Convert .tgs with go libraries (and cgo) (telegram) (#1569)
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
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vendor/github.com/Benau/go_rlottie/go_rlottie.go
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vendor/github.com/Benau/go_rlottie/go_rlottie.go
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package go_rlottie
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/*
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#cgo !windows LDFLAGS: -lm
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#cgo windows CFLAGS: -DRLOTTIE_BUILD=0
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#cgo windows CXXFLAGS: -DRLOTTIE_BUILD=0
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#cgo CXXFLAGS: -std=c++14 -fno-exceptions -fno-asynchronous-unwind-tables -fno-rtti -Wall -fvisibility=hidden -Wnon-virtual-dtor -Woverloaded-virtual -Wno-unused-parameter
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#include "rlottie_capi.h"
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void lottie_configure_model_cache_size(size_t cacheSize);
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*/
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import "C"
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import "unsafe"
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type Lottie_Animation *C.Lottie_Animation
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func LottieConfigureModelCacheSize(size uint) {
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C.lottie_configure_model_cache_size(C.size_t(size))
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}
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func LottieAnimationFromData(data string, key string, resource_path string) Lottie_Animation {
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var animation Lottie_Animation
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animation = C.lottie_animation_from_data(C.CString(data), C.CString(key), C.CString(resource_path))
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return animation
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}
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func LottieAnimationDestroy(animation Lottie_Animation) {
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C.lottie_animation_destroy(animation)
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}
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func LottieAnimationGetSize(animation Lottie_Animation) (uint, uint) {
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var width C.size_t
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var height C.size_t
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C.lottie_animation_get_size(animation, &width, &height)
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return uint(width), uint(height)
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}
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func LottieAnimationGetTotalframe(animation Lottie_Animation) uint {
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return uint(C.lottie_animation_get_totalframe(animation))
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}
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func LottieAnimationGetFramerate(animation Lottie_Animation) float64 {
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return float64(C.lottie_animation_get_framerate(animation))
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}
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func LottieAnimationGetFrameAtPos(animation Lottie_Animation, pos float32) uint {
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return uint(C.lottie_animation_get_frame_at_pos(animation, C.float(pos)))
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}
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func LottieAnimationGetDuration(animation Lottie_Animation) float64 {
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return float64(C.lottie_animation_get_duration(animation))
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}
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func LottieAnimationRender(animation Lottie_Animation, frame_num uint, buffer []byte, width uint, height uint, bytes_per_line uint) {
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var ptr *C.uint32_t = (*C.uint32_t)(unsafe.Pointer(&buffer[0]));
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C.lottie_animation_render(animation, C.size_t(frame_num), ptr, C.size_t(width), C.size_t(height), C.size_t(bytes_per_line))
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}
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