146 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			146 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package socialcache
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| 
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| import (
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| 	"errors"
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| 	. "github.com/Philipp15b/go-steam/protocol/steamlang"
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| 	. "github.com/Philipp15b/go-steam/steamid"
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| 	"sync"
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| )
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| 
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| // Groups list is a thread safe map
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| // They can be iterated over like so:
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| // 	for id, group := range client.Social.Groups.GetCopy() {
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| // 		log.Println(id, group.Name)
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| // 	}
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| type GroupsList struct {
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| 	mutex sync.RWMutex
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| 	byId  map[SteamId]*Group
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| }
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| 
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| // Returns a new groups list
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| func NewGroupsList() *GroupsList {
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| 	return &GroupsList{byId: make(map[SteamId]*Group)}
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| }
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| 
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| // Adds a group to the group list
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| func (list *GroupsList) Add(group Group) {
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| 	list.mutex.Lock()
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| 	defer list.mutex.Unlock()
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| 	_, exists := list.byId[group.SteamId]
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| 	if !exists { //make sure this doesnt already exist
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| 		list.byId[group.SteamId] = &group
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| 	}
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| }
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| 
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| // Removes a group from the group list
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| func (list *GroupsList) Remove(id SteamId) {
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| 	list.mutex.Lock()
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| 	defer list.mutex.Unlock()
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| 	delete(list.byId, id)
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| }
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| 
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| // Returns a copy of the groups map
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| func (list *GroupsList) GetCopy() map[SteamId]Group {
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| 	list.mutex.RLock()
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| 	defer list.mutex.RUnlock()
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| 	glist := make(map[SteamId]Group)
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| 	for key, group := range list.byId {
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| 		glist[key] = *group
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| 	}
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| 	return glist
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| }
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| 
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| // Returns a copy of the group of a given SteamId
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| func (list *GroupsList) ById(id SteamId) (Group, error) {
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| 	list.mutex.RLock()
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| 	defer list.mutex.RUnlock()
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| 	id = id.ChatToClan()
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| 	if val, ok := list.byId[id]; ok {
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| 		return *val, nil
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| 	}
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| 	return Group{}, errors.New("Group not found")
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| }
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| 
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| // Returns the number of groups
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| func (list *GroupsList) Count() int {
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| 	list.mutex.RLock()
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| 	defer list.mutex.RUnlock()
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| 	return len(list.byId)
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| }
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| 
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| //Setter methods
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| func (list *GroupsList) SetName(id SteamId, name string) {
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| 	list.mutex.Lock()
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| 	defer list.mutex.Unlock()
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| 	id = id.ChatToClan()
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| 	if val, ok := list.byId[id]; ok {
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| 		val.Name = name
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| 	}
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| }
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| 
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| func (list *GroupsList) SetAvatar(id SteamId, hash string) {
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| 	list.mutex.Lock()
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| 	defer list.mutex.Unlock()
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| 	id = id.ChatToClan()
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| 	if val, ok := list.byId[id]; ok {
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| 		val.Avatar = hash
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| 	}
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| }
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| 
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| func (list *GroupsList) SetRelationship(id SteamId, relationship EClanRelationship) {
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| 	list.mutex.Lock()
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| 	defer list.mutex.Unlock()
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| 	id = id.ChatToClan()
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| 	if val, ok := list.byId[id]; ok {
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| 		val.Relationship = relationship
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| 	}
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| }
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| 
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| func (list *GroupsList) SetMemberTotalCount(id SteamId, count uint32) {
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| 	list.mutex.Lock()
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| 	defer list.mutex.Unlock()
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| 	id = id.ChatToClan()
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| 	if val, ok := list.byId[id]; ok {
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| 		val.MemberTotalCount = count
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| 	}
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| }
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| 
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| func (list *GroupsList) SetMemberOnlineCount(id SteamId, count uint32) {
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| 	list.mutex.Lock()
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| 	defer list.mutex.Unlock()
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| 	id = id.ChatToClan()
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| 	if val, ok := list.byId[id]; ok {
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| 		val.MemberOnlineCount = count
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| 	}
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| }
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| 
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| func (list *GroupsList) SetMemberChattingCount(id SteamId, count uint32) {
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| 	list.mutex.Lock()
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| 	defer list.mutex.Unlock()
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| 	id = id.ChatToClan()
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| 	if val, ok := list.byId[id]; ok {
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| 		val.MemberChattingCount = count
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| 	}
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| }
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| 
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| func (list *GroupsList) SetMemberInGameCount(id SteamId, count uint32) {
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| 	list.mutex.Lock()
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| 	defer list.mutex.Unlock()
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| 	id = id.ChatToClan()
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| 	if val, ok := list.byId[id]; ok {
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| 		val.MemberInGameCount = count
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| 	}
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| }
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| 
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| // A Group
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| type Group struct {
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| 	SteamId             SteamId `json:",string"`
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| 	Name                string
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| 	Avatar              string
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| 	Relationship        EClanRelationship
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| 	MemberTotalCount    uint32
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| 	MemberOnlineCount   uint32
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| 	MemberChattingCount uint32
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| 	MemberInGameCount   uint32
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| }
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