forked from lug/matterbridge
Update vendor bwmarrin/discordgo
This commit is contained in:
255
vendor/github.com/bwmarrin/discordgo/wsapi.go
generated
vendored
255
vendor/github.com/bwmarrin/discordgo/wsapi.go
generated
vendored
@@ -15,6 +15,7 @@ import (
|
||||
"compress/zlib"
|
||||
"encoding/json"
|
||||
"errors"
|
||||
"fmt"
|
||||
"io"
|
||||
"net/http"
|
||||
"runtime"
|
||||
@@ -45,19 +46,114 @@ type resumePacket struct {
|
||||
} `json:"d"`
|
||||
}
|
||||
|
||||
// Open opens a websocket connection to Discord.
|
||||
func (s *Session) Open() (err error) {
|
||||
|
||||
// Open creates a websocket connection to Discord.
|
||||
// See: https://discordapp.com/developers/docs/topics/gateway#connecting
|
||||
func (s *Session) Open() error {
|
||||
s.log(LogInformational, "called")
|
||||
|
||||
var err error
|
||||
|
||||
// Prevent Open or other major Session functions from
|
||||
// being called while Open is still running.
|
||||
s.Lock()
|
||||
defer func() {
|
||||
defer s.Unlock()
|
||||
|
||||
// If the websock is already open, bail out here.
|
||||
if s.wsConn != nil {
|
||||
return ErrWSAlreadyOpen
|
||||
}
|
||||
|
||||
// Get the gateway to use for the Websocket connection
|
||||
if s.gateway == "" {
|
||||
s.gateway, err = s.Gateway()
|
||||
if err != nil {
|
||||
s.Unlock()
|
||||
return err
|
||||
}
|
||||
|
||||
// Add the version and encoding to the URL
|
||||
s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json"
|
||||
}
|
||||
|
||||
// Connect to the Gateway
|
||||
s.log(LogInformational, "connecting to gateway %s", s.gateway)
|
||||
header := http.Header{}
|
||||
header.Add("accept-encoding", "zlib")
|
||||
s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
|
||||
if err != nil {
|
||||
s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
|
||||
s.gateway = "" // clear cached gateway
|
||||
s.wsConn = nil // Just to be safe.
|
||||
return err
|
||||
}
|
||||
|
||||
defer func() {
|
||||
// because of this, all code below must set err to the error
|
||||
// when exiting with an error :) Maybe someone has a better
|
||||
// way :)
|
||||
if err != nil {
|
||||
s.wsConn.Close()
|
||||
s.wsConn = nil
|
||||
}
|
||||
}()
|
||||
|
||||
// The first response from Discord should be an Op 10 (Hello) Packet.
|
||||
// When processed by onEvent the heartbeat goroutine will be started.
|
||||
mt, m, err := s.wsConn.ReadMessage()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
e, err := s.onEvent(mt, m)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if e.Operation != 10 {
|
||||
err = fmt.Errorf("expecting Op 10, got Op %d instead", e.Operation)
|
||||
return err
|
||||
}
|
||||
s.log(LogInformational, "Op 10 Hello Packet received from Discord")
|
||||
s.LastHeartbeatAck = time.Now().UTC()
|
||||
var h helloOp
|
||||
if err = json.Unmarshal(e.RawData, &h); err != nil {
|
||||
err = fmt.Errorf("error unmarshalling helloOp, %s", err)
|
||||
return err
|
||||
}
|
||||
|
||||
// Now we send either an Op 2 Identity if this is a brand new
|
||||
// connection or Op 6 Resume if we are resuming an existing connection.
|
||||
sequence := atomic.LoadInt64(s.sequence)
|
||||
if s.sessionID == "" && sequence == 0 {
|
||||
|
||||
// Send Op 2 Identity Packet
|
||||
err = s.identify()
|
||||
if err != nil {
|
||||
err = fmt.Errorf("error sending identify packet to gateway, %s, %s", s.gateway, err)
|
||||
return err
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
// Send Op 6 Resume Packet
|
||||
p := resumePacket{}
|
||||
p.Op = 6
|
||||
p.Data.Token = s.Token
|
||||
p.Data.SessionID = s.sessionID
|
||||
p.Data.Sequence = sequence
|
||||
|
||||
s.log(LogInformational, "sending resume packet to gateway")
|
||||
s.wsMutex.Lock()
|
||||
err = s.wsConn.WriteJSON(p)
|
||||
s.wsMutex.Unlock()
|
||||
if err != nil {
|
||||
err = fmt.Errorf("error sending gateway resume packet, %s, %s", s.gateway, err)
|
||||
return err
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// A basic state is a hard requirement for Voice.
|
||||
// We create it here so the below READY/RESUMED packet can populate
|
||||
// the state :)
|
||||
// XXX: Move to New() func?
|
||||
if s.State == nil {
|
||||
state := NewState()
|
||||
state.TrackChannels = false
|
||||
@@ -68,77 +164,42 @@ func (s *Session) Open() (err error) {
|
||||
s.State = state
|
||||
}
|
||||
|
||||
if s.wsConn != nil {
|
||||
err = ErrWSAlreadyOpen
|
||||
return
|
||||
// Now Discord should send us a READY or RESUMED packet.
