Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
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vendor/github.com/Benau/go_rlottie/vector_vdrawable.h
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vendor/github.com/Benau/go_rlottie/vector_vdrawable.h
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/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef VDRAWABLE_H
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#define VDRAWABLE_H
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#include <future>
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#include <cstring>
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#include "vector_vbrush.h"
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#include "vector_vpath.h"
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#include "vector_vrle.h"
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#include "vector_vraster.h"
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class VDrawable {
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public:
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enum class DirtyState : unsigned char {
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None = 1<<0,
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Path = 1<<1,
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Stroke = 1<<2,
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Brush = 1<<3,
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All = (Path | Stroke | Brush)
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};
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enum class Type : unsigned char{
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Fill,
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Stroke,
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StrokeWithDash
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};
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explicit VDrawable(VDrawable::Type type = Type::Fill);
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void setType(VDrawable::Type type);
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~VDrawable() noexcept;
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typedef vFlag<DirtyState> DirtyFlag;
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void setPath(const VPath &path);
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void setFillRule(FillRule rule) { mFillRule = rule; }
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void setBrush(const VBrush &brush) { mBrush = brush; }
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void setStrokeInfo(CapStyle cap, JoinStyle join, float miterLimit,
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float strokeWidth);
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void setDashInfo(std::vector<float> &dashInfo);
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void preprocess(const VRect &clip);
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void applyDashOp();
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VRle rle();
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void setName(const char *name)
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{
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mName = name;
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}
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const char* name() const { return mName; }
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public:
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struct StrokeInfo {
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float width{0.0};
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float miterLimit{10};
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CapStyle cap{CapStyle::Flat};
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JoinStyle join{JoinStyle::Bevel};
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};
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struct StrokeWithDashInfo : public StrokeInfo{
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std::vector<float> mDash;
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};
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public:
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VPath mPath;
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VBrush mBrush;
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VRasterizer mRasterizer;
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StrokeInfo *mStrokeInfo{nullptr};
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DirtyFlag mFlag{DirtyState::All};
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FillRule mFillRule{FillRule::Winding};
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VDrawable::Type mType{Type::Fill};
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const char *mName{nullptr};
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};
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#endif // VDRAWABLE_H
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