202
vendor/github.com/fogleman/gg/gradient.go
generated
vendored
Normal file
202
vendor/github.com/fogleman/gg/gradient.go
generated
vendored
Normal file
@@ -0,0 +1,202 @@
|
||||
package gg
|
||||
|
||||
import (
|
||||
"image/color"
|
||||
"math"
|
||||
"sort"
|
||||
)
|
||||
|
||||
type stop struct {
|
||||
pos float64
|
||||
color color.Color
|
||||
}
|
||||
|
||||
type stops []stop
|
||||
|
||||
// Len satisfies the Sort interface.
|
||||
func (s stops) Len() int {
|
||||
return len(s)
|
||||
}
|
||||
|
||||
// Less satisfies the Sort interface.
|
||||
func (s stops) Less(i, j int) bool {
|
||||
return s[i].pos < s[j].pos
|
||||
}
|
||||
|
||||
// Swap satisfies the Sort interface.
|
||||
func (s stops) Swap(i, j int) {
|
||||
s[i], s[j] = s[j], s[i]
|
||||
}
|
||||
|
||||
type Gradient interface {
|
||||
Pattern
|
||||
AddColorStop(offset float64, color color.Color)
|
||||
}
|
||||
|
||||
// Linear Gradient
|
||||
type linearGradient struct {
|
||||
x0, y0, x1, y1 float64
|
||||
stops stops
|
||||
}
|
||||
|
||||
func (g *linearGradient) ColorAt(x, y int) color.Color {
|
||||
if len(g.stops) == 0 {
|
||||
return color.Transparent
|
||||
}
|
||||
|
||||
fx, fy := float64(x), float64(y)
|
||||
x0, y0, x1, y1 := g.x0, g.y0, g.x1, g.y1
|
||||
dx, dy := x1-x0, y1-y0
|
||||
|
||||
// Horizontal
|
||||
if dy == 0 && dx != 0 {
|
||||
return getColor((fx-x0)/dx, g.stops)
|
||||
}
|
||||
|
||||
// Vertical
|
||||
if dx == 0 && dy != 0 {
|
||||
return getColor((fy-y0)/dy, g.stops)
|
||||
}
|
||||
|
||||
// Dot product
|
||||
s0 := dx*(fx-x0) + dy*(fy-y0)
|
||||
if s0 < 0 {
|
||||
return g.stops[0].color
|
||||
}
|
||||
// Calculate distance to (x0,y0) alone (x0,y0)->(x1,y1)
|
||||
mag := math.Hypot(dx, dy)
|
||||
u := ((fx-x0)*-dy + (fy-y0)*dx) / (mag * mag)
|
||||
x2, y2 := x0+u*-dy, y0+u*dx
|
||||
d := math.Hypot(fx-x2, fy-y2) / mag
|
||||
return getColor(d, g.stops)
|
||||
}
|
||||
|
||||
func (g *linearGradient) AddColorStop(offset float64, color color.Color) {
|
||||
g.stops = append(g.stops, stop{pos: offset, color: color})
|
||||
sort.Sort(g.stops)
|
||||
}
|
||||
|
||||
func NewLinearGradient(x0, y0, x1, y1 float64) Gradient {
|
||||
g := &linearGradient{
|
||||
x0: x0, y0: y0,
|
||||
x1: x1, y1: y1,
|
||||
}
|
||||
return g
|
||||
}
|
||||
|
||||
// Radial Gradient
|
||||
type circle struct {
|
||||
x, y, r float64
|
||||
}
|
||||
|
||||
type radialGradient struct {
|
||||
c0, c1, cd circle
|
||||
a, inva float64
|
||||
mindr float64
|
||||
stops stops
|
||||
}
|
||||
|
||||
func dot3(x0, y0, z0, x1, y1, z1 float64) float64 {
|
||||
return x0*x1 + y0*y1 + z0*z1
|
||||
}
|
||||
|
||||
