forked from jshiffer/matterbridge
270 lines
5.8 KiB
Go
270 lines
5.8 KiB
Go
// Copyright 2013 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package simplifiedchinese
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import (
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"unicode/utf8"
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"golang.org/x/text/encoding"
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"golang.org/x/text/encoding/internal"
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"golang.org/x/text/encoding/internal/identifier"
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"golang.org/x/text/transform"
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)
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var (
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// GB18030 is the GB18030 encoding.
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GB18030 encoding.Encoding = &gbk18030
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// GBK is the GBK encoding. It encodes an extension of the GB2312 character set
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// and is also known as Code Page 936.
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GBK encoding.Encoding = &gbk
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)
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var gbk = internal.Encoding{
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&internal.SimpleEncoding{
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gbkDecoder{gb18030: false},
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gbkEncoder{gb18030: false},
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},
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"GBK",
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identifier.GBK,
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}
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var gbk18030 = internal.Encoding{
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&internal.SimpleEncoding{
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gbkDecoder{gb18030: true},
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gbkEncoder{gb18030: true},
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},
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"GB18030",
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identifier.GB18030,
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}
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type gbkDecoder struct {
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transform.NopResetter
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gb18030 bool
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}
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func (d gbkDecoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
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r, size := rune(0), 0
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loop:
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for ; nSrc < len(src); nSrc += size {
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switch c0 := src[nSrc]; {
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case c0 < utf8.RuneSelf:
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r, size = rune(c0), 1
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// Microsoft's Code Page 936 extends GBK 1.0 to encode the euro sign U+20AC
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// as 0x80. The HTML5 specification at http://encoding.spec.whatwg.org/#gbk
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// says to treat "gbk" as Code Page 936.
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case c0 == 0x80:
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r, size = '€', 1
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case c0 < 0xff:
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if nSrc+1 >= len(src) {
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if !atEOF {
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err = transform.ErrShortSrc
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break loop
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}
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r, size = utf8.RuneError, 1
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goto write
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}
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c1 := src[nSrc+1]
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switch {
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case 0x40 <= c1 && c1 < 0x7f:
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c1 -= 0x40
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case 0x80 <= c1 && c1 < 0xff:
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c1 -= 0x41
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case d.gb18030 && 0x30 <= c1 && c1 < 0x40:
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if nSrc+3 >= len(src) {
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if !atEOF {
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err = transform.ErrShortSrc
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break loop
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}
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// The second byte here is always ASCII, so we can set size
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// to 1 in all cases.
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r, size = utf8.RuneError, 1
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goto write
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}
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c2 := src[nSrc+2]
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if c2 < 0x81 || 0xff <= c2 {
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r, size = utf8.RuneError, 1
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goto write
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}
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c3 := src[nSrc+3]
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if c3 < 0x30 || 0x3a <= c3 {
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r, size = utf8.RuneError, 1
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goto write
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}
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size = 4
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r = ((rune(c0-0x81)*10+rune(c1-0x30))*126+rune(c2-0x81))*10 + rune(c3-0x30)
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if r < 39420 {
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i, j := 0, len(gb18030)
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for i < j {
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h := i + (j-i)/2
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if r >= rune(gb18030[h][0]) {
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i = h + 1
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} else {
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j = h
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}
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}
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dec := &gb18030[i-1]
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r += rune(dec[1]) - rune(dec[0])
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goto write
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}
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r -= 189000
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if 0 <= r && r < 0x100000 {
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r += 0x10000
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} else {
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r, size = utf8.RuneError, 1
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}
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goto write
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default:
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r, size = utf8.RuneError, 1
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goto write
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}
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r, size = '\ufffd', 2
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if i := int(c0-0x81)*190 + int(c1); i < len(decode) {
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r = rune(decode[i])
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if r == 0 {
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r = '\ufffd'
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}
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}
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default:
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r, size = utf8.RuneError, 1
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}
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write:
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if nDst+utf8.RuneLen(r) > len(dst) {
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err = transform.ErrShortDst
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break loop
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}
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nDst += utf8.EncodeRune(dst[nDst:], r)
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}
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return nDst, nSrc, err
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}
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type gbkEncoder struct {
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transform.NopResetter
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gb18030 bool
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}
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func (e gbkEncoder) Transform(dst, src []byte, atEOF bool) (nDst, nSrc int, err error) {
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r, r2, size := rune(0), rune(0), 0
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for ; nSrc < len(src); nSrc += size {
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r = rune(src[nSrc])
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// Decode a 1-byte rune.
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if r < utf8.RuneSelf {
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size = 1
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} else {
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// Decode a multi-byte rune.
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r, size = utf8.DecodeRune(src[nSrc:])
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if size == 1 {
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// All valid runes of size 1 (those below utf8.RuneSelf) were
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// handled above. We have invalid UTF-8 or we haven't seen the
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// full character yet.
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if !atEOF && !utf8.FullRune(src[nSrc:]) {
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err = transform.ErrShortSrc
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break
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}
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}
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// func init checks that the switch covers all tables.
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switch {
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case encode0Low <= r && r < encode0High:
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if r2 = rune(encode0[r-encode0Low]); r2 != 0 {
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goto write2
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}
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case encode1Low <= r && r < encode1High:
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// Microsoft's Code Page 936 extends GBK 1.0 to encode the euro sign U+20AC
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// as 0x80. The HTML5 specification at http://encoding.spec.whatwg.org/#gbk
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// says to treat "gbk" as Code Page 936.
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if r == '€' {
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r = 0x80
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goto write1
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}
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if r2 = rune(encode1[r-encode1Low]); r2 != 0 {
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goto write2
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}
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case encode2Low <= r && r < encode2High:
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if r2 = rune(encode2[r-encode2Low]); r2 != 0 {
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goto write2
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}
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case encode3Low <= r && r < encode3High:
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if r2 = rune(encode3[r-encode3Low]); r2 != 0 {
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goto write2
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}
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case encode4Low <= r && r < encode4High:
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if r2 = rune(encode4[r-encode4Low]); r2 != 0 {
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goto write2
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}
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}
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if e.gb18030 {
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if r < 0x10000 {
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i, j := 0, len(gb18030)
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for i < j {
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h := i + (j-i)/2
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if r >= rune(gb18030[h][1]) {
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i = h + 1
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} else {
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j = h
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}
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}
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dec := &gb18030[i-1]
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r += rune(dec[0]) - rune(dec[1])
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goto write4
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} else if r < 0x110000 {
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r += 189000 - 0x10000
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goto write4
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}
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}
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err = internal.ErrASCIIReplacement
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break
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}
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write1:
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if nDst >= len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst] = uint8(r)
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nDst++
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continue
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write2:
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if nDst+2 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst+0] = uint8(r2 >> 8)
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dst[nDst+1] = uint8(r2)
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nDst += 2
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continue
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write4:
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if nDst+4 > len(dst) {
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err = transform.ErrShortDst
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break
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}
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dst[nDst+3] = uint8(r%10 + 0x30)
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r /= 10
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dst[nDst+2] = uint8(r%126 + 0x81)
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r /= 126
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dst[nDst+1] = uint8(r%10 + 0x30)
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r /= 10
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dst[nDst+0] = uint8(r + 0x81)
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nDst += 4
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continue
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}
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return nDst, nSrc, err
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}
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func init() {
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// Check that the hard-coded encode switch covers all tables.
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if numEncodeTables != 5 {
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panic("bad numEncodeTables")
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}
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}
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