|
||||
mt, m, err = s.wsConn.ReadMessage()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
e, err = s.onEvent(mt, m)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if e.Type != `READY` && e.Type != `RESUMED` {
|
||||
// This is not fatal, but it does not follow their API documentation.
|
||||
s.log(LogWarning, "Expected READY/RESUMED, instead got:\n%#v\n", e)
|
||||
}
|
||||
s.log(LogInformational, "First Packet:\n%#v\n", e)
|
||||
|
||||
s.log(LogInformational, "We are now connected to Discord, emitting connect event")
|
||||
s.handleEvent(connectEventType, &Connect{})
|
||||
|
||||
// A VoiceConnections map is a hard requirement for Voice.
|
||||
// XXX: can this be moved to when opening a voice connection?
|
||||
if s.VoiceConnections == nil {
|
||||
s.log(LogInformational, "creating new VoiceConnections map")
|
||||
s.VoiceConnections = make(map[string]*VoiceConnection)
|
||||
}
|
||||
|
||||
// Get the gateway to use for the Websocket connection
|
||||
if s.gateway == "" {
|
||||
s.gateway, err = s.Gateway()
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
|
||||
// Add the version and encoding to the URL
|
||||
s.gateway = s.gateway + "?v=" + APIVersion + "&encoding=json"
|
||||
}
|
||||
|
||||
header := http.Header{}
|
||||
header.Add("accept-encoding", "zlib")
|
||||
|
||||
s.log(LogInformational, "connecting to gateway %s", s.gateway)
|
||||
s.wsConn, _, err = websocket.DefaultDialer.Dial(s.gateway, header)
|
||||
if err != nil {
|
||||
s.log(LogWarning, "error connecting to gateway %s, %s", s.gateway, err)
|
||||
s.gateway = "" // clear cached gateway
|
||||
// TODO: should we add a retry block here?
|
||||
return
|
||||
}
|
||||
|
||||
sequence := atomic.LoadInt64(s.sequence)
|
||||
if s.sessionID != "" && sequence > 0 {
|
||||
|
||||
p := resumePacket{}
|
||||
p.Op = 6
|
||||
p.Data.Token = s.Token
|
||||
p.Data.SessionID = s.sessionID
|
||||
p.Data.Sequence = sequence
|
||||
|
||||
s.log(LogInformational, "sending resume packet to gateway")
|
||||
err = s.wsConn.WriteJSON(p)
|
||||
if err != nil {
|
||||
s.log(LogWarning, "error sending gateway resume packet, %s, %s", s.gateway, err)
|
||||
return
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
err = s.identify()
|
||||
if err != nil {
|
||||
s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// Create listening outside of listen, as it needs to happen inside the mutex
|
||||
// lock.
|
||||
// Create listening chan outside of listen, as it needs to happen inside the
|
||||
// mutex lock and needs to exist before calling heartbeat and listen
|
||||
// go rountines.
|
||||
s.listening = make(chan interface{})
|
||||
|
||||
// Start sending heartbeats and reading messages from Discord.
|
||||
go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
|
||||
go s.listen(s.wsConn, s.listening)
|
||||
s.LastHeartbeatAck = time.Now().UTC()
|
||||
|
||||
s.Unlock()
|
||||
|
||||
s.log(LogInformational, "emit connect event")
|
||||
s.handleEvent(connectEventType, &Connect{})
|
||||
|
||||
s.log(LogInformational, "exiting")
|
||||
return
|
||||
return nil
|
||||
}
|
||||
|
||||
// listen polls the websocket connection for events, it will stop when the
|
||||
@@ -249,7 +310,8 @@ func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}
|
||||
}
|
||||
}
|
||||
|
||||
type updateStatusData struct {
|
||||
// UpdateStatusData ia provided to UpdateStatusComplex()
|
||||
type UpdateStatusData struct {
|
||||
IdleSince *int `json:"since"`
|
||||
Game *Game `json:"game"`
|
||||
AFK bool `json:"afk"`
|
||||
@@ -258,7 +320,7 @@ type updateStatusData struct {
|
||||
|
||||
type updateStatusOp struct {
|
||||
Op int `json:"op"`
|
||||
Data updateStatusData `json:"d"`
|
||||
Data UpdateStatusData `json:"d"`
|
||||
}
|
||||
|
||||
// UpdateStreamingStatus is used to update the user's streaming status.
|
||||
@@ -270,13 +332,7 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
|
||||
|
||||
s.log(LogInformational, "called")
|
||||
|
||||
s.RLock()
|
||||
defer s.RUnlock()
|
||||
if s.wsConn == nil {
|
||||
return ErrWSNotFound
|
||||
}
|
||||
|
||||
usd := updateStatusData{
|
||||
usd := UpdateStatusData{
|
||||
Status: "online",
|
||||
}
|
||||
|
||||
@@ -285,9 +341,9 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
|
||||
}
|
||||
|
||||
if game != "" {
|
||||
gameType := 0
|
||||
gameType := GameTypeGame
|
||||
if url != "" {
|
||||
gameType = 1
|
||||
gameType = GameTypeStreaming
|
||||
}
|
||||
usd.Game = &Game{
|
||||
Name: game,
|
||||
@@ -296,6 +352,18 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
|
||||
}
|
||||
}
|
||||
|
||||
return s.UpdateStatusComplex(usd)
|
||||
}
|
||||
|
||||
// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.
