forked from jshiffer/matterbridge
53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
173 lines
5.5 KiB
C++
173 lines
5.5 KiB
C++
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef VRECT_H
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#define VRECT_H
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#include "vector_vglobal.h"
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#include "vector_vpoint.h"
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V_BEGIN_NAMESPACE
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class VRectF;
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class VRect {
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public:
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VRect() = default;
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VRect(int x, int y, int w, int h):x1(x),y1(y),x2(x+w),y2(y+h){}
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explicit VRect(VPoint pt, VSize sz):VRect(pt.x(), pt.y(), sz.width(), sz.height()){}
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operator VRectF() const;
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V_CONSTEXPR bool empty() const {return x1 >= x2 || y1 >= y2;}
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V_CONSTEXPR int left() const {return x1;}
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V_CONSTEXPR int top() const {return y1;}
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V_CONSTEXPR int right() const {return x2;}
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V_CONSTEXPR int bottom() const {return y2;}
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V_CONSTEXPR int width() const {return x2-x1;}
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V_CONSTEXPR int height() const {return y2-y1;}
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V_CONSTEXPR int x() const {return x1;}
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V_CONSTEXPR int y() const {return y1;}
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VSize size() const {return {width(), height()};}
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void setLeft(int l) { x1 = l; }
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void setTop(int t) { y1 = t; }
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void setRight(int r) { x2 = r; }
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void setBottom(int b) { y2 = b; }
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void setWidth(int w) { x2 = x1 + w; }
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void setHeight(int h) { y2 = y1 + h; }
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VRect translated(int dx, int dy) const;
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void translate(int dx, int dy);
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bool contains(const VRect &r, bool proper = false) const;
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bool intersects(const VRect &r);
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friend V_CONSTEXPR inline bool operator==(const VRect &,
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const VRect &) noexcept;
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friend V_CONSTEXPR inline bool operator!=(const VRect &,
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const VRect &) noexcept;
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friend VDebug & operator<<(VDebug &os, const VRect &o);
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VRect intersected(const VRect &r) const;
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VRect operator&(const VRect &r) const;
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private:
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int x1{0};
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int y1{0};
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int x2{0};
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int y2{0};
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};
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inline VRect VRect::intersected(const VRect &r) const
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{
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return *this & r;
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}
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inline bool VRect::intersects(const VRect &r)
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{
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return (right() > r.left() && left() < r.right() && bottom() > r.top() &&
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top() < r.bottom());
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}
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inline VDebug &operator<<(VDebug &os, const VRect &o)
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{
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os << "{R " << o.x() << "," << o.y() << "," << o.width() << ","
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<< o.height() << "}";
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return os;
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}
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V_CONSTEXPR inline bool operator==(const VRect &r1, const VRect &r2) noexcept
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{
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return r1.x1 == r2.x1 && r1.x2 == r2.x2 && r1.y1 == r2.y1 && r1.y2 == r2.y2;
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}
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V_CONSTEXPR inline bool operator!=(const VRect &r1, const VRect &r2) noexcept
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{
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return r1.x1 != r2.x1 || r1.x2 != r2.x2 || r1.y1 != r2.y1 || r1.y2 != r2.y2;
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}
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inline VRect VRect::translated(int dx, int dy) const
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{
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return {x1 + dx, y1 + dy, x2 - x1, y2 - y1};
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}
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inline void VRect::translate(int dx, int dy)
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{
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x1 += dx;
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y1 += dy;
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x2 += dx;
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y2 += dy;
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}
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inline bool VRect::contains(const VRect &r, bool proper) const
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{
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return proper ?
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((x1 < r.x1) && (x2 > r.x2) && (y1 < r.y1) && (y2 > r.y2)) :
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((x1 <= r.x1) && (x2 >= r.x2) && (y1 <= r.y1) && (y2 >= r.y2));
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}
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class VRectF {
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public:
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VRectF() = default;
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VRectF(double x, double y, double w, double h):
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x1(float(x)),y1(float(y)),
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x2(float(x+w)),y2(float(y+h)){}
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operator VRect() const {
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return {int(left()), int(right()), int(width()), int(height())};
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}
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V_CONSTEXPR bool empty() const {return x1 >= x2 || y1 >= y2;}
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V_CONSTEXPR float left() const {return x1;}
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V_CONSTEXPR float top() const {return y1;}
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V_CONSTEXPR float right() const {return x2;}
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V_CONSTEXPR float bottom() const {return y2;}
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V_CONSTEXPR float width() const {return x2-x1;}
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V_CONSTEXPR float height() const {return y2-y1;}
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V_CONSTEXPR float x() const {return x1;}
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V_CONSTEXPR float y() const {return y1;}
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V_CONSTEXPR inline VPointF center() const
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{
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return {x1 + (x2 - x1) / 2.f, y1 + (y2 - y1) / 2.f};
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}
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void setLeft(float l) { x1 = l; }
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void setTop(float t) { y1 = t; }
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void setRight(float r) { x2 = r; }
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void setBottom(float b) { y2 = b; }
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void setWidth(float w) { x2 = x1 + w; }
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void setHeight(float h) { y2 = y1 + h; }
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void translate(float dx, float dy)
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{
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x1 += dx;
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y1 += dy;
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x2 += dx;
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y2 += dy;
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}
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private:
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float x1{0};
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float y1{0};
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float x2{0};
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float y2{0};
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};
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inline VRect::operator VRectF() const
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{
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return {double(left()), double(right()), double(width()), double(height())};
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}
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V_END_NAMESPACE
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#endif // VRECT_H
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