Update tengo vendor and load the stdlib. Fixes #789 (#792)

This commit is contained in:
Wim
2019-04-06 22:18:25 +02:00
committed by GitHub
parent cdf33e5748
commit 115d20373c
63 changed files with 7020 additions and 1304 deletions

View File

@@ -14,17 +14,20 @@ import (
// Script can simplify compilation and execution of embedded scripts.
type Script struct {
variables map[string]*Variable
builtinFuncs []objects.Object
builtinModules map[string]*objects.Object
userModuleLoader compiler.ModuleLoader
modules *objects.ModuleMap
input []byte
maxAllocs int64
maxConstObjects int
enableFileImport bool
}
// New creates a Script instance with an input script.
func New(input []byte) *Script {
return &Script{
variables: make(map[string]*Variable),
input: input,
variables: make(map[string]*Variable),
input: input,
maxAllocs: -1,
maxConstObjects: -1,
}
}
@@ -37,7 +40,7 @@ func (s *Script) Add(name string, value interface{}) error {
s.variables[name] = &Variable{
name: name,
value: &obj,
value: obj,
}
return nil
@@ -55,38 +58,31 @@ func (s *Script) Remove(name string) bool {
return true
}
// SetBuiltinFunctions allows to define builtin functions.
func (s *Script) SetBuiltinFunctions(funcs []*objects.BuiltinFunction) {
if funcs != nil {
s.builtinFuncs = make([]objects.Object, len(funcs))
for idx, fn := range funcs {
s.builtinFuncs[idx] = fn
}
} else {
s.builtinFuncs = []objects.Object{}
}
// SetImports sets import modules.
func (s *Script) SetImports(modules *objects.ModuleMap) {
s.modules = modules
}
// SetBuiltinModules allows to define builtin modules.
func (s *Script) SetBuiltinModules(modules map[string]*objects.ImmutableMap) {
if modules != nil {
s.builtinModules = make(map[string]*objects.Object, len(modules))
for k, mod := range modules {
s.builtinModules[k] = objectPtr(mod)
}
} else {
s.builtinModules = map[string]*objects.Object{}
}
// SetMaxAllocs sets the maximum number of objects allocations during the run time.
// Compiled script will return runtime.ErrObjectAllocLimit error if it exceeds this limit.
func (s *Script) SetMaxAllocs(n int64) {
s.maxAllocs = n
}
// SetUserModuleLoader sets the user module loader for the compiler.
func (s *Script) SetUserModuleLoader(loader compiler.ModuleLoader) {
s.userModuleLoader = loader
// SetMaxConstObjects sets the maximum number of objects in the compiled constants.
func (s *Script) SetMaxConstObjects(n int) {
s.maxConstObjects = n
}
// EnableFileImport enables or disables module loading from local files.
// Local file modules are disabled by default.
func (s *Script) EnableFileImport(enable bool) {
s.enableFileImport = enable
}
// Compile compiles the script with all the defined variables, and, returns Compiled object.
func (s *Script) Compile() (*Compiled, error) {
symbolTable, builtinModules, globals, err := s.prepCompile()
symbolTable, globals, err := s.prepCompile()
if err != nil {
return nil, err
}
@@ -100,19 +96,41 @@ func (s *Script) Compile() (*Compiled, error) {
return nil, err
}
c := compiler.NewCompiler(srcFile, symbolTable, nil, builtinModules, nil)
if s.userModuleLoader != nil {
c.SetModuleLoader(s.userModuleLoader)
}
c := compiler.NewCompiler(srcFile, symbolTable, nil, s.modules, nil)
c.EnableFileImport(s.enableFileImport)
if err := c.Compile(file); err != nil {
return nil, err
}
// reduce globals size
globals = globals[:symbolTable.MaxSymbols()+1]
// global symbol names to indexes
globalIndexes := make(map[string]int, len(globals))
for _, name := range symbolTable.Names() {
symbol, _, _ := symbolTable.Resolve(name)
if symbol.Scope == compiler.ScopeGlobal {
globalIndexes[name] = symbol.Index
}
}
// remove duplicates from constants
bytecode := c.Bytecode()
bytecode.RemoveDuplicates()
// check the constant objects limit
if s.maxConstObjects >= 0 {
cnt := bytecode.CountObjects()
if cnt > s.maxConstObjects {
return nil, fmt.Errorf("exceeding constant objects limit: %d", cnt)
}
}
return &Compiled{
symbolTable: symbolTable,
machine: runtime.NewVM(c.Bytecode(), globals, s.builtinFuncs, s.builtinModules),
globalIndexes: globalIndexes,
bytecode: bytecode,
globals: globals,
maxAllocs: s.maxAllocs,
}, nil
}
@@ -141,39 +159,18 @@ func (s *Script) RunContext(ctx context.Context) (compiled *Compiled, err error)
return
}
func (s *Script) prepCompile() (symbolTable *compiler.SymbolTable, builtinModules map[string]bool, globals []*objects.Object, err error) {
func (s *Script) prepCompile() (symbolTable *compiler.SymbolTable, globals []objects.Object, err error) {
var names []string
for name := range s.variables {
names = append(names, name)
}
symbolTable = compiler.NewSymbolTable()
if s.builtinFuncs == nil {
s.builtinFuncs = make([]objects.Object, len(objects.Builtins))
for idx, fn := range objects.Builtins {
s.builtinFuncs[idx] = &objects.BuiltinFunction{
Name: fn.Name,
Value: fn.Value,
}
}
for idx, fn := range objects.Builtins {
symbolTable.DefineBuiltin(idx, fn.Name)
}
if s.builtinModules == nil {
s.builtinModules = make(map[string]*objects.Object)
}
for idx, fn := range s.builtinFuncs {
f := fn.(*objects.BuiltinFunction)
symbolTable.DefineBuiltin(idx, f.Name)
}
builtinModules = make(map[string]bool)
for name := range s.builtinModules {
builtinModules[name] = true
}
globals = make([]*objects.Object, runtime.GlobalsSize, runtime.GlobalsSize)
globals = make([]objects.Object, runtime.GlobalsSize)
for idx, name := range names {
symbol := symbolTable.Define(name)
@@ -195,7 +192,3 @@ func (s *Script) copyVariables() map[string]*Variable {
return vars
}
func objectPtr(o objects.Object) *objects.Object {
return &o
}