Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
This commit is contained in:
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vendor/github.com/Benau/go_rlottie/vector_vpoint.h
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vendor/github.com/Benau/go_rlottie/vector_vpoint.h
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/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef VPOINT_H
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#define VPOINT_H
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#include "vector_vglobal.h"
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V_BEGIN_NAMESPACE
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class VPointF {
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public:
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VPointF() = default;
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constexpr inline VPointF(float x, float y) noexcept : mx(x), my(y) {}
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constexpr inline float x() const noexcept { return mx; }
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constexpr inline float y() const noexcept { return my; }
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inline float & rx() noexcept { return mx; }
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inline float & ry() noexcept { return my; }
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inline void setX(float x) { mx = x; }
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inline void setY(float y) { my = y; }
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inline VPointF operator-() noexcept { return {-mx, -my}; }
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inline VPointF & operator+=(const VPointF &p) noexcept;
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inline VPointF & operator-=(const VPointF &p) noexcept;
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friend const VPointF operator+(const VPointF &p1, const VPointF &p2)
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{
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return VPointF(p1.mx + p2.mx, p1.my + p2.my);
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}
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inline friend bool fuzzyCompare(const VPointF &p1, const VPointF &p2);
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inline friend VDebug & operator<<(VDebug &os, const VPointF &o);
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friend inline VPointF operator-(const VPointF &p1, const VPointF &p2);
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friend inline const VPointF operator*(const VPointF &, float);
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friend inline const VPointF operator*(float, const VPointF &);
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friend inline const VPointF operator/(const VPointF &, float);
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friend inline const VPointF operator/(float, const VPointF &);
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private:
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float mx{0};
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float my{0};
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};
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inline bool fuzzyCompare(const VPointF &p1, const VPointF &p2)
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{
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return (vCompare(p1.mx, p2.mx) && vCompare(p1.my, p2.my));
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}
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inline VPointF operator-(const VPointF &p1, const VPointF &p2)
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{
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return {p1.mx - p2.mx, p1.my - p2.my};
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}
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inline const VPointF operator*(const VPointF &p, float c)
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{
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return VPointF(p.mx * c, p.my * c);
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}
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inline const VPointF operator*(float c, const VPointF &p)
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{
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return VPointF(p.mx * c, p.my * c);
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}
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inline const VPointF operator/(const VPointF &p, float c)
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{
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return VPointF(p.mx / c, p.my / c);
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}
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inline const VPointF operator/(float c, const VPointF &p)
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{
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return VPointF(p.mx / c, p.my / c);
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}
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inline VDebug &operator<<(VDebug &os, const VPointF &o)
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{
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os << "{P " << o.x() << "," << o.y() << "}";
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return os;
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}
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inline VPointF &VPointF::operator+=(const VPointF &p) noexcept
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{
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mx += p.mx;
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my += p.my;
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return *this;
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}
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inline VPointF &VPointF::operator-=(const VPointF &p) noexcept
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{
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mx -= p.mx;
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my -= p.my;
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return *this;
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}
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class VPoint {
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public:
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VPoint() = default;
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constexpr inline VPoint(int x, int y) noexcept : mx(x), my(y) {}
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constexpr inline int x() const noexcept { return mx; }
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constexpr inline int y() const noexcept { return my; }
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inline void setX(int x) { mx = x; }
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inline void setY(int y) { my = y; }
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inline VPoint & operator+=(const VPoint &p) noexcept;
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inline VPoint & operator-=(const VPoint &p) noexcept;
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constexpr inline bool operator==(const VPoint &o) const;
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constexpr inline bool operator!=(const VPoint &o) const
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{
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return !(operator==(o));
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}
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friend inline VPoint operator-(const VPoint &p1, const VPoint &p2);
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inline friend VDebug &operator<<(VDebug &os, const VPoint &o);
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private:
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int mx{0};
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int my{0};
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};
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inline VDebug &operator<<(VDebug &os, const VPoint &o)
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{
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os << "{P " << o.x() << "," << o.y() << "}";
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return os;
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}
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inline VPoint operator-(const VPoint &p1, const VPoint &p2)
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{
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return {p1.mx - p2.mx, p1.my - p2.my};
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}
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constexpr inline bool VPoint::operator==(const VPoint &o) const
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{
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return (mx == o.x() && my == o.y());
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}
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inline VPoint &VPoint::operator+=(const VPoint &p) noexcept
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{
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mx += p.mx;
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my += p.my;
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return *this;
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}
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inline VPoint &VPoint::operator-=(const VPoint &p) noexcept
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{
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mx -= p.mx;
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my -= p.my;
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return *this;
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}
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class VSize {
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public:
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VSize() = default;
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constexpr inline VSize(int w, int h) noexcept : mw(w), mh(h) {}
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bool empty() const {return (mw <= 0 || mh <= 0);}
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constexpr inline int width() const noexcept { return mw; }
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constexpr inline int height() const noexcept { return mh; }
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inline void setWidth(int w) { mw = w; }
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inline void setHeight(int h) { mh = h; }
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inline VSize & operator+=(const VSize &p) noexcept;
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inline VSize & operator-=(const VSize &p) noexcept;
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constexpr inline bool operator==(const VSize &o) const;
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constexpr inline bool operator!=(const VSize &o) const
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{
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return !(operator==(o));
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}
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inline friend VDebug &operator<<(VDebug &os, const VSize &o);
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private:
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int mw{0};
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int mh{0};
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};
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inline VDebug &operator<<(VDebug &os, const VSize &o)
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{
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os << "{P " << o.width() << "," << o.height() << "}";
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return os;
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}
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constexpr inline bool VSize::operator==(const VSize &o) const
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{
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return (mw == o.width() && mh == o.height());
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}
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inline VSize &VSize::operator+=(const VSize &p) noexcept
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{
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mw += p.mw;
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mh += p.mh;
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return *this;
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}
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inline VSize &VSize::operator-=(const VSize &p) noexcept
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{
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mw -= p.mw;
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mh -= p.mh;
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return *this;
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}
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V_END_NAMESPACE
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#endif // VPOINT_H
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