go-xmpp/client.go

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package xmpp // import "fluux.io/xmpp"
import (
"bytes"
"encoding/xml"
"errors"
"fmt"
"net"
"strings"
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"time"
)
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// Client is the main structure used to connect as a client on an XMPP
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// server.
type Client struct {
// Store user defined options
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config Config
// Session gather data that can be accessed by users of this library
Session *Session
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// TCP level connection / can be replaced by a TLS session after starttls
conn net.Conn
}
/*
Setting up the client / Checking the parameters
*/
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// NewClient generates a new XMPP client, based on Config passed as parameters.
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// If host is not specified, the DNS SRV should be used to find the host from the domainpart of the JID.
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// Default the port to 5222.
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// TODO: better config checks
func NewClient(config Config) (c *Client, err error) {
// TODO: If option address is nil, use the Jid domain to compose the address
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if config.Address, err = checkAddress(config.Address); err != nil {
return
}
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if config.Password == "" {
err = errors.New("missing password")
return
}
c = new(Client)
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c.config = config
// Parse JID
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if c.config.parsedJid, err = NewJid(c.config.Jid); err != nil {
return
}
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if c.config.ConnectTimeout == 0 {
c.config.ConnectTimeout = 15 // 15 second as default
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}
return
}
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// TODO Pass JID to be able to add default address based on JID, if addr is empty
func checkAddress(addr string) (string, error) {
var err error
hostport := strings.Split(addr, ":")
if len(hostport) > 2 {
err = errors.New("too many colons in xmpp server address")
return addr, err
}
// Address is composed of two parts, we are good
if len(hostport) == 2 && hostport[1] != "" {
return addr, err
}
// Port was not passed, we append XMPP default port:
return strings.Join([]string{hostport[0], "5222"}, ":"), err
}
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// Connect triggers actual TCP connection, based on previously defined parameters.
func (c *Client) Connect() (*Session, error) {
var tcpconn net.Conn
var err error
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// TODO: Refactor = abstract retry loop in capped exponential back-off function
var try = 0
var success bool
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for try <= c.config.Retry || !success {
if tcpconn, err = net.DialTimeout("tcp", c.config.Address, time.Duration(c.config.ConnectTimeout)*time.Second); err == nil {
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success = true
}
try++
}
if err != nil {
return nil, err
}
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// Connection is ok, we now open XMPP session
c.conn = tcpconn
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if c.conn, c.Session, err = NewSession(c.conn, c.config); err != nil {
return c.Session, err
}
// We're connected and can now receive and send messages.
//fmt.Fprintf(client.conn, "<presence xml:lang='en'><show>%s</show><status>%s</status></presence>", "chat", "Online")
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// TODO: Do we always want to send initial presence automatically ?
// Do we need an option to avoid that or do we rely on client to send the presence itself ?
fmt.Fprintf(c.Session.socketProxy, "<presence/>")
return c.Session, err
}
func (c *Client) recv(receiver chan<- interface{}) (err error) {
for {
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val, err := next(c.Session.decoder)
if err != nil {
return err
}
receiver <- val
val = nil
}
panic("unreachable")
}
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// Recv abstracts receiving preparsed XMPP packets from a channel.
// Channel allow client to receive / dispatch packets in for range loop.
func (c *Client) Recv() <-chan interface{} {
ch := make(chan interface{})
go c.recv(ch)
return ch
}
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// Send marshalls XMPP stanza and sends it to the server.
func (c *Client) Send(packet Packet) error {
data, err := xml.Marshal(packet)
if err != nil {
return errors.New("cannot marshal packet " + err.Error())
}
if _, err := fmt.Fprintf(c.conn, string(data)); err != nil {
return errors.New("cannot send packet " + err.Error())
}
return nil
}
// SendRaw sends an XMPP stanza as a string to the server.
// It can be invalid XML or XMPP content. In that case, the server will
// disconnect the client. It is up to the user of this method to
// carefully craft the XML content to produce valid XMPP.
func (c *Client) SendRaw(packet string) error {
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fmt.Fprintf(c.Session.socketProxy, packet) // TODO handle errors
return nil
}
func xmlEscape(s string) string {
var b bytes.Buffer
xml.Escape(&b, []byte(s))
return b.String()
}