forked from jshiffer/go-xmpp
156 lines
4.5 KiB
Go
156 lines
4.5 KiB
Go
package stanza
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import (
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"encoding/xml"
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"errors"
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"fmt"
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"io"
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)
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// Reads and checks the opening XMPP stream element.
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// TODO It returns a stream structure containing:
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// - Host: You can check the host against the host you were expecting to connect to
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// - Id: the Stream ID is a temporary shared secret used for some hash calculation. It is also used by ProcessOne
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// reattach features (allowing to resume an existing stream at the point the connection was interrupted, without
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// getting through the authentication process.
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// TODO We should handle stream error from XEP-0114 ( <conflict/> or <host-unknown/> )
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func InitStream(p *xml.Decoder) (sessionID string, err error) {
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for {
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var t xml.Token
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t, err = p.Token()
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if err != nil {
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return sessionID, err
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}
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switch elem := t.(type) {
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case xml.StartElement:
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isStreamOpen := elem.Name.Space == NSStream && elem.Name.Local == "stream"
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isFrameOpen := elem.Name.Space == NSFraming && elem.Name.Local == "open"
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if !isStreamOpen && !isFrameOpen {
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err = errors.New("xmpp: expected <stream> or <open> but got <" + elem.Name.Local + "> in " + elem.Name.Space)
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return sessionID, err
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}
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// Parse XMPP stream attributes
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for _, attrs := range elem.Attr {
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switch attrs.Name.Local {
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case "id":
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sessionID = attrs.Value
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}
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}
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return sessionID, err
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}
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}
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}
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// NextPacket scans XML token stream for next complete XMPP stanza.
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// Once the type of stanza has been identified, a structure is created to decode
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// that stanza and returned.
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// TODO Use an interface to return packets interface xmppDecoder
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// TODO make auth and bind use NextPacket instead of directly NextStart
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func NextPacket(p *xml.Decoder) (Packet, error) {
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// Read start element to find out how we want to parse the XMPP packet
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se, err := NextStart(p)
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if err != nil {
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return nil, err
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}
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// Decode one of the top level XMPP namespace
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switch se.Name.Space {
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case NSStream:
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return decodeStream(p, se)
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case NSSASL:
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return decodeSASL(p, se)
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case NSClient:
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return decodeClient(p, se)
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case NSComponent:
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return decodeComponent(p, se)
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case NSStreamManagement:
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return sm.decode(p, se)
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default:
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return nil, errors.New("unknown namespace " +
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se.Name.Space + " <" + se.Name.Local + "/>")
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}
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}
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// Scan XML token stream to find next StartElement.
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func NextStart(p *xml.Decoder) (xml.StartElement, error) {
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for {
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t, err := p.Token()
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if err == io.EOF {
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return xml.StartElement{}, errors.New("connection closed")
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}
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if err != nil {
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return xml.StartElement{}, fmt.Errorf("NextStart %s", err)
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}
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switch t := t.(type) {
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case xml.StartElement:
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return t, nil
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}
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}
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}
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/*
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TODO: From all the decoder, we can return a pointer to the actual concrete type, instead of directly that
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type.
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That way, we have a consistent way to do type assertion, always matching against pointers.
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*/
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// decodeStream will fully decode a stream packet
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func decodeStream(p *xml.Decoder, se xml.StartElement) (Packet, error) {
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switch se.Name.Local {
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case "error":
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return streamError.decode(p, se)
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case "features":
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return streamFeatures.decode(p, se)
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default:
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return nil, errors.New("unexpected XMPP packet " +
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se.Name.Space + " <" + se.Name.Local + "/>")
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}
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}
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// decodeSASL decodes a packet related to SASL authentication.
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func decodeSASL(p *xml.Decoder, se xml.StartElement) (Packet, error) {
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switch se.Name.Local {
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case "success":
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return saslSuccess.decode(p, se)
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case "failure":
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return saslFailure.decode(p, se)
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default:
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return nil, errors.New("unexpected XMPP packet " +
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se.Name.Space + " <" + se.Name.Local + "/>")
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}
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}
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// decodeClient decodes all known packets in the client namespace.
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func decodeClient(p *xml.Decoder, se xml.StartElement) (Packet, error) {
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switch se.Name.Local {
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case "message":
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return message.decode(p, se)
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case "presence":
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return presence.decode(p, se)
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case "iq":
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return iq.decode(p, se)
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default:
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return nil, errors.New("unexpected XMPP packet " +
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se.Name.Space + " <" + se.Name.Local + "/>")
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}
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}
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// decodeComponent decodes all known packets in the component namespace.
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func decodeComponent(p *xml.Decoder, se xml.StartElement) (Packet, error) {
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switch se.Name.Local {
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case "handshake": // handshake is used to authenticate components
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return handshake.decode(p, se)
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case "message":
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return message.decode(p, se)
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case "presence":
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return presence.decode(p, se)
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case "iq":
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return iq.decode(p, se)
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default:
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return nil, errors.New("unexpected XMPP packet " +
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se.Name.Space + " <" + se.Name.Local + "/>")
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}
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}
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