 53cafa9f3d
			
		
	
	53cafa9f3d
	
	
	
		
			
			This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
		
			
				
	
	
		
			61 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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| 
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|  * Permission is hereby granted, free of charge, to any person obtaining a copy
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|  * of this software and associated documentation files (the "Software"), to deal
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|  * in the Software without restriction, including without limitation the rights
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|  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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|  * copies of the Software, and to permit persons to whom the Software is
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|  * furnished to do so, subject to the following conditions:
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| 
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|  * The above copyright notice and this permission notice shall be included in all
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|  * copies or substantial portions of the Software.
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| 
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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|  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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|  * SOFTWARE.
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|  */
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| 
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| #ifndef VPAINTER_H
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| #define VPAINTER_H
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| 
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| #include "vector_vbrush.h"
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| #include "vector_vpoint.h"
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| #include "vector_vrle.h"
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| #include "vector_vdrawhelper.h"
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| 
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| V_BEGIN_NAMESPACE
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| 
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| class VBitmap;
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| class VPainter {
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| public:
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|     VPainter() = default;
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|     explicit VPainter(VBitmap *buffer);
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|     bool  begin(VBitmap *buffer);
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|     void  end();
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|     void  setDrawRegion(const VRect ®ion); // sub surface rendering area.
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|     void  setBrush(const VBrush &brush);
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|     void  setBlendMode(BlendMode mode);
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|     void  drawRle(const VPoint &pos, const VRle &rle);
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|     void  drawRle(const VRle &rle, const VRle &clip);
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|     VRect clipBoundingRect() const;
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| 
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|     void  drawBitmap(const VPoint &point, const VBitmap &bitmap, const VRect &source, uint8_t const_alpha = 255);
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|     void  drawBitmap(const VRect &target, const VBitmap &bitmap, const VRect &source, uint8_t const_alpha = 255);
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|     void  drawBitmap(const VPoint &point, const VBitmap &bitmap, uint8_t const_alpha = 255);
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|     void  drawBitmap(const VRect &rect, const VBitmap &bitmap, uint8_t const_alpha = 255);
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| private:
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|     void drawBitmapUntransform(const VRect &target, const VBitmap &bitmap,
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|                                const VRect &source, uint8_t const_alpha);
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|     VRasterBuffer mBuffer;
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|     VSpanData     mSpanData;
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| };
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| 
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| V_END_NAMESPACE
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| 
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| #endif  // VPAINTER_H
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