Fix linting

This commit is contained in:
Wim 2024-05-24 00:23:50 +02:00
parent 6edd5de3b7
commit 815d8b804f
No known key found for this signature in database
4 changed files with 22 additions and 22 deletions

View File

@ -331,7 +331,7 @@ func (b *Bdiscord) handleEventBotUser(msg *config.Message, channelID string) (st
// Edit message
if msg.ID != "" {
// Exploit that a discord message ID is actually just a large number, and we encode a list of IDs by separating them with ";".
var msgIds = strings.Split(msg.ID, ";")
msgIds := strings.Split(msg.ID, ";")
msgParts := helper.ClipOrSplitMessage(b.replaceUserMentions(msg.Text), MessageLength, b.GetString("MessageClipped"), len(msgIds))
for len(msgParts) < len(msgIds) {
msgParts = append(msgParts, "((obsoleted by edit))")
@ -349,7 +349,7 @@ func (b *Bdiscord) handleEventBotUser(msg *config.Message, channelID string) (st
}
msgParts := helper.ClipOrSplitMessage(b.replaceUserMentions(msg.Text), MessageLength, b.GetString("MessageClipped"), b.GetInt("MessageSplitMaxCount"))
var msgIds = []string{}
msgIds := []string{}
for _, msgPart := range msgParts {
m := discordgo.MessageSend{

View File

@ -45,7 +45,7 @@ func (b *Bdiscord) maybeGetLocalAvatar(msg *config.Message) string {
func (b *Bdiscord) webhookSendTextOnly(msg *config.Message, channelID string) (string, error) {
msgParts := helper.ClipOrSplitMessage(msg.Text, MessageLength, b.GetString("MessageClipped"), b.GetInt("MessageSplitMaxCount"))
var msgIds = []string{}
msgIds := []string{}
for _, msgPart := range msgParts {
res, err := b.transmitter.Send(
channelID,
@ -68,7 +68,7 @@ func (b *Bdiscord) webhookSendTextOnly(msg *config.Message, channelID string) (s
func (b *Bdiscord) webhookSendFilesOnly(msg *config.Message, channelID string) error {
for _, f := range msg.Extra["file"] {
fi := f.(config.FileInfo)
fi := f.(config.FileInfo) //nolint:forcetypeassert
file := discordgo.File{
Name: fi.Name,
ContentType: "",
@ -143,29 +143,29 @@ func (b *Bdiscord) handleEventWebhook(msg *config.Message, channelID string) (st
if msg.ID != "" {
// Exploit that a discord message ID is actually just a large number, and we encode a list of IDs by separating them with ";".
var msgIds = strings.Split(msg.ID, ";")
msgIds := strings.Split(msg.ID, ";")
msgParts := helper.ClipOrSplitMessage(b.replaceUserMentions(msg.Text), MessageLength, b.GetString("MessageClipped"), len(msgIds))
for len(msgParts) < len(msgIds) {
msgParts = append(msgParts, "((obsoleted by edit))")
}
b.Log.Debugf("Editing webhook message")
var edit_err error = nil
var editErr error = nil
for i := range msgParts {
// In case of split-messages where some parts remain the same (i.e. only a typo-fix in a huge message), this causes some noop-updates.
// TODO: Optimize away noop-updates of un-edited messages
edit_err = b.transmitter.Edit(channelID, msgIds[i], &discordgo.WebhookParams{
editErr = b.transmitter.Edit(channelID, msgIds[i], &discordgo.WebhookParams{
Content: msgParts[i],
Username: msg.Username,
AllowedMentions: b.getAllowedMentions(),
})
if edit_err != nil {
if editErr != nil {
break
}
}
if edit_err == nil {
if editErr == nil {
return msg.ID, nil
}
b.Log.Errorf("Could not edit webhook message(s): %s; sending as new message(s) instead", edit_err)
b.Log.Errorf("Could not edit webhook message(s): %s; sending as new message(s) instead", editErr)
}
b.Log.Debugf("Processing webhook sending for message %#v", msg)

View File

@ -231,17 +231,17 @@ func ClipMessage(text string, length int, clippingMessage string) string {
func ClipOrSplitMessage(text string, length int, clippingMessage string, splitMax int) []string {
var msgParts []string
var remainingText = text
remainingText := text
// Invariant of this splitting loop: No text is lost (msgParts+remainingText is the original text),
// and all parts is guaranteed to satisfy the length requirement.
for len(msgParts) < splitMax - 1 && len(remainingText) > length {
for len(msgParts) < splitMax-1 && len(remainingText) > length {
// Decision: The text needs to be split (again).
var chunk string
var wasted = 0
wasted := 0
// The longest UTF-8 encoding of a valid rune is 4 bytes (0xF4 0x8F 0xBF 0xBF, encoding U+10FFFF),
// so we should never need to waste 4 or more bytes at a time.
for wasted < 4 && wasted < length {
chunk = remainingText[:length - wasted]
chunk = remainingText[:length-wasted]
if r, _ := utf8.DecodeLastRuneInString(chunk); r == utf8.RuneError {
wasted += 1
} else {