struct LinearGradientValues {
float dx;
float dy;
float l;
float off;
};
struct RadialGradientValues {
float dx;
float dy;
float dr;
float sqrfr;
float a;
float inv2a;
bool extended;
};
struct Operator {
BlendMode mode;
SourceFetchProc srcFetch;
RenderFunc::Color funcSolid;
RenderFunc::Src func;
union {
LinearGradientValues linear;
RadialGradientValues radial;
};
};
class VRasterBuffer {
public:
VBitmap::Format prepare(const VBitmap *image);
void clear();
void resetBuffer(int val = 0);
inline uchar *scanLine(int y)
{
assert(y >= 0);
assert(size_t(y) < mHeight);
return mBuffer + y * mBytesPerLine;
}
uint32_t *pixelRef(int x, int y) const
{
return (uint32_t *)(mBuffer + y * mBytesPerLine + x * mBytesPerPixel);
}
size_t width() const { return mWidth; }
size_t height() const { return mHeight; }
size_t bytesPerLine() const { return mBytesPerLine; }
size_t bytesPerPixel() const { return mBytesPerPixel; }
VBitmap::Format format() const { return mFormat; }
private:
VBitmap::Format mFormat{VBitmap::Format::ARGB32_Premultiplied};
size_t mWidth{0};
size_t mHeight{0};
size_t mBytesPerLine{0};
size_t mBytesPerPixel{0};
mutable uchar * mBuffer{nullptr};
};
struct VGradientData {
VGradient::Spread mSpread;
struct Linear {
float x1, y1, x2, y2;
};
struct Radial {
float cx, cy, fx, fy, cradius, fradius;
};
union {
Linear linear;
Radial radial;
};
const uint32_t *mColorTable;
bool mColorTableAlpha;
};
struct VTextureData : public VRasterBuffer {
uint32_t pixel(int x, int y) const { return *pixelRef(x, y); };
uchar alpha() const { return mAlpha; }
void setAlpha(uchar alpha) { mAlpha = alpha; }
void setClip(const VRect &clip);
// clip rect
int left;
int right;
int top;
int bottom;
bool hasAlpha;
uchar mAlpha;
};
struct VColorTable {
uint32_t buffer32[VGradient::colorTableSize];
bool alpha{true};
};
struct VSpanData {
enum class Type { None, Solid, LinearGradient, RadialGradient, Texture };
void updateSpanFunc();
void init(VRasterBuffer *image);
void setup(const VBrush &brush, BlendMode mode = BlendMode::SrcOver,
int alpha = 255);
void setupMatrix(const VMatrix &matrix);
VRect clipRect() const
{
return VRect(0, 0, mDrawableSize.width(), mDrawableSize.height());
}
void setDrawRegion(const VRect &region)
{
mOffset = VPoint(region.left(), region.top());
mDrawableSize = VSize(region.width(), region.height());
}
uint *buffer(int x, int y) const
{
return mRasterBuffer->pixelRef(x + mOffset.x(), y + mOffset.y());
}
void initTexture(const VBitmap *image, int alpha, const VRect &sourceRect);
const VTextureData &texture() const { return mTexture; }
BlendMode mBlendMode{BlendMode::SrcOver};
VRasterBuffer * mRasterBuffer;
ProcessRleSpan mBlendFunc;
ProcessRleSpan mUnclippedBlendFunc;
VSpanData::Type mType;
std::shared_ptr<const VColorTable> mColorTable{nullptr};
VPoint mOffset; // offset to the subsurface
VSize mDrawableSize; // suburface size
uint32_t mSolid;
VGradientData mGradient;
VTextureData mTexture;
float m11, m12, m13, m21, m22, m23, m33, dx, dy; // inverse xform matrix
bool fast_matrix{true};
VMatrix::MatrixType transformType{VMatrix::MatrixType::None};
};
#define BYTE_MUL(c, a) \
((((((c) >> 8) & 0x00ff00ff) * (a)) & 0xff00ff00) + \
(((((c)&0x00ff00ff) * (a)) >> 8) & 0x00ff00ff))
inline constexpr int vRed(uint32_t c)
{
return ((c >> 16) & 0xff);
}
inline constexpr int vGreen(uint32_t c)
{
return ((c >> 8) & 0xff);
}
inline constexpr int vBlue(uint32_t c)
{
return (c & 0xff);
}
inline constexpr int vAlpha(uint32_t c)
{
return c >> 24;
}
static inline uint32_t interpolate_pixel(uint x, uint a, uint y, uint b)
{
uint t = (x & 0xff00ff) * a + (y & 0xff00ff) * b;
t >>= 8;
t &= 0xff00ff;
x = ((x >> 8) & 0xff00ff) * a + ((y >> 8) & 0xff00ff) * b;
x &= 0xff00ff00;
x |= t;
return x;
}
#endif // QDRAWHELPER_P_H