forked from lug/matterbridge
		
	
		
			
				
	
	
		
			54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| /*
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| This package allows you to automate actions on Valve's Steam network. It is a Go port of SteamKit.
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| 
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| To login, you'll have to create a new Client first. Then connect to the Steam network
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| and wait for a ConnectedCallback. Then you may call the Login method in the Auth module
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| with your login information. This is covered in more detail in the method's documentation. After you've
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| received the LoggedOnEvent, you should set your persona state to online to receive friend lists etc.
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| 
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| Example code
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| 
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| You can also find a running example in the `gsbot` package.
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| 
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| 	package main
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| 
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| 	import (
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| 		"io/ioutil"
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| 		"log"
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| 
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| 		"github.com/Philipp15b/go-steam"
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| 		"github.com/Philipp15b/go-steam/protocol/steamlang"
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| 	)
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| 
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| 	func main() {
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| 		myLoginInfo := new(steam.LogOnDetails)
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| 		myLoginInfo.Username = "Your username"
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| 		myLoginInfo.Password = "Your password"
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| 
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| 		client := steam.NewClient()
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| 		client.Connect()
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| 		for event := range client.Events() {
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| 			switch e := event.(type) {
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| 			case *steam.ConnectedEvent:
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| 				client.Auth.LogOn(myLoginInfo)
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| 			case *steam.MachineAuthUpdateEvent:
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| 				ioutil.WriteFile("sentry", e.Hash, 0666)
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| 			case *steam.LoggedOnEvent:
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| 				client.Social.SetPersonaState(steamlang.EPersonaState_Online)
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| 			case steam.FatalErrorEvent:
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| 				log.Print(e)
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| 			case error:
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| 				log.Print(e)
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| 			}
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| 		}
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| 	}
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| 
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| 
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| Events
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| 
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| go-steam emits events that can be read via Client.Events(). Although the channel has the type interface{},
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| only types from this package ending with "Event" and errors will be emitted.
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| 
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| */
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| package steam
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