Update vendor (#1384)
This commit is contained in:
2
vendor/github.com/matterbridge/discordgo/.travis.yml
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vendored
2
vendor/github.com/matterbridge/discordgo/.travis.yml
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vendored
@@ -1,7 +1,5 @@
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language: go
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go:
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- 1.11.x
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- 1.12.x
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- 1.13.x
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- 1.14.x
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- 1.15.x
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2
vendor/github.com/matterbridge/discordgo/discord.go
generated
vendored
2
vendor/github.com/matterbridge/discordgo/discord.go
generated
vendored
@@ -22,7 +22,7 @@ import (
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)
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// VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)
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const VERSION = "0.22.0"
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const VERSION = "0.23.0"
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// ErrMFA will be risen by New when the user has 2FA.
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var ErrMFA = errors.New("account has 2FA enabled")
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5
vendor/github.com/matterbridge/discordgo/endpoints.go
generated
vendored
5
vendor/github.com/matterbridge/discordgo/endpoints.go
generated
vendored
@@ -14,7 +14,7 @@ package discordgo
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import "strconv"
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// APIVersion is the Discord API version used for the REST and Websocket API.
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var APIVersion = "6"
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var APIVersion = "8"
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// Known Discord API Endpoints.
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var (
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@@ -90,7 +90,8 @@ var (
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EndpointGuildRoles = func(gID string) string { return EndpointGuilds + gID + "/roles" }
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EndpointGuildRole = func(gID, rID string) string { return EndpointGuilds + gID + "/roles/" + rID }
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EndpointGuildInvites = func(gID string) string { return EndpointGuilds + gID + "/invites" }
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EndpointGuildEmbed = func(gID string) string { return EndpointGuilds + gID + "/embed" }
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EndpointGuildWidget = func(gID string) string { return EndpointGuilds + gID + "/widget" }
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EndpointGuildEmbed = EndpointGuildWidget
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EndpointGuildPrune = func(gID string) string { return EndpointGuilds + gID + "/prune" }
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EndpointGuildIcon = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".png" }
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EndpointGuildIconAnimated = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".gif" }
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3
vendor/github.com/matterbridge/discordgo/events.go
generated
vendored
3
vendor/github.com/matterbridge/discordgo/events.go
generated
vendored
@@ -196,8 +196,7 @@ type PresencesReplace []*Presence
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// PresenceUpdate is the data for a PresenceUpdate event.
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type PresenceUpdate struct {
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Presence
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GuildID string `json:"guild_id"`
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Roles []string `json:"roles"`
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GuildID string `json:"guild_id"`
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}
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// Resumed is the data for a Resumed event.
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54
vendor/github.com/matterbridge/discordgo/interactions.go
generated
vendored
Normal file
54
vendor/github.com/matterbridge/discordgo/interactions.go
generated
vendored
Normal file
@@ -0,0 +1,54 @@
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package discordgo
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import (
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"bytes"
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"crypto/ed25519"
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"encoding/hex"
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"io"
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"io/ioutil"
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"net/http"
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)
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// VerifyInteraction implements message verification of the discord interactions api
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// signing algorithm, as documented here:
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// https://discord.com/developers/docs/interactions/slash-commands#security-and-authorization
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func VerifyInteraction(r *http.Request, key ed25519.PublicKey) bool {
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var msg bytes.Buffer
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signature := r.Header.Get("X-Signature-Ed25519")
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if signature == "" {
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return false
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}
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sig, err := hex.DecodeString(signature)
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if err != nil {
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return false
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}
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if len(sig) != ed25519.SignatureSize {
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return false
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}
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timestamp := r.Header.Get("X-Signature-Timestamp")
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if timestamp == "" {
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return false
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}
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msg.WriteString(timestamp)
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defer r.Body.Close()
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var body bytes.Buffer
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// at the end of the function, copy the original body back into the request
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defer func() {
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r.Body = ioutil.NopCloser(&body)
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}()
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// copy body into buffers
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_, err = io.Copy(&msg, io.TeeReader(r.Body, &body))
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if err != nil {
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return false
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}
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return ed25519.Verify(key, msg.Bytes(), sig)
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}
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6
vendor/github.com/matterbridge/discordgo/message.go
generated
vendored
6
vendor/github.com/matterbridge/discordgo/message.go
generated
vendored
@@ -34,8 +34,10 @@ const (
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MessageTypeUserPremiumGuildSubscriptionTierTwo
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MessageTypeUserPremiumGuildSubscriptionTierThree
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MessageTypeChannelFollowAdd
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MessageTypeGuildDiscoveryDisqualified
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MessageTypeGuildDiscoveryDisqualified = iota + 1
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MessageTypeGuildDiscoveryRequalified
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MessageTypeReply = iota + 4
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MessageTypeApplicationCommand
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)
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// A Message stores all data related to a specific Discord message.
