Update vendor (bwmarrin/discordgo)

This commit is contained in:
Wim
2017-07-16 14:38:45 +02:00
parent aec5e3d77b
commit 5db24aa901
24 changed files with 1072 additions and 659 deletions

View File

@@ -19,17 +19,30 @@ import (
"io"
"net/http"
"runtime"
"sync/atomic"
"time"
"github.com/gorilla/websocket"
)
// ErrWSAlreadyOpen is thrown when you attempt to open
// a websocket that already is open.
var ErrWSAlreadyOpen = errors.New("web socket already opened")
// ErrWSNotFound is thrown when you attempt to use a websocket
// that doesn't exist
var ErrWSNotFound = errors.New("no websocket connection exists")
// ErrWSShardBounds is thrown when you try to use a shard ID that is
// less than the total shard count
var ErrWSShardBounds = errors.New("ShardID must be less than ShardCount")
type resumePacket struct {
Op int `json:"op"`
Data struct {
Token string `json:"token"`
SessionID string `json:"session_id"`
Sequence int `json:"seq"`
Sequence int64 `json:"seq"`
} `json:"d"`
}
@@ -57,7 +70,7 @@ func (s *Session) Open() (err error) {
}
if s.wsConn != nil {
err = errors.New("Web socket already opened.")
err = ErrWSAlreadyOpen
return
}
@@ -74,7 +87,7 @@ func (s *Session) Open() (err error) {
}
// Add the version and encoding to the URL
s.gateway = fmt.Sprintf("%s?v=4&encoding=json", s.gateway)
s.gateway = fmt.Sprintf("%s?v=5&encoding=json", s.gateway)
}
header := http.Header{}
@@ -89,13 +102,14 @@ func (s *Session) Open() (err error) {
return
}
if s.sessionID != "" && s.sequence > 0 {
sequence := atomic.LoadInt64(s.sequence)
if s.sessionID != "" && sequence > 0 {
p := resumePacket{}
p.Op = 6
p.Data.Token = s.Token
p.Data.SessionID = s.sessionID
p.Data.Sequence = s.sequence
p.Data.Sequence = sequence
s.log(LogInformational, "sending resume packet to gateway")
err = s.wsConn.WriteJSON(p)
@@ -176,8 +190,13 @@ func (s *Session) listen(wsConn *websocket.Conn, listening <-chan interface{}) {
}
type heartbeatOp struct {
Op int `json:"op"`
Data int `json:"d"`
Op int `json:"op"`
Data int64 `json:"d"`
}
type helloOp struct {
HeartbeatInterval time.Duration `json:"heartbeat_interval"`
Trace []string `json:"_trace"`
}
// heartbeat sends regular heartbeats to Discord so it knows the client
@@ -193,12 +212,13 @@ func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}
var err error
ticker := time.NewTicker(i * time.Millisecond)
defer ticker.Stop()
for {
s.log(LogInformational, "sending gateway websocket heartbeat seq %d", s.sequence)
sequence := atomic.LoadInt64(s.sequence)
s.log(LogInformational, "sending gateway websocket heartbeat seq %d", sequence)
s.wsMutex.Lock()
err = wsConn.WriteJSON(heartbeatOp{1, s.sequence})
err = wsConn.WriteJSON(heartbeatOp{1, sequence})
s.wsMutex.Unlock()
if err != nil {
s.log(LogError, "error sending heartbeat to gateway %s, %s", s.gateway, err)
@@ -242,7 +262,7 @@ func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err
s.RLock()
defer s.RUnlock()
if s.wsConn == nil {
return errors.New("no websocket connection exists")
return ErrWSNotFound
}
var usd updateStatusData
@@ -299,7 +319,7 @@ func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err err
s.RLock()
defer s.RUnlock()
if s.wsConn == nil {
return errors.New("no websocket connection exists")
return ErrWSNotFound
}
data := requestGuildMembersData{
@@ -365,7 +385,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
if e.Operation == 1 {
s.log(LogInformational, "sending heartbeat in response to Op1")
s.wsMutex.Lock()
err = s.wsConn.WriteJSON(heartbeatOp{1, s.sequence})
err = s.wsConn.WriteJSON(heartbeatOp{1, atomic.LoadInt64(s.sequence)})
