forked from jshiffer/go-xmpp
92329b48e6
XMPP and WebSocket transports require different open and close stanzas. To handle this the responsibility handling those and creating the XML decoder is moved to the Transport.
298 lines
7.8 KiB
Go
298 lines
7.8 KiB
Go
package xmpp
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import (
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"encoding/xml"
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"errors"
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"fmt"
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"io"
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"net"
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"time"
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"gosrc.io/xmpp/stanza"
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)
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//=============================================================================
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// EventManager
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// ConnState represents the current connection state.
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type ConnState = uint8
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// This is a the list of events happening on the connection that the
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// client can be notified about.
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const (
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StateDisconnected ConnState = iota
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StateConnected
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StateSessionEstablished
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StateStreamError
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)
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// Event is a structure use to convey event changes related to client state. This
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// is for example used to notify the client when the client get disconnected.
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type Event struct {
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State ConnState
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Description string
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StreamError string
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SMState SMState
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}
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// SMState holds Stream Management information regarding the session that can be
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// used to resume session after disconnect
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type SMState struct {
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// Stream Management ID
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Id string
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// Inbound stanza count
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Inbound uint
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// TODO Store location for IP affinity
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// TODO Store max and timestamp, to check if we should retry resumption or not
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}
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// EventHandler is use to pass events about state of the connection to
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// client implementation.
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type EventHandler func(Event)
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type EventManager struct {
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// Store current state
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CurrentState ConnState
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// Callback used to propagate connection state changes
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Handler EventHandler
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}
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func (em EventManager) updateState(state ConnState) {
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em.CurrentState = state
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if em.Handler != nil {
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em.Handler(Event{State: em.CurrentState})
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}
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}
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func (em EventManager) disconnected(state SMState) {
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em.CurrentState = StateDisconnected
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if em.Handler != nil {
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em.Handler(Event{State: em.CurrentState, SMState: state})
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}
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}
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func (em EventManager) streamError(error, desc string) {
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em.CurrentState = StateStreamError
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if em.Handler != nil {
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em.Handler(Event{State: em.CurrentState, StreamError: error, Description: desc})
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}
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}
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// Client
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// ============================================================================
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// Client is the main structure used to connect as a client on an XMPP
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// server.
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type Client struct {
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// Store user defined options and states
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config Config
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// Session gather data that can be accessed by users of this library
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Session *Session
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transport Transport
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// Router is used to dispatch packets
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router *Router
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// Track and broadcast connection state
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EventManager
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}
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/*
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Setting up the client / Checking the parameters
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*/
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// NewClient generates a new XMPP client, based on Config passed as parameters.
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// If host is not specified, the DNS SRV should be used to find the host from the domainpart of the JID.
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// Default the port to 5222.
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func NewClient(config Config, r *Router) (c *Client, err error) {
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// Parse JID
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if config.parsedJid, err = NewJid(config.Jid); err != nil {
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err = errors.New("missing jid")
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return nil, NewConnError(err, true)
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}
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if config.Credential.secret == "" {
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err = errors.New("missing credential")
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return nil, NewConnError(err, true)
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}
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// Fallback to jid domain
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if config.Address == "" {
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config.Address = config.parsedJid.Domain
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// Fetch SRV DNS-Entries
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_, srvEntries, err := net.LookupSRV("xmpp-client", "tcp", config.parsedJid.Domain)
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if err == nil && len(srvEntries) > 0 {
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// If we found matching DNS records, use the entry with highest weight
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bestSrv := srvEntries[0]
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for _, srv := range srvEntries {
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if srv.Priority <= bestSrv.Priority && srv.Weight >= bestSrv.Weight {
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bestSrv = srv
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config.Address = ensurePort(srv.Target, int(srv.Port))
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}
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}
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}
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}
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c = new(Client)
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c.config = config
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c.router = r
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if c.config.ConnectTimeout == 0 {
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c.config.ConnectTimeout = 15 // 15 second as default
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}
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if config.TransportConfiguration.Domain == "" {
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config.TransportConfiguration.Domain = config.parsedJid.Domain
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}
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c.transport = NewTransport(config.TransportConfiguration)
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if config.StreamLogger != nil {
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c.transport.LogTraffic(config.StreamLogger)
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}
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return
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}
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// Connect triggers actual TCP connection, based on previously defined parameters.
