forked from jshiffer/matterbridge
363 lines
12 KiB
Go
363 lines
12 KiB
Go
package gojay
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import "strconv"
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// EncodeUint64 encodes an int64 to JSON
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func (enc *Encoder) EncodeUint64(n uint64) error {
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if enc.isPooled == 1 {
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panic(InvalidUsagePooledEncoderError("Invalid usage of pooled encoder"))
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}
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_, _ = enc.encodeUint64(n)
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_, err := enc.Write()
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if err != nil {
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return err
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}
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return nil
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}
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// encodeUint64 encodes an int to JSON
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func (enc *Encoder) encodeUint64(n uint64) ([]byte, error) {
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enc.buf = strconv.AppendUint(enc.buf, n, 10)
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return enc.buf, nil
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}
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// AddUint64 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) AddUint64(v uint64) {
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enc.Uint64(v)
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}
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// AddUint64OmitEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddUint64OmitEmpty(v uint64) {
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enc.Uint64OmitEmpty(v)
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}
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// AddUint64NullEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddUint64NullEmpty(v uint64) {
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enc.Uint64NullEmpty(v)
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}
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// Uint64 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) Uint64(v uint64) {
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enc.grow(10)
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r := enc.getPreviousRune()
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if r != '[' {
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enc.writeByte(',')
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}
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enc.buf = strconv.AppendUint(enc.buf, v, 10)
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}
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// Uint64OmitEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Uint64OmitEmpty(v uint64) {
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if v == 0 {
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return
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}
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enc.grow(10)
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r := enc.getPreviousRune()
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if r != '[' {
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enc.writeByte(',')
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}
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enc.buf = strconv.AppendUint(enc.buf, v, 10)
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}
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// Uint64NullEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Uint64NullEmpty(v uint64) {
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enc.grow(10)
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r := enc.getPreviousRune()
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if r != '[' {
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enc.writeByte(',')
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}
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if v == 0 {
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enc.writeBytes(nullBytes)
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return
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}
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enc.buf = strconv.AppendUint(enc.buf, v, 10)
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}
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// AddUint64Key adds an int to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) AddUint64Key(key string, v uint64) {
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enc.Uint64Key(key, v)
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}
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// AddUint64KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) AddUint64KeyOmitEmpty(key string, v uint64) {
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enc.Uint64KeyOmitEmpty(key, v)
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}
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// AddUint64KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) AddUint64KeyNullEmpty(key string, v uint64) {
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enc.Uint64KeyNullEmpty(key, v)
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}
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// Uint64Key adds an int to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) Uint64Key(key string, v uint64) {
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if enc.hasKeys {
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if !enc.keyExists(key) {
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return
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}
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}
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enc.grow(10 + len(key))
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r := enc.getPreviousRune()
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if r != '{' {
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enc.writeByte(',')
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}
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enc.writeByte('"')
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enc.writeStringEscape(key)
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enc.writeBytes(objKey)
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enc.buf = strconv.AppendUint(enc.buf, v, 10)
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}
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// Uint64KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) Uint64KeyOmitEmpty(key string, v uint64) {
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if enc.hasKeys {
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if !enc.keyExists(key) {
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return
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}
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}
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if v == 0 {
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return
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}
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enc.grow(10 + len(key))
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r := enc.getPreviousRune()
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if r != '{' && r != '[' {
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enc.writeByte(',')
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}
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enc.writeByte('"')
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enc.writeStringEscape(key)
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enc.writeBytes(objKey)
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enc.buf = strconv.AppendUint(enc.buf, v, 10)
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}
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// Uint64KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) Uint64KeyNullEmpty(key string, v uint64) {
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if enc.hasKeys {
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if !enc.keyExists(key) {
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return
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}
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}
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enc.grow(10 + len(key))
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r := enc.getPreviousRune()
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if r != '{' && r != '[' {
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enc.writeByte(',')
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}
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enc.writeByte('"')
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enc.writeStringEscape(key)
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enc.writeBytes(objKey)
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if v == 0 {
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enc.writeBytes(nullBytes)
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return
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}
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enc.buf = strconv.AppendUint(enc.buf, v, 10)
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}
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// AddUint32 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) AddUint32(v uint32) {
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enc.Uint64(uint64(v))
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}
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// AddUint32OmitEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddUint32OmitEmpty(v uint32) {
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enc.Uint64OmitEmpty(uint64(v))
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}
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// AddUint32NullEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddUint32NullEmpty(v uint32) {
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enc.Uint64NullEmpty(uint64(v))
