matterbridge/vendor/github.com/yaegashi/msgraph.go/beta/ComplianceStateEnum.go

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// Code generated by msgraph-generate.go DO NOT EDIT.
package msgraph
// ComplianceState undocumented
type ComplianceState int
const (
// ComplianceStateVUnknown undocumented
ComplianceStateVUnknown ComplianceState = 0
// ComplianceStateVCompliant undocumented
ComplianceStateVCompliant ComplianceState = 1
// ComplianceStateVNoncompliant undocumented
ComplianceStateVNoncompliant ComplianceState = 2
// ComplianceStateVConflict undocumented
ComplianceStateVConflict ComplianceState = 3
// ComplianceStateVError undocumented
ComplianceStateVError ComplianceState = 4
// ComplianceStateVInGracePeriod undocumented
ComplianceStateVInGracePeriod ComplianceState = 254
// ComplianceStateVConfigManager undocumented
ComplianceStateVConfigManager ComplianceState = 255
)
// ComplianceStatePUnknown returns a pointer to ComplianceStateVUnknown
func ComplianceStatePUnknown() *ComplianceState {
v := ComplianceStateVUnknown
return &v
}
// ComplianceStatePCompliant returns a pointer to ComplianceStateVCompliant
func ComplianceStatePCompliant() *ComplianceState {
v := ComplianceStateVCompliant
return &v
}
// ComplianceStatePNoncompliant returns a pointer to ComplianceStateVNoncompliant
func ComplianceStatePNoncompliant() *ComplianceState {
v := ComplianceStateVNoncompliant
return &v
}
// ComplianceStatePConflict returns a pointer to ComplianceStateVConflict
func ComplianceStatePConflict() *ComplianceState {
v := ComplianceStateVConflict
return &v
}
// ComplianceStatePError returns a pointer to ComplianceStateVError
func ComplianceStatePError() *ComplianceState {
v := ComplianceStateVError
return &v
}
// ComplianceStatePInGracePeriod returns a pointer to ComplianceStateVInGracePeriod
func ComplianceStatePInGracePeriod() *ComplianceState {
v := ComplianceStateVInGracePeriod
return &v
}
// ComplianceStatePConfigManager returns a pointer to ComplianceStateVConfigManager
func ComplianceStatePConfigManager() *ComplianceState {
v := ComplianceStateVConfigManager
return &v
}