go-xmpp/_examples/xmpp_chat_client/interface.go

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package main
import (
"errors"
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"fmt"
"github.com/awesome-gocui/gocui"
"log"
"strings"
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)
const (
// Windows
chatLogWindow = "clw" // Where (received and sent) messages are logged
chatInputWindow = "iw" // Where messages are written
rawInputWindow = "rw" // Where raw stanzas are written
contactsListWindow = "cl" // Where the contacts list is shown, and contacts are selectable
menuWindow = "mw" // Where the menu is shown
disconnectMsg = "msg"
// Windows titles
chatLogWindowTitle = "Chat log"
menuWindowTitle = "Menu"
chatInputWindowTitle = "Write a message :"
rawInputWindowTitle = "Write or paste a raw stanza. Press \"Ctrl+E\" to send :"
contactsListWindowTitle = "Contacts"
// Menu options
disconnect = "Disconnect"
askServerForRoster = "Ask server for roster"
rawMode = "Switch to Send Raw Mode"
messageMode = "Switch to Send Message Mode"
contactList = "Contacts list"
backFromContacts = "<- Go back"
)
// To store names of views on top
type viewsState struct {
input string // Which input view is on top
side string // Which side view is on top
contacts []string // Contacts list
currentContact string // Contact we are currently messaging
}
var (
// Which window is on top currently on top of the other.
// This is the init setup
viewState = viewsState{
input: chatInputWindow,
side: menuWindow,
}
menuOptions = []string{contactList, rawMode, askServerForRoster, disconnect}
// Errors
servConnFail = errors.New("failed to connect to server. Check your configuration ? Exiting")
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)
func setCurrentViewOnTop(g *gocui.Gui, name string) (*gocui.View, error) {
if _, err := g.SetCurrentView(name); err != nil {
return nil, err
}
return g.SetViewOnTop(name)
}
func layout(g *gocui.Gui) error {
maxX, maxY := g.Size()
if v, err := g.SetView(chatLogWindow, maxX/5, 0, maxX-1, 5*maxY/6-1, 0); err != nil {
if !gocui.IsUnknownView(err) {
return err
}
v.Title = chatLogWindowTitle
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v.Wrap = true
v.Autoscroll = true
}
if v, err := g.SetView(contactsListWindow, 0, 0, maxX/5-1, 5*maxY/6-2, 0); err != nil {
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if !gocui.IsUnknownView(err) {
return err
}
v.Title = contactsListWindowTitle
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v.Wrap = true
// If we set this to true, the contacts list will "fit" in the window but if the number
// of contacts exceeds the maximum height, some contacts will be hidden...
// If set to false, we can scroll up and down the contact list... infinitely. Meaning lower lines
// will be unlimited and empty... Didn't find a way to quickfix yet.
v.Autoscroll = false
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}
if v, err := g.SetView(menuWindow, 0, 0, maxX/5-1, 5*maxY/6-2, 0); err != nil {
if !gocui.IsUnknownView(err) {
return err
}
v.Title = menuWindowTitle
v.Wrap = true
v.Autoscroll = true
fmt.Fprint(v, strings.Join(menuOptions, "\n"))
if _, err = setCurrentViewOnTop(g, menuWindow); err != nil {
return err
}
}
if v, err := g.SetView(rawInputWindow, 0, 5*maxY/6-1, maxX/1-1, maxY-1, 0); err != nil {
if !gocui.IsUnknownView(err) {
return err
}
v.Title = rawInputWindowTitle
v.Editable = true
v.Wrap = true
}
if v, err := g.SetView(chatInputWindow, 0, 5*maxY/6-1, maxX/1-1, maxY-1, 0); err != nil {
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if !gocui.IsUnknownView(err) {
return err
}
v.Title = chatInputWindowTitle
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v.Editable = true
v.Wrap = true
if _, err = setCurrentViewOnTop(g, chatInputWindow); err != nil {
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return err
}
}
return nil
}
func quit(g *gocui.Gui, v *gocui.View) error {
return gocui.ErrQuit
}
// Sends an input text from the user to the backend while also printing it in the chatlog window.
