Update dependencies and build to go1.22 (#2113)

* Update dependencies and build to go1.22

* Fix api changes wrt to dependencies

* Update golangci config
This commit is contained in:
Wim
2024-05-23 23:44:31 +02:00
committed by GitHub
parent 56e7bd01ca
commit 2f33fe86f5
1556 changed files with 3279522 additions and 1924375 deletions

View File

@@ -389,6 +389,26 @@ func (s *Session) UpdateListeningStatus(name string) (err error) {
return s.UpdateStatusComplex(*newUpdateStatusData(0, ActivityTypeListening, name, ""))
}
// UpdateCustomStatus is used to update the user's custom status.
// If state!="" then set the custom status.
// Else, set user to active and remove the custom status.
func (s *Session) UpdateCustomStatus(state string) (err error) {
data := UpdateStatusData{
Status: "online",
}
if state != "" {
// Discord requires a non-empty activity name, therefore we provide "Custom Status" as a placeholder.
data.Activities = []*Activity{{
Name: "Custom Status",
Type: ActivityTypeCustom,
State: state,
}}
}
return s.UpdateStatusComplex(data)
}
// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.
func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error) {
// The comment does say "untouched by discordgo", but we might need to lie a bit here.
@@ -862,17 +882,18 @@ func (s *Session) reconnect() {
// However, there seems to be cases where something "weird"
// happens. So we're doing this for now just to improve
// stability in those edge cases.
s.RLock()
defer s.RUnlock()
for _, v := range s.VoiceConnections {
if s.ShouldReconnectVoiceOnSessionError {
s.RLock()
defer s.RUnlock()
for _, v := range s.VoiceConnections {
s.log(LogInformational, "reconnecting voice connection to guild %s", v.GuildID)
go v.reconnect()
// This is here just to prevent violently spamming the
// voice reconnects
time.Sleep(1 * time.Second)
s.log(LogInformational, "reconnecting voice connection to guild %s", v.GuildID)
go v.reconnect()
// This is here just to prevent violently spamming the
// voice reconnects
time.Sleep(1 * time.Second)
}
}
return
}