|
||||
func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error) {
|
||||
|
||||
s.RLock()
|
||||
defer s.RUnlock()
|
||||
if s.wsConn == nil {
|
||||
return ErrWSNotFound
|
||||
}
|
||||
|
||||
s.wsMutex.Lock()
|
||||
err = s.wsConn.WriteJSON(updateStatusOp{3, usd})
|
||||
s.wsMutex.Unlock()
|
||||
@@ -357,9 +425,7 @@ func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err err
|
||||
//
|
||||
// If you use the AddHandler() function to register a handler for the
|
||||
// "OnEvent" event then all events will be passed to that handler.
|
||||
//
|
||||
// TODO: You may also register a custom event handler entirely using...
|
||||
func (s *Session) onEvent(messageType int, message []byte) {
|
||||
func (s *Session) onEvent(messageType int, message []byte) (*Event, error) {
|
||||
|
||||
var err error
|
||||
var reader io.Reader
|
||||
@@ -371,7 +437,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
z, err2 := zlib.NewReader(reader)
|
||||
if err2 != nil {
|
||||
s.log(LogError, "error uncompressing websocket message, %s", err)
|
||||
return
|
||||
return nil, err2
|
||||
}
|
||||
|
||||
defer func() {
|
||||
@@ -389,7 +455,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
decoder := json.NewDecoder(reader)
|
||||
if err = decoder.Decode(&e); err != nil {
|
||||
s.log(LogError, "error decoding websocket message, %s", err)
|
||||
return
|
||||
return e, err
|
||||
}
|
||||
|
||||
s.log(LogDebug, "Op: %d, Seq: %d, Type: %s, Data: %s\n\n", e.Operation, e.Sequence, e.Type, string(e.RawData))
|
||||
@@ -403,10 +469,10 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
s.wsMutex.Unlock()
|
||||
if err != nil {
|
||||
s.log(LogError, "error sending heartbeat in response to Op1")
|
||||
return
|
||||
return e, err
|
||||
}
|
||||
|
||||
return
|
||||
return e, nil
|
||||
}
|
||||
|
||||
// Reconnect
|
||||
@@ -415,7 +481,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
s.log(LogInformational, "Closing and reconnecting in response to Op7")
|
||||
s.Close()
|
||||
s.reconnect()
|
||||
return
|
||||
return e, nil
|
||||
}
|
||||
|
||||
// Invalid Session
|
||||
@@ -427,20 +493,15 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
err = s.identify()
|
||||
if err != nil {
|
||||
s.log(LogWarning, "error sending gateway identify packet, %s, %s", s.gateway, err)
|
||||
return
|
||||
return e, err
|
||||
}
|
||||
|
||||
return
|
||||
return e, nil
|
||||
}
|
||||
|
||||
if e.Operation == 10 {
|
||||
var h helloOp
|
||||
if err = json.Unmarshal(e.RawData, &h); err != nil {
|
||||
s.log(LogError, "error unmarshalling helloOp, %s", err)
|
||||
} else {
|
||||
go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
|
||||
}
|
||||
return
|
||||
// Op10 is handled by Open()
|
||||
return e, nil
|
||||
}
|
||||
|
||||
if e.Operation == 11 {
|
||||
@@ -448,7 +509,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
s.LastHeartbeatAck = time.Now().UTC()
|
||||
s.Unlock()
|
||||
s.log(LogInformational, "got heartbeat ACK")
|
||||
return
|
||||
return e, nil
|
||||
}
|
||||
|
||||
// Do not try to Dispatch a non-Dispatch Message
|
||||
@@ -456,7 +517,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
// But we probably should be doing something with them.
|
||||
// TEMP
|
||||
s.log(LogWarning, "unknown Op: %d, Seq: %d, Type: %s, Data: %s, message: %s", e.Operation, e.Sequence, e.Type, string(e.RawData), string(message))
|
||||
return
|
||||
return e, nil
|
||||
}
|
||||
|
||||
// Store the message sequence
|
||||
@@ -485,6 +546,8 @@ func (s *Session) onEvent(messageType int, message []byte) {
|
||||
|
||||
// For legacy reasons, we send the raw event also, this could be useful for handling unknown events.
|
||||
s.handleEvent(eventEventType, e)
|
||||
|
||||
return e, nil
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -610,7 +673,7 @@ func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
|
||||
voice.GuildID = st.GuildID
|
||||
voice.Unlock()
|
||||
|
||||
// Open a conenction to the voice server
|
||||
// Open a connection to the voice server
|
||||
err := voice.open()
|
||||
if err != nil {
|
||||
s.log(LogError, "onVoiceServerUpdate voice.open, %s", err)
|
||||
|
||||
Reference in New Issue
Block a user