For an unknown reason we get duplicate messages (from the same channel) using the realtime API when we have > 1 channel subscribed on. Solution for now is caching the message ID in a LRU cache and ignoring the duplicates. This should be reviewed when we have actual editing support from the realtime API
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@@ -9,16 +9,18 @@ import (
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"github.com/42wim/matterbridge/bridge/helper"
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"github.com/42wim/matterbridge/hook/rockethook"
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"github.com/42wim/matterbridge/matterhook"
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lru "github.com/hashicorp/golang-lru"
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"github.com/matterbridge/Rocket.Chat.Go.SDK/models"
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"github.com/matterbridge/Rocket.Chat.Go.SDK/realtime"
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"github.com/matterbridge/Rocket.Chat.Go.SDK/rest"
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)
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type Brocketchat struct {
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mh *matterhook.Client
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rh *rockethook.Client
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c *realtime.Client
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r *rest.Client
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mh *matterhook.Client
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rh *rockethook.Client
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c *realtime.Client
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r *rest.Client
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cache *lru.Cache
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*bridge.Config
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messageChan chan models.Message
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channelMap map[string]string
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@@ -27,9 +29,16 @@ type Brocketchat struct {
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}
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func New(cfg *bridge.Config) bridge.Bridger {
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b := &Brocketchat{Config: cfg}
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b.messageChan = make(chan models.Message)
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b.channelMap = make(map[string]string)
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newCache, err := lru.New(100)
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if err != nil {
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cfg.Log.Fatalf("Could not create LRU cache for rocketchat bridge: %v", err)
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}
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b := &Brocketchat{
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Config: cfg,
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messageChan: make(chan models.Message),
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channelMap: make(map[string]string),
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cache: newCache,
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}
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b.Log.Debugf("enabling rocketchat")
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return b
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}
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