forked from lug/matterbridge
Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
This commit is contained in:
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vendor/github.com/Benau/go_rlottie/vector_vbitmap.cpp
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vendor/github.com/Benau/go_rlottie/vector_vbitmap.cpp
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/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "vector_vbitmap.h"
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#include <string>
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#include <memory>
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#include "vector_vdrawhelper.h"
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#include "vector_vglobal.h"
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V_BEGIN_NAMESPACE
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void VBitmap::Impl::reset(size_t width, size_t height, VBitmap::Format format)
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{
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mRoData = nullptr;
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mWidth = uint(width);
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mHeight = uint(height);
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mFormat = format;
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mDepth = depth(format);
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mStride = ((mWidth * mDepth + 31) >> 5)
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<< 2; // bytes per scanline (must be multiple of 4)
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mOwnData = std::make_unique<uchar[]>(mStride * mHeight);
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}
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void VBitmap::Impl::reset(uchar *data, size_t width, size_t height, size_t bytesPerLine,
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VBitmap::Format format)
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{
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mRoData = data;
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mWidth = uint(width);
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mHeight = uint(height);
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mStride = uint(bytesPerLine);
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mFormat = format;
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mDepth = depth(format);
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mOwnData = nullptr;
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}
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uchar VBitmap::Impl::depth(VBitmap::Format format)
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{
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uchar depth = 1;
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switch (format) {
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case VBitmap::Format::Alpha8:
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depth = 8;
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break;
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case VBitmap::Format::ARGB32:
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case VBitmap::Format::ARGB32_Premultiplied:
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depth = 32;
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break;
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default:
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break;
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}
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return depth;
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}
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void VBitmap::Impl::fill(uint /*pixel*/)
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{
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//@TODO
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}
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void VBitmap::Impl::updateLuma()
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{
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if (mFormat != VBitmap::Format::ARGB32_Premultiplied) return;
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auto dataPtr = data();
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for (uint col = 0; col < mHeight; col++) {
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uint *pixel = (uint *)(dataPtr + mStride * col);
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for (uint row = 0; row < mWidth; row++) {
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int alpha = vAlpha(*pixel);
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if (alpha == 0) {
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pixel++;
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continue;
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}
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int red = vRed(*pixel);
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int green = vGreen(*pixel);
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int blue = vBlue(*pixel);
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if (alpha != 255) {
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// un multiply
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red = (red * 255) / alpha;
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green = (green * 255) / alpha;
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blue = (blue * 255) / alpha;
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}
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int luminosity = int(0.299f * red + 0.587f * green + 0.114f * blue);
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*pixel = luminosity << 24;
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pixel++;
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}
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}
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}
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VBitmap::VBitmap(size_t width, size_t height, VBitmap::Format format)
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{
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if (width <= 0 || height <= 0 || format == Format::Invalid) return;
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mImpl = rc_ptr<Impl>(width, height, format);
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}
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VBitmap::VBitmap(uchar *data, size_t width, size_t height, size_t bytesPerLine,
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VBitmap::Format format)
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{
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if (!data || width <= 0 || height <= 0 || bytesPerLine <= 0 ||
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format == Format::Invalid)
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return;
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mImpl = rc_ptr<Impl>(data, width, height, bytesPerLine, format);
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}
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void VBitmap::reset(uchar *data, size_t w, size_t h, size_t bytesPerLine,
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VBitmap::Format format)
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{
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if (mImpl) {
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mImpl->reset(data, w, h, bytesPerLine, format);
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} else {
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mImpl = rc_ptr<Impl>(data, w, h, bytesPerLine, format);
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}
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}
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void VBitmap::reset(size_t w, size_t h, VBitmap::Format format)
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{
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if (mImpl) {
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if (w == mImpl->width() && h == mImpl->height() &&
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format == mImpl->format()) {
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return;
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}
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mImpl->reset(w, h, format);
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} else {
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mImpl = rc_ptr<Impl>(w, h, format);
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}
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}
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size_t VBitmap::stride() const
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{
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return mImpl ? mImpl->stride() : 0;
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}
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size_t VBitmap::width() const
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{
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return mImpl ? mImpl->width() : 0;
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}
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size_t VBitmap::height() const
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{
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return mImpl ? mImpl->height() : 0;
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}
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size_t VBitmap::depth() const
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{
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return mImpl ? mImpl->mDepth : 0;
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}
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uchar *VBitmap::data()
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{
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return mImpl ? mImpl->data() : nullptr;
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}
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uchar *VBitmap::data() const
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{
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return mImpl ? mImpl->data() : nullptr;
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}
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VRect VBitmap::rect() const
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{
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return mImpl ? mImpl->rect() : VRect();
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}
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VSize VBitmap::size() const
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{
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return mImpl ? mImpl->size() : VSize();
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}
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bool VBitmap::valid() const
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{
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return mImpl;
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}
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VBitmap::Format VBitmap::format() const
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{
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return mImpl ? mImpl->format() : VBitmap::Format::Invalid;
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}
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void VBitmap::fill(uint pixel)
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{
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if (mImpl) mImpl->fill(pixel);
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}
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/*
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* This is special function which converts
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* RGB value to Luminosity and stores it in
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* the Alpha component of the pixel.
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* After this conversion the bitmap data is no more
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* in RGB space. but the Alpha component contains the
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* Luminosity value of the pixel in HSL color space.
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* NOTE: this api has its own special usecase
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* make sure you know what you are doing before using
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* this api.
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*/
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void VBitmap::updateLuma()
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{
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if (mImpl) mImpl->updateLuma();
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}
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V_END_NAMESPACE
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