s.wsMutex.Unlock()
if err != nil {
s.log(LogError, "error sending heartbeat in response to Op1")
@@ -396,6 +416,16 @@ func (s *Session) onEvent(messageType int, message []byte) {
return
}
if e.Operation == 10 {
var h helloOp
if err = json.Unmarshal(e.RawData, &h); err != nil {
s.log(LogError, "error unmarshalling helloOp, %s", err)
} else {
go s.heartbeat(s.wsConn, s.listening, h.HeartbeatInterval)
}
return
}
// Do not try to Dispatch a non-Dispatch Message
if e.Operation != 0 {
// But we probably should be doing something with them.
@@ -405,7 +435,7 @@ func (s *Session) onEvent(messageType int, message []byte) {
}
// Store the message sequence
s.sequence = e.Sequence
atomic.StoreInt64(s.sequence, e.Sequence)
// Map event to registered event handlers and pass it along to any registered handlers.
if eh, ok := registeredInterfaceProviders[e.Type]; ok {
@@ -458,18 +488,24 @@ func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *Voi
s.log(LogInformational, "called")
s.RLock()
voice, _ = s.VoiceConnections[gID]
s.RUnlock()
if voice == nil {
voice = &VoiceConnection{}
s.Lock()
s.VoiceConnections[gID] = voice
s.Unlock()
}
voice.Lock()
voice.GuildID = gID
voice.ChannelID = cID
voice.deaf = deaf
voice.mute = mute
voice.session = s
voice.Unlock()
// Send the request to Discord that we want to join the voice channel
data := voiceChannelJoinOp{4, voiceChannelJoinData{&gID, &cID, mute, deaf}}
@@ -500,7 +536,9 @@ func (s *Session) onVoiceStateUpdate(st *VoiceStateUpdate) {
}
// Check if we have a voice connection to update
s.RLock()
voice, exists := s.VoiceConnections[st.GuildID]
s.RUnlock()
if !exists {
return
}
@@ -511,8 +549,11 @@ func (s *Session) onVoiceStateUpdate(st *VoiceStateUpdate) {
}
// Store the SessionID for later use.
voice.Lock()
voice.UserID = st.UserID
voice.sessionID = st.SessionID
voice.ChannelID = st.ChannelID
voice.Unlock()
}
// onVoiceServerUpdate handles the Voice Server Update data websocket event.
@@ -524,7 +565,9 @@ func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
s.log(LogInformational, "called")
s.RLock()
voice, exists := s.VoiceConnections[st.GuildID]
s.RUnlock()
// If no VoiceConnection exists, just skip this
if !exists {
@@ -536,9 +579,11 @@ func (s *Session) onVoiceServerUpdate(st *VoiceServerUpdate) {
voice.Close()
// Store values for later use
voice.Lock()
voice.token = st.Token
voice.endpoint = st.Endpoint
voice.GuildID = st.GuildID
voice.Unlock()
// Open a conenction to the voice server
err := voice.open()
@@ -588,7 +633,7 @@ func (s *Session) identify() error {
if s.ShardCount > 1 {
if s.ShardID >= s.ShardCount {
return errors.New("ShardID must be less than ShardCount")
return ErrWSShardBounds
}
data.Shard = &[2]int{s.ShardID, s.ShardCount}
@@ -628,6 +673,8 @@ func (s *Session) reconnect() {
// However, there seems to be cases where something "weird"
// happens. So we're doing this for now just to improve
// stability in those edge cases.
s.RLock()
defer s.RUnlock()
for _, v := range s.VoiceConnections {
s.log(LogInformational, "reconnecting voice connection to guild %s", v.GuildID)
@@ -675,7 +722,9 @@ func (s *Session) Close() (err error) {
s.log(LogInformational, "sending close frame")
// To cleanly close a connection, a client should send a close
// frame and wait for the server to close the connection.
s.wsMutex.Lock()
err := s.wsConn.WriteMessage(websocket.CloseMessage, websocket.FormatCloseMessage(websocket.CloseNormalClosure, ""))
s.wsMutex.Unlock()
if err != nil {
s.log(LogInformational, "error closing websocket, %s", err)
}