// Code generated by msgraph-generate.go DO NOT EDIT.

package msgraph

// SkillProficiencyLevel undocumented
type SkillProficiencyLevel int

const (
	// SkillProficiencyLevelVElementary undocumented
	SkillProficiencyLevelVElementary SkillProficiencyLevel = 0
	// SkillProficiencyLevelVLimitedWorking undocumented
	SkillProficiencyLevelVLimitedWorking SkillProficiencyLevel = 1
	// SkillProficiencyLevelVGeneralProfessional undocumented
	SkillProficiencyLevelVGeneralProfessional SkillProficiencyLevel = 2
	// SkillProficiencyLevelVAdvancedProfessional undocumented
	SkillProficiencyLevelVAdvancedProfessional SkillProficiencyLevel = 3
	// SkillProficiencyLevelVExpert undocumented
	SkillProficiencyLevelVExpert SkillProficiencyLevel = 4
	// SkillProficiencyLevelVUnknownFutureValue undocumented
	SkillProficiencyLevelVUnknownFutureValue SkillProficiencyLevel = 5
)

// SkillProficiencyLevelPElementary returns a pointer to SkillProficiencyLevelVElementary
func SkillProficiencyLevelPElementary() *SkillProficiencyLevel {
	v := SkillProficiencyLevelVElementary
	return &v
}

// SkillProficiencyLevelPLimitedWorking returns a pointer to SkillProficiencyLevelVLimitedWorking
func SkillProficiencyLevelPLimitedWorking() *SkillProficiencyLevel {
	v := SkillProficiencyLevelVLimitedWorking
	return &v
}

// SkillProficiencyLevelPGeneralProfessional returns a pointer to SkillProficiencyLevelVGeneralProfessional
func SkillProficiencyLevelPGeneralProfessional() *SkillProficiencyLevel {
	v := SkillProficiencyLevelVGeneralProfessional
	return &v
}

// SkillProficiencyLevelPAdvancedProfessional returns a pointer to SkillProficiencyLevelVAdvancedProfessional
func SkillProficiencyLevelPAdvancedProfessional() *SkillProficiencyLevel {
	v := SkillProficiencyLevelVAdvancedProfessional
	return &v
}

// SkillProficiencyLevelPExpert returns a pointer to SkillProficiencyLevelVExpert
func SkillProficiencyLevelPExpert() *SkillProficiencyLevel {
	v := SkillProficiencyLevelVExpert
	return &v
}

// SkillProficiencyLevelPUnknownFutureValue returns a pointer to SkillProficiencyLevelVUnknownFutureValue
func SkillProficiencyLevelPUnknownFutureValue() *SkillProficiencyLevel {
	v := SkillProficiencyLevelVUnknownFutureValue
	return &v
}