Add webhook posting mode for discord. (#204)

Using it implies to configure a Webhook on discord and set the parameter :
- WebhookURL (New parameter, discord-specific)

Discord API does not allow to change the name of the user posting, but webhooks does.
This makes the relay much more elegant, even if we might lose some more advanced features.

Signed-off-by: saury07 <sacha.aury@gmail.com>
This commit is contained in:
Sacha Aury - Wolfman 2017-06-26 20:07:27 +02:00 committed by Wim
parent 1b837b3dc7
commit c17512b7ab
3 changed files with 32 additions and 1 deletions

View File

@ -77,6 +77,7 @@ type Protocol struct {
UseSASL bool // IRC UseSASL bool // IRC
UseTLS bool // IRC UseTLS bool // IRC
UseFirstName bool // telegram UseFirstName bool // telegram
WebhookURL string // discord
} }
type ChannelOptions struct { type ChannelOptions struct {

View File

@ -19,6 +19,8 @@ type bdiscord struct {
UseChannelID bool UseChannelID bool
userMemberMap map[string]*discordgo.Member userMemberMap map[string]*discordgo.Member
guildID string guildID string
webhookID string
webhookToken string
sync.RWMutex sync.RWMutex
} }
@ -35,6 +37,12 @@ func New(cfg config.Protocol, account string, c chan config.Message) *bdiscord {
b.Remote = c b.Remote = c
b.Account = account b.Account = account
b.userMemberMap = make(map[string]*discordgo.Member) b.userMemberMap = make(map[string]*discordgo.Member)
if b.Config.WebhookURL != "" {
flog.Debug("Configuring Discord Incoming Webhook")
webhookURLSplit := strings.Split(b.Config.WebhookURL, "/")
b.webhookToken = webhookURLSplit[len(webhookURLSplit)-1]
b.webhookID = webhookURLSplit[len(webhookURLSplit)-2]
}
return b return b
} }
@ -101,7 +109,21 @@ func (b *bdiscord) Send(msg config.Message) error {
flog.Errorf("Could not find channelID for %v", msg.Channel) flog.Errorf("Could not find channelID for %v", msg.Channel)
return nil return nil
} }
if b.Config.WebhookURL == ""{
flog.Debugf("Broadcasting using API")
b.c.ChannelMessageSend(channelID, msg.Username+msg.Text) b.c.ChannelMessageSend(channelID, msg.Username+msg.Text)
} else {
flog.Debugf("Broadcasting using Webhook")
b.c.WebhookExecute(
b.webhookID,
b.webhookToken,
true,
&discordgo.WebhookParams{
Content: msg.Text,
Username: msg.Username,
AvatarURL: msg.Avatar,
})
}
return nil return nil
} }
@ -122,6 +144,10 @@ func (b *bdiscord) messageCreate(s *discordgo.Session, m *discordgo.MessageCreat
if m.Author.Username == b.Nick { if m.Author.Username == b.Nick {
return return
} }
// if using webhooks, do not relay if it's ours
if b.Config.WebhookURL != "" && m.Author.Bot && m.Author.ID == b.webhookID {
return
}
if len(m.Attachments) > 0 { if len(m.Attachments) > 0 {
for _, attach := range m.Attachments { for _, attach := range m.Attachments {
m.Content = m.Content + "\n" + attach.URL m.Content = m.Content + "\n" + attach.URL

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@ -454,6 +454,10 @@ Server="yourservername"
#OPTIONAL (default false) #OPTIONAL (default false)
ShowEmbeds=false ShowEmbeds=false
#Specify WebhookURL. If given, will relay messages using the Webhook, which gives a better look to messages.
#OPTIONAL (default empty)
WebhookURL="Yourwebhooktokenhere"
#Disable sending of edits to other bridges #Disable sending of edits to other bridges
#OPTIONAL (default false) #OPTIONAL (default false)
EditDisable=false EditDisable=false