forked from lug/matterbridge
When setting wait to true, we wait until the populating isn't in progress anymore. This is used on startup connections where we really need the initial information which could take a long time on big servers.
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315a038e00
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859b084814
@ -75,7 +75,7 @@ func (b *Bslack) handleSlackClient(messages chan *config.Message) {
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// When we join a channel we update the full list of users as
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// When we join a channel we update the full list of users as
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// well as the information for the channel that we joined as this
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// well as the information for the channel that we joined as this
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// should now tell that we are a member of it.
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// should now tell that we are a member of it.
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b.populateUsers()
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b.populateUsers(false)
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b.channelsMutex.Lock()
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b.channelsMutex.Lock()
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b.channelsByID[ev.Channel.ID] = &ev.Channel
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b.channelsByID[ev.Channel.ID] = &ev.Channel
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@ -83,8 +83,8 @@ func (b *Bslack) handleSlackClient(messages chan *config.Message) {
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b.channelsMutex.Unlock()
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b.channelsMutex.Unlock()
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case *slack.ConnectedEvent:
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case *slack.ConnectedEvent:
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b.si = ev.Info
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b.si = ev.Info
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b.populateChannels()
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b.populateChannels(true)
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b.populateUsers()
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b.populateUsers(true)
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case *slack.InvalidAuthEvent:
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case *slack.InvalidAuthEvent:
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b.Log.Fatalf("Invalid Token %#v", ev)
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b.Log.Fatalf("Invalid Token %#v", ev)
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case *slack.ConnectionErrorEvent:
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case *slack.ConnectionErrorEvent:
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@ -196,7 +196,7 @@ func (b *Bslack) handleMessageEvent(ev *slack.MessageEvent) (*config.Message, er
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func (b *Bslack) handleStatusEvent(ev *slack.MessageEvent, rmsg *config.Message) bool {
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func (b *Bslack) handleStatusEvent(ev *slack.MessageEvent, rmsg *config.Message) bool {
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switch ev.SubType {
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switch ev.SubType {
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case sChannelJoined, sMemberJoined:
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case sChannelJoined, sMemberJoined:
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b.populateUsers()
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b.populateUsers(false)
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// There's no further processing needed on channel events
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// There's no further processing needed on channel events
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// so we return 'true'.
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// so we return 'true'.
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return true
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return true
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@ -85,15 +85,18 @@ func (b *Bslack) populateUser(userID string) {
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b.usersMutex.Unlock()
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b.usersMutex.Unlock()
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}
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}
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func (b *Bslack) populateUsers() {
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func (b *Bslack) populateUsers(wait bool) {
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b.refreshMutex.Lock()
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b.refreshMutex.Lock()
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if time.Now().Before(b.earliestUserRefresh) || b.refreshInProgress {
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if !wait && (time.Now().Before(b.earliestUserRefresh) || b.refreshInProgress) {
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b.Log.Debugf("Not refreshing user list as it was done less than %v ago.",
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b.Log.Debugf("Not refreshing user list as it was done less than %v ago.",
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minimumRefreshInterval)
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minimumRefreshInterval)
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b.refreshMutex.Unlock()
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b.refreshMutex.Unlock()
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return
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return
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}
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}
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for b.refreshInProgress {
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time.Sleep(time.Second)
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}
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b.refreshInProgress = true
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b.refreshInProgress = true
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b.refreshMutex.Unlock()
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b.refreshMutex.Unlock()
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@ -129,14 +132,17 @@ func (b *Bslack) populateUsers() {
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b.refreshInProgress = false
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b.refreshInProgress = false
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}
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}
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func (b *Bslack) populateChannels() {
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func (b *Bslack) populateChannels(wait bool) {
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b.refreshMutex.Lock()
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b.refreshMutex.Lock()
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if time.Now().Before(b.earliestChannelRefresh) || b.refreshInProgress {
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if !wait && (time.Now().Before(b.earliestChannelRefresh) || b.refreshInProgress) {
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b.Log.Debugf("Not refreshing channel list as it was done less than %v seconds ago.",
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b.Log.Debugf("Not refreshing channel list as it was done less than %v seconds ago.",
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minimumRefreshInterval)
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minimumRefreshInterval)
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b.refreshMutex.Unlock()
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b.refreshMutex.Unlock()
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return
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return
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}
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}
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for b.refreshInProgress {
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time.Sleep(time.Second)
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}
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b.refreshInProgress = true
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b.refreshInProgress = true
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b.refreshMutex.Unlock()
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b.refreshMutex.Unlock()
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@ -160,7 +160,7 @@ func (b *Bslack) JoinChannel(channel config.ChannelInfo) error {
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return nil
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return nil
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}
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}
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b.populateChannels()
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b.populateChannels(false)
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channelInfo, err := b.getChannel(channel.Name)
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channelInfo, err := b.getChannel(channel.Name)
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if err != nil {
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if err != nil {
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