func (g *radialGradient) ColorAt(x, y int) color.Color {
|
||||
if len(g.stops) == 0 {
|
||||
return color.Transparent
|
||||
}
|
||||
|
||||
// copy from pixman's pixman-radial-gradient.c
|
||||
|
||||
dx, dy := float64(x)+0.5-g.c0.x, float64(y)+0.5-g.c0.y
|
||||
b := dot3(dx, dy, g.c0.r, g.cd.x, g.cd.y, g.cd.r)
|
||||
c := dot3(dx, dy, -g.c0.r, dx, dy, g.c0.r)
|
||||
|
||||
if g.a == 0 {
|
||||
if b == 0 {
|
||||
return color.Transparent
|
||||
}
|
||||
t := 0.5 * c / b
|
||||
if t*g.cd.r >= g.mindr {
|
||||
return getColor(t, g.stops)
|
||||
}
|
||||
return color.Transparent
|
||||
}
|
||||
|
||||
discr := dot3(b, g.a, 0, b, -c, 0)
|
||||
if discr >= 0 {
|
||||
sqrtdiscr := math.Sqrt(discr)
|
||||
t0 := (b + sqrtdiscr) * g.inva
|
||||
t1 := (b - sqrtdiscr) * g.inva
|
||||
|
||||
if t0*g.cd.r >= g.mindr {
|
||||
return getColor(t0, g.stops)
|
||||
} else if t1*g.cd.r >= g.mindr {
|
||||
return getColor(t1, g.stops)
|
||||
}
|
||||
}
|
||||
|
||||
return color.Transparent
|
||||
}
|
||||
|
||||
func (g *radialGradient) AddColorStop(offset float64, color color.Color) {
|
||||
g.stops = append(g.stops, stop{pos: offset, color: color})
|
||||
sort.Sort(g.stops)
|
||||
}
|
||||
|
||||
func NewRadialGradient(x0, y0, r0, x1, y1, r1 float64) Gradient {
|
||||
c0 := circle{x0, y0, r0}
|
||||
c1 := circle{x1, y1, r1}
|
||||
cd := circle{x1 - x0, y1 - y0, r1 - r0}
|
||||
a := dot3(cd.x, cd.y, -cd.r, cd.x, cd.y, cd.r)
|
||||
var inva float64
|
||||
if a != 0 {
|
||||
inva = 1.0 / a
|
||||
}
|
||||
mindr := -c0.r
|
||||
g := &radialGradient{
|
||||
c0: c0,
|
||||
c1: c1,
|
||||
cd: cd,
|
||||
a: a,
|
||||
inva: inva,
|
||||
mindr: mindr,
|
||||
}
|
||||
return g
|
||||
}
|
||||
|
||||
func getColor(pos float64, stops stops) color.Color {
|
||||
if pos <= 0.0 || len(stops) == 1 {
|
||||
return stops[0].color
|
||||
}
|
||||
|
||||
last := stops[len(stops)-1]
|
||||
|
||||
if pos >= last.pos {
|
||||
return last.color
|
||||
}
|
||||
|
||||
for i, stop := range stops[1:] {
|
||||
if pos < stop.pos {
|
||||
pos = (pos - stops[i].pos) / (stop.pos - stops[i].pos)
|
||||
return colorLerp(stops[i].color, stop.color, pos)
|
||||
}
|
||||
}
|
||||
|
||||
return last.color
|
||||
}
|
||||
|
||||
func colorLerp(c0, c1 color.Color, t float64) color.Color {
|
||||
r0, g0, b0, a0 := c0.RGBA()
|
||||
r1, g1, b1, a1 := c1.RGBA()
|
||||
|
||||
return color.RGBA{
|
||||
lerp(r0, r1, t),
|
||||
lerp(g0, g1, t),
|
||||
lerp(b0, b1, t),
|
||||
lerp(a0, a1, t),
|
||||
}
|
||||
}
|
||||
|
||||
func lerp(a, b uint32, t float64) uint8 {
|
||||
return uint8(int32(float64(a)*(1.0-t)+float64(b)*t) >> 8)
|
||||
}
|
||||
Reference in New Issue
Block a user