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// Connect simply triggers resumption, with an empty session state.
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func (c *Client) Connect() error {
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var state SMState
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return c.Resume(state)
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}
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// Resume attempts resuming a Stream Managed session, based on the provided stream management
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// state.
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func (c *Client) Resume(state SMState) error {
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var err error
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streamId, err := c.transport.Connect()
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if err != nil {
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return err
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}
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c.updateState(StateConnected)
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// Client is ok, we now open XMPP session
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if c.Session, err = NewSession(c.transport, c.config, state); err != nil {
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return err
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}
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c.Session.StreamId = streamId
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c.updateState(StateSessionEstablished)
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// Start the keepalive go routine
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keepaliveQuit := make(chan struct{})
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go keepalive(c.transport, keepaliveQuit)
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// Start the receiver go routine
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state = c.Session.SMState
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go c.recv(state, keepaliveQuit)
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// We're connected and can now receive and send messages.
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//fmt.Fprintf(client.conn, "<presence xml:lang='en'><show>%s</show><status>%s</status></presence>", "chat", "Online")
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// TODO: Do we always want to send initial presence automatically ?
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// Do we need an option to avoid that or do we rely on client to send the presence itself ?
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fmt.Fprintf(c.transport, "<presence/>")
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return err
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}
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func (c *Client) Disconnect() {
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// TODO: Add a way to wait for stream close acknowledgement from the server for clean disconnect
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if c.transport != nil {
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_ = c.transport.Close()
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}
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}
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func (c *Client) SetHandler(handler EventHandler) {
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c.Handler = handler
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}
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// Send marshals XMPP stanza and sends it to the server.
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func (c *Client) Send(packet stanza.Packet) error {
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conn := c.transport
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if conn == nil {
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return errors.New("client is not connected")
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}
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data, err := xml.Marshal(packet)
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if err != nil {
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return errors.New("cannot marshal packet " + err.Error())
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}
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return c.sendWithWriter(c.transport, data)
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}
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// SendRaw sends an XMPP stanza as a string to the server.
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// It can be invalid XML or XMPP content. In that case, the server will
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// disconnect the client. It is up to the user of this method to
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// carefully craft the XML content to produce valid XMPP.
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func (c *Client) SendRaw(packet string) error {
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conn := c.transport
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if conn == nil {
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return errors.New("client is not connected")
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}
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return c.sendWithWriter(c.transport, []byte(packet))
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}
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func (c *Client) sendWithWriter(writer io.Writer, packet []byte) error {
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var err error
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_, err = writer.Write(packet)
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return err
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}
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// ============================================================================
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// Go routines
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// Loop: Receive data from server
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func (c *Client) recv(state SMState, keepaliveQuit chan<- struct{}) (err error) {
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for {
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val, err := stanza.NextPacket(c.transport.GetDecoder())
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if err != nil {
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close(keepaliveQuit)
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c.disconnected(state)
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return err
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}
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// Handle stream errors
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switch packet := val.(type) {
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case stanza.StreamError:
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c.router.route(c, val)
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close(keepaliveQuit)
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c.streamError(packet.Error.Local, packet.Text)
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return errors.New("stream error: " + packet.Error.Local)
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// Process Stream management nonzas
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case stanza.SMRequest:
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answer := stanza.SMAnswer{XMLName: xml.Name{
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Space: stanza.NSStreamManagement,
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Local: "a",
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}, H: state.Inbound}
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c.Send(answer)
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default:
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state.Inbound++
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}
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c.router.route(c, val)
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}
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}
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// Loop: send whitespace keepalive to server
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// This is use to keep the connection open, but also to detect connection loss
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// and trigger proper client connection shutdown.
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func keepalive(transport Transport, quit <-chan struct{}) {
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// TODO: Make keepalive interval configurable
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ticker := time.NewTicker(30 * time.Second)
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for {
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select {
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case <-ticker.C:
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if err := transport.Ping(); err != nil {
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// When keepalive fails, we force close the transport. In all cases, the recv will also fail.
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ticker.Stop()
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_ = transport.Close()
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return
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}
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case <-quit:
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ticker.Stop()
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return
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}
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}
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}
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