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matterbridge/vendor/github.com/francoispqt/gojay/encode_number_uint.go
2020-08-10 00:29:54 +02:00

363 lines
12 KiB
Go

package gojay
import "strconv"
// EncodeUint64 encodes an int64 to JSON
func (enc *Encoder) EncodeUint64(n uint64) error {
if enc.isPooled == 1 {
panic(InvalidUsagePooledEncoderError("Invalid usage of pooled encoder"))
}
_, _ = enc.encodeUint64(n)
_, err := enc.Write()
if err != nil {
return err
}
return nil
}
// encodeUint64 encodes an int to JSON
func (enc *Encoder) encodeUint64(n uint64) ([]byte, error) {
enc.buf = strconv.AppendUint(enc.buf, n, 10)
return enc.buf, nil
}
// AddUint64 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddUint64(v uint64) {
enc.Uint64(v)
}
// AddUint64OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint64OmitEmpty(v uint64) {
enc.Uint64OmitEmpty(v)
}
// AddUint64NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint64NullEmpty(v uint64) {
enc.Uint64NullEmpty(v)
}
// Uint64 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Uint64(v uint64) {
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// Uint64OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint64OmitEmpty(v uint64) {
if v == 0 {
return
}
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// Uint64NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint64NullEmpty(v uint64) {
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
if v == 0 {
enc.writeBytes(nullBytes)
return
}
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// AddUint64Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddUint64Key(key string, v uint64) {
enc.Uint64Key(key, v)
}
// AddUint64KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint64KeyOmitEmpty(key string, v uint64) {
enc.Uint64KeyOmitEmpty(key, v)
}
// AddUint64KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint64KeyNullEmpty(key string, v uint64) {
enc.Uint64KeyNullEmpty(key, v)
}
// Uint64Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) Uint64Key(key string, v uint64) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// Uint64KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint64KeyOmitEmpty(key string, v uint64) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
if v == 0 {
return
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' && r != '[' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// Uint64KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint64KeyNullEmpty(key string, v uint64) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' && r != '[' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
if v == 0 {
enc.writeBytes(nullBytes)
return
}
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// AddUint32 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddUint32(v uint32) {
enc.Uint64(uint64(v))
}
// AddUint32OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint32OmitEmpty(v uint32) {
enc.Uint64OmitEmpty(uint64(v))
}
// AddUint32NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint32NullEmpty(v uint32) {
enc.Uint64NullEmpty(uint64(v))
}
// Uint32 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Uint32(v uint32) {
enc.Uint64(uint64(v))
}
// Uint32OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint32OmitEmpty(v uint32) {
enc.Uint64OmitEmpty(uint64(v))
}
// Uint32NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint32NullEmpty(v uint32) {
enc.Uint64NullEmpty(uint64(v))
}
// AddUint32Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddUint32Key(key string, v uint32) {
enc.Uint64Key(key, uint64(v))
}
// AddUint32KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint32KeyOmitEmpty(key string, v uint32) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// AddUint32KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint32KeyNullEmpty(key string, v uint32) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}
// Uint32Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) Uint32Key(key string, v uint32) {
enc.Uint64Key(key, uint64(v))
}
// Uint32KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint32KeyOmitEmpty(key string, v uint32) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// Uint32KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint32KeyNullEmpty(key string, v uint32) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}
// AddUint16 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddUint16(v uint16) {
enc.Uint64(uint64(v))
}
// AddUint16OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint16OmitEmpty(v uint16) {
enc.Uint64OmitEmpty(uint64(v))
}
// AddUint16NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint16NullEmpty(v uint16) {
enc.Uint64NullEmpty(uint64(v))
}
// Uint16 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Uint16(v uint16) {
enc.Uint64(uint64(v))
}
// Uint16OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint16OmitEmpty(v uint16) {
enc.Uint64OmitEmpty(uint64(v))
}
// Uint16NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint16NullEmpty(v uint16) {
enc.Uint64NullEmpty(uint64(v))
}
// AddUint16Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddUint16Key(key string, v uint16) {
enc.Uint64Key(key, uint64(v))
}
// AddUint16KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint16KeyOmitEmpty(key string, v uint16) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// AddUint16KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint16KeyNullEmpty(key string, v uint16) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}
// Uint16Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) Uint16Key(key string, v uint16) {
enc.Uint64Key(key, uint64(v))
}
// Uint16KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint16KeyOmitEmpty(key string, v uint16) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// Uint16KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint16KeyNullEmpty(key string, v uint16) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}
// AddUint8 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddUint8(v uint8) {
enc.Uint64(uint64(v))
}
// AddUint8OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint8OmitEmpty(v uint8) {
enc.Uint64OmitEmpty(uint64(v))
}
// AddUint8NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint8NullEmpty(v uint8) {
enc.Uint64NullEmpty(uint64(v))
}
// Uint8 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Uint8(v uint8) {
enc.Uint64(uint64(v))
}
// Uint8OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint8OmitEmpty(v uint8) {
enc.Uint64OmitEmpty(uint64(v))
}
// Uint8NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint8NullEmpty(v uint8) {
enc.Uint64NullEmpty(uint64(v))
}
// AddUint8Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddUint8Key(key string, v uint8) {
enc.Uint64Key(key, uint64(v))
}
// AddUint8KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint8KeyOmitEmpty(key string, v uint8) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// AddUint8KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint8KeyNullEmpty(key string, v uint8) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}
// Uint8Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) Uint8Key(key string, v uint8) {
enc.Uint64Key(key, uint64(v))
}
// Uint8KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint8KeyOmitEmpty(key string, v uint8) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// Uint8KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint8KeyNullEmpty(key string, v uint8) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}