// KeyEnter is viewed as "\n" by gocui, so messages should only be one line, whereas raw sending has a different key
// binding and therefor should work with this too (for multiple lines stanzas)
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func writeInput(g *gocui.Gui, v *gocui.View) error {
chatLogWindow, _ := g.View(chatLogWindow)
input := strings.Join(v.ViewBufferLines(), "\n")
fmt.Fprintln(chatLogWindow, "Me : ", input)
textChan <- input
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v.Clear()
v.EditDeleteToStartOfLine()
return nil
}
func setKeyBindings(g *gocui.Gui) {
// ==========================
// All views
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if err := g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, quit); err != nil {
log.Panicln(err)
}
// ==========================
// Chat input
if err := g.SetKeybinding(chatInputWindow, gocui.KeyEnter, gocui.ModNone, writeInput); err != nil {
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log.Panicln(err)
}
if err := g.SetKeybinding(chatInputWindow, gocui.KeyCtrlSpace, gocui.ModNone, nextView); err != nil {
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log.Panicln(err)
}
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// ==========================
// Raw input
if err := g.SetKeybinding(rawInputWindow, gocui.KeyCtrlE, gocui.ModNone, writeInput); err != nil {
log.Panicln(err)
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}
if err := g.SetKeybinding(rawInputWindow, gocui.KeyCtrlSpace, gocui.ModNone, nextView); err != nil {
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log.Panicln(err)
}
// ==========================
// Menu
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if err := g.SetKeybinding(menuWindow, gocui.KeyArrowDown, gocui.ModNone, cursorDown); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding(menuWindow, gocui.KeyArrowUp, gocui.ModNone, cursorUp); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding(menuWindow, gocui.KeyCtrlSpace, gocui.ModNone, nextView); err != nil {
log.Panicln(err)
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}
if err := g.SetKeybinding(menuWindow, gocui.KeyEnter, gocui.ModNone, getLine); err != nil {
log.Panicln(err)
}
// ==========================
// Contacts list
if err := g.SetKeybinding(contactsListWindow, gocui.KeyArrowDown, gocui.ModNone, cursorDown); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding(contactsListWindow, gocui.KeyArrowUp, gocui.ModNone, cursorUp); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding(contactsListWindow, gocui.KeyEnter, gocui.ModNone, getLine); err != nil {
log.Panicln(err)
}
if err := g.SetKeybinding(contactsListWindow, gocui.KeyCtrlSpace, gocui.ModNone, nextView); err != nil {
log.Panicln(err)
}
// ==========================
// Disconnect message
if err := g.SetKeybinding(disconnectMsg, gocui.KeyEnter, gocui.ModNone, delMsg); err != nil {
log.Panicln(err)
}
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}
// General
// Used to handle menu selections and navigations
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func getLine(g *gocui.Gui, v *gocui.View) error {
var l string
var err error
_, cy := v.Cursor()
if l, err = v.Line(cy); err != nil {
l = ""
}
if viewState.side == menuWindow {
if l == contactList {
cv, _ := g.View(contactsListWindow)
viewState.side = contactsListWindow
g.SetViewOnTop(contactsListWindow)
g.SetCurrentView(contactsListWindow)
if len(cv.ViewBufferLines()) == 0 {
printContactsToWindow(g, viewState.contacts)
}
} else if l == disconnect {
maxX, maxY := g.Size()
msg := "You disconnected from the server. Press enter to quit."
if v, err := g.SetView(disconnectMsg, maxX/2-30, maxY/2, maxX/2-29+len(msg), maxY/2+2, 0); err != nil {
if !gocui.IsUnknownView(err) {
return err
}
fmt.Fprintln(v, msg)
if _, err := g.SetCurrentView(disconnectMsg); err != nil {
return err
}
}
killChan <- disconnectErr
} else if l == askServerForRoster {
chlw, _ := g.View(chatLogWindow)
fmt.Fprintln(chlw, infoFormat+"Asking server for contacts list...")