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}
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// Uint32 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) Uint32(v uint32) {
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enc.Uint64(uint64(v))
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}
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// Uint32OmitEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Uint32OmitEmpty(v uint32) {
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enc.Uint64OmitEmpty(uint64(v))
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}
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// Uint32NullEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Uint32NullEmpty(v uint32) {
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enc.Uint64NullEmpty(uint64(v))
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}
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// AddUint32Key adds an int to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) AddUint32Key(key string, v uint32) {
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enc.Uint64Key(key, uint64(v))
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}
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// AddUint32KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) AddUint32KeyOmitEmpty(key string, v uint32) {
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enc.Uint64KeyOmitEmpty(key, uint64(v))
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}
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// AddUint32KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) AddUint32KeyNullEmpty(key string, v uint32) {
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enc.Uint64KeyNullEmpty(key, uint64(v))
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}
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// Uint32Key adds an int to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) Uint32Key(key string, v uint32) {
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enc.Uint64Key(key, uint64(v))
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}
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// Uint32KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) Uint32KeyOmitEmpty(key string, v uint32) {
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enc.Uint64KeyOmitEmpty(key, uint64(v))
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}
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// Uint32KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) Uint32KeyNullEmpty(key string, v uint32) {
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enc.Uint64KeyNullEmpty(key, uint64(v))
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}
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// AddUint16 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) AddUint16(v uint16) {
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enc.Uint64(uint64(v))
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}
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// AddUint16OmitEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddUint16OmitEmpty(v uint16) {
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enc.Uint64OmitEmpty(uint64(v))
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}
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// AddUint16NullEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddUint16NullEmpty(v uint16) {
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enc.Uint64NullEmpty(uint64(v))
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}
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// Uint16 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) Uint16(v uint16) {
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enc.Uint64(uint64(v))
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}
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// Uint16OmitEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Uint16OmitEmpty(v uint16) {
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enc.Uint64OmitEmpty(uint64(v))
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}
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// Uint16NullEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Uint16NullEmpty(v uint16) {
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enc.Uint64NullEmpty(uint64(v))
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}
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// AddUint16Key adds an int to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) AddUint16Key(key string, v uint16) {
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enc.Uint64Key(key, uint64(v))
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}
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// AddUint16KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) AddUint16KeyOmitEmpty(key string, v uint16) {
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enc.Uint64KeyOmitEmpty(key, uint64(v))
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}
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// AddUint16KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) AddUint16KeyNullEmpty(key string, v uint16) {
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enc.Uint64KeyNullEmpty(key, uint64(v))
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}
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// Uint16Key adds an int to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) Uint16Key(key string, v uint16) {
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enc.Uint64Key(key, uint64(v))
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}
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// Uint16KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) Uint16KeyOmitEmpty(key string, v uint16) {
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enc.Uint64KeyOmitEmpty(key, uint64(v))
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}
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// Uint16KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) Uint16KeyNullEmpty(key string, v uint16) {
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enc.Uint64KeyNullEmpty(key, uint64(v))
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}
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// AddUint8 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) AddUint8(v uint8) {
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enc.Uint64(uint64(v))
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}
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// AddUint8OmitEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddUint8OmitEmpty(v uint8) {
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enc.Uint64OmitEmpty(uint64(v))
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}
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// AddUint8NullEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) AddUint8NullEmpty(v uint8) {
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enc.Uint64NullEmpty(uint64(v))
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}
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// Uint8 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
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func (enc *Encoder) Uint8(v uint8) {
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enc.Uint64(uint64(v))
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}
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// Uint8OmitEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Uint8OmitEmpty(v uint8) {
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enc.Uint64OmitEmpty(uint64(v))
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}
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// Uint8NullEmpty adds an int to be encoded and skips it if its value is 0,
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// must be used inside a slice or array encoding (does not encode a key).
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func (enc *Encoder) Uint8NullEmpty(v uint8) {
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enc.Uint64NullEmpty(uint64(v))
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}
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// AddUint8Key adds an int to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) AddUint8Key(key string, v uint8) {
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enc.Uint64Key(key, uint64(v))
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}
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// AddUint8KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) AddUint8KeyOmitEmpty(key string, v uint8) {
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enc.Uint64KeyOmitEmpty(key, uint64(v))
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}
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// AddUint8KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) AddUint8KeyNullEmpty(key string, v uint8) {
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enc.Uint64KeyNullEmpty(key, uint64(v))
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}
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// Uint8Key adds an int to be encoded, must be used inside an object as it will encode a key
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func (enc *Encoder) Uint8Key(key string, v uint8) {
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enc.Uint64Key(key, uint64(v))
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}
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// Uint8KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) Uint8KeyOmitEmpty(key string, v uint8) {
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enc.Uint64KeyOmitEmpty(key, uint64(v))
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}
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// Uint8KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
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// Must be used inside an object as it will encode a key.
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func (enc *Encoder) Uint8KeyNullEmpty(key string, v uint8) {
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enc.Uint64KeyNullEmpty(key, uint64(v))
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}
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