forked from jshiffer/matterbridge
1bb39eba87
TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script. This script will receive every incoming message and can be used to modify the Username and the Text of that message. The script will have the following global variables: to modify: msgUsername and msgText to read: msgChannel and msgAccount The script is reloaded on every message, so you can modify the script on the fly. Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo The example below will check if the text contains blah and if so, it'll replace the text and the username of that message. text := import("text") if text.re_match("blah",msgText) { msgText="replaced by this" msgUsername="fakeuser" } More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and https://github.com/d5/tengo/blob/master/docs/stdlib.md
250 lines
4.3 KiB
Go
250 lines
4.3 KiB
Go
package objects
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import (
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"fmt"
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"strconv"
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"time"
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)
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// ToString will try to convert object o to string value.
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func ToString(o Object) (v string, ok bool) {
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if o == UndefinedValue {
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//ok = false
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return
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}
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ok = true
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if str, isStr := o.(*String); isStr {
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v = str.Value
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} else {
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v = o.String()
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}
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return
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}
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// ToInt will try to convert object o to int value.
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func ToInt(o Object) (v int, ok bool) {
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switch o := o.(type) {
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case *Int:
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v = int(o.Value)
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ok = true
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case *Float:
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v = int(o.Value)
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ok = true
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case *Char:
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v = int(o.Value)
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ok = true
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case *Bool:
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if o == TrueValue {
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v = 1
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}
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ok = true
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case *String:
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c, err := strconv.ParseInt(o.Value, 10, 64)
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if err == nil {
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v = int(c)
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ok = true
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}
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}
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//ok = false
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return
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}
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// ToInt64 will try to convert object o to int64 value.
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func ToInt64(o Object) (v int64, ok bool) {
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switch o := o.(type) {
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case *Int:
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v = o.Value
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ok = true
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case *Float:
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v = int64(o.Value)
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ok = true
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case *Char:
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v = int64(o.Value)
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ok = true
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case *Bool:
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if o == TrueValue {
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v = 1
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}
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ok = true
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case *String:
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c, err := strconv.ParseInt(o.Value, 10, 64)
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if err == nil {
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v = c
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ok = true
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}
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}
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//ok = false
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return
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}
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// ToFloat64 will try to convert object o to float64 value.
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func ToFloat64(o Object) (v float64, ok bool) {
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switch o := o.(type) {
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case *Int:
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v = float64(o.Value)
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ok = true
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case *Float:
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v = o.Value
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ok = true
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case *String:
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c, err := strconv.ParseFloat(o.Value, 64)
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if err == nil {
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v = c
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ok = true
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}
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}
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//ok = false
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return
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}
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// ToBool will try to convert object o to bool value.
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func ToBool(o Object) (v bool, ok bool) {
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ok = true
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v = !o.IsFalsy()
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return
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}
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// ToRune will try to convert object o to rune value.
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func ToRune(o Object) (v rune, ok bool) {
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switch o := o.(type) {
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case *Int:
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v = rune(o.Value)
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ok = true
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case *Char:
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v = rune(o.Value)
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ok = true
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}
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//ok = false
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return
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}
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// ToByteSlice will try to convert object o to []byte value.
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func ToByteSlice(o Object) (v []byte, ok bool) {
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switch o := o.(type) {
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case *Bytes:
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v = o.Value
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ok = true
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case *String:
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v = []byte(o.Value)
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ok = true
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}
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//ok = false
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return
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}
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// ToTime will try to convert object o to time.Time value.
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func ToTime(o Object) (v time.Time, ok bool) {
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switch o := o.(type) {
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case *Time:
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v = o.Value
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ok = true
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case *Int:
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v = time.Unix(o.Value, 0)
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ok = true
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}
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//ok = false
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return
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}
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// objectToInterface attempts to convert an object o to an interface{} value
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func objectToInterface(o Object) (res interface{}) {
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switch o := o.(type) {
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case *Int:
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res = o.Value
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case *String:
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res = o.Value
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case *Float:
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res = o.Value
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case *Bool:
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res = o == TrueValue
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case *Char:
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res = o.Value
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case *Bytes:
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res = o.Value
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case *Array:
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res = make([]interface{}, len(o.Value))
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for i, val := range o.Value {
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res.([]interface{})[i] = objectToInterface(val)
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}
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case *Map:
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res = make(map[string]interface{})
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for key, v := range o.Value {
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res.(map[string]interface{})[key] = objectToInterface(v)
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}
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case Object:
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return o
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}
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return
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}
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// FromInterface will attempt to convert an interface{} v to a Tengo Object
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func FromInterface(v interface{}) (Object, error) {
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switch v := v.(type) {
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case nil:
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return UndefinedValue, nil
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case string:
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return &String{Value: v}, nil
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case int64:
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return &Int{Value: v}, nil
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case int:
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return &Int{Value: int64(v)}, nil
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case bool:
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if v {
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return TrueValue, nil
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}
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return FalseValue, nil
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case rune:
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return &Char{Value: v}, nil
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case byte:
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return &Char{Value: rune(v)}, nil
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case float64:
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return &Float{Value: v}, nil
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case []byte:
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return &Bytes{Value: v}, nil
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case error:
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return &Error{Value: &String{Value: v.Error()}}, nil
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case map[string]Object:
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return &Map{Value: v}, nil
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case map[string]interface{}:
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kv := make(map[string]Object)
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for vk, vv := range v {
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vo, err := FromInterface(vv)
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if err != nil {
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return nil, err
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}
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kv[vk] = vo
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}
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return &Map{Value: kv}, nil
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case []Object:
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return &Array{Value: v}, nil
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case []interface{}:
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arr := make([]Object, len(v), len(v))
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for i, e := range v {
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vo, err := FromInterface(e)
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if err != nil {
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return nil, err
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}
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arr[i] = vo
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}
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return &Array{Value: arr}, nil
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case time.Time:
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return &Time{Value: v}, nil
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case Object:
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return v, nil
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}
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return nil, fmt.Errorf("cannot convert to object: %T", v)
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}
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