rosterChan <- struct{}{}
} else if l == rawMode {
mw, _ := g.View(menuWindow)
viewState.input = rawInputWindow
g.SetViewOnTop(rawInputWindow)
g.SetCurrentView(rawInputWindow)
menuOptions[1] = messageMode
v.Clear()
v.EditDeleteToStartOfLine()
fmt.Fprintln(mw, strings.Join(menuOptions, "\n"))
message := "Now sending in raw stanza mode"
clv, _ := g.View(chatLogWindow)
fmt.Fprintln(clv, infoFormat+message)
} else if l == messageMode {
mw, _ := g.View(menuWindow)
viewState.input = chatInputWindow
g.SetViewOnTop(chatInputWindow)
g.SetCurrentView(chatInputWindow)
menuOptions[1] = rawMode
v.Clear()
v.EditDeleteToStartOfLine()
fmt.Fprintln(mw, strings.Join(menuOptions, "\n"))
message := "Now sending in messages mode"
clv, _ := g.View(chatLogWindow)
fmt.Fprintln(clv, infoFormat+message)
}
} else if viewState.side == contactsListWindow {
if l == backFromContacts {
viewState.side = menuWindow
g.SetViewOnTop(menuWindow)
g.SetCurrentView(menuWindow)
} else if l == "" {
return nil
} else {
// Updating the current correspondent, back-end side.
CorrespChan <- l
viewState.currentContact = l
// Showing the selected contact in contacts list
cl, _ := g.View(contactsListWindow)
cts := cl.ViewBufferLines()
cl.Clear()
printContactsToWindow(g, cts)
// Showing a message to the user, and switching back to input after the new contact is selected.
message := "Now sending messages to : " + l + " in a private conversation"
clv, _ := g.View(chatLogWindow)
fmt.Fprintln(clv, infoFormat+message)
g.SetCurrentView(chatInputWindow)
}
}
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return nil
}
func printContactsToWindow(g *gocui.Gui, contactsList []string) {
cl, _ := g.View(contactsListWindow)
for _, c := range contactsList {
c = strings.ReplaceAll(c, " *", "")
if c == viewState.currentContact {
fmt.Fprintf(cl, c+" *\n")
} else {
fmt.Fprintf(cl, c+"\n")
}
}
}
// Changing view between input and "menu/contacts" when pressing the specific key.
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func nextView(g *gocui.Gui, v *gocui.View) error {
if v == nil || v.Name() == chatInputWindow || v.Name() == rawInputWindow {
_, err := g.SetCurrentView(viewState.side)
return err
} else if v.Name() == menuWindow || v.Name() == contactsListWindow {
_, err := g.SetCurrentView(viewState.input)
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return err
}
// Should not be reached right now
_, err := g.SetCurrentView(chatInputWindow)
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return err
}
func cursorDown(g *gocui.Gui, v *gocui.View) error {
if v != nil {
cx, cy := v.Cursor()
// Avoid going below the list of contacts. Although lines are stored in the view as a slice
// in the used lib. Therefor, if the number of lines is too big, the cursor will go past the last line since
// increasing slice capacity is done by doubling it. Last lines will be "nil" and reachable by the cursor
// in a dynamic context (such as contacts list)
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cv := g.CurrentView()
h := cv.LinesHeight()
if cy+1 >= h {
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return nil
}
// Lower cursor
if err := v.SetCursor(cx, cy+1); err != nil {
ox, oy := v.Origin()
if err := v.SetOrigin(ox, oy+1); err != nil {
return err
}
}
}
return nil
}
func cursorUp(g *gocui.Gui, v *gocui.View) error {
if v != nil {
ox, oy := v.Origin()
cx, cy := v.Cursor()
if err := v.SetCursor(cx, cy-1); err != nil && oy > 0 {
if err := v.SetOrigin(ox, oy-1); err != nil {
return err
}
}
}
return nil
}
func delMsg(g *gocui.Gui, v *gocui.View) error {
if err := g.DeleteView(disconnectMsg); err != nil {
return err
}
errChan <- gocui.ErrQuit // Quit the program
return nil
}