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@@ -369,7 +371,7 @@ type MessageApplication struct {
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type MessageReference struct {
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MessageID string `json:"message_id"`
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ChannelID string `json:"channel_id"`
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GuildID string `json:"guild_id"`
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GuildID string `json:"guild_id,omitempty"`
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}
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// Reference returns MessageReference of given message
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15
vendor/github.com/matterbridge/discordgo/ratelimit.go
generated
vendored
15
vendor/github.com/matterbridge/discordgo/ratelimit.go
generated
vendored
@@ -1,6 +1,7 @@
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package discordgo
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import (
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"math"
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"net/http"
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"strconv"
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"strings"
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@@ -140,20 +141,21 @@ func (b *Bucket) Release(headers http.Header) error {
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remaining := headers.Get("X-RateLimit-Remaining")
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reset := headers.Get("X-RateLimit-Reset")
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global := headers.Get("X-RateLimit-Global")
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retryAfter := headers.Get("Retry-After")
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resetAfter := headers.Get("X-RateLimit-Reset-After")
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// Update global and per bucket reset time if the proper headers are available
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// If global is set, then it will block all buckets until after Retry-After
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// If Retry-After without global is provided it will use that for the new reset
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// time since it's more accurate than X-RateLimit-Reset.
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// If Retry-After after is not proided, it will update the reset time from X-RateLimit-Reset
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if retryAfter != "" {
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parsedAfter, err := strconv.ParseInt(retryAfter, 10, 64)
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if resetAfter != "" {
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parsedAfter, err := strconv.ParseFloat(resetAfter, 64)
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if err != nil {
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return err
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}
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resetAt := time.Now().Add(time.Duration(parsedAfter) * time.Millisecond)
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whole, frac := math.Modf(parsedAfter)
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resetAt := time.Now().Add(time.Duration(whole) * time.Second).Add(time.Duration(frac*1000) * time.Millisecond)
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// Lock either this single bucket or all buckets
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if global != "" {
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@@ -168,7 +170,7 @@ func (b *Bucket) Release(headers http.Header) error {
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return err
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}
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unix, err := strconv.ParseInt(reset, 10, 64)
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unix, err := strconv.ParseFloat(reset, 64)
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if err != nil {
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return err
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}
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@@ -177,7 +179,8 @@ func (b *Bucket) Release(headers http.Header) error {
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// some extra time is added because without it i still encountered 429's.
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// The added amount is the lowest amount that gave no 429's
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// in 1k requests
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delta := time.Unix(unix, 0).Sub(discordTime) + time.Millisecond*250
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whole, frac := math.Modf(unix)
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delta := time.Unix(int64(whole), 0).Add(time.Duration(frac*1000)*time.Millisecond).Sub(discordTime) + time.Millisecond*250
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b.reset = time.Now().Add(delta)
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}
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39
vendor/github.com/matterbridge/discordgo/restapi.go
generated
vendored
39
vendor/github.com/matterbridge/discordgo/restapi.go
generated
vendored
@@ -155,7 +155,7 @@ func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b
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return
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}
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s.log(LogInformational, "Rate Limiting %s, retry in %d", urlStr, rl.RetryAfter)
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s.handleEvent(rateLimitEventType, RateLimit{TooManyRequests: &rl, URL: urlStr})
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s.handleEvent(rateLimitEventType, &RateLimit{TooManyRequests: &rl, URL: urlStr})
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time.Sleep(rl.RetryAfter * time.Millisecond)
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// we can make the above smarter
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@@ -465,7 +465,7 @@ func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSetti
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//
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// NOTE: This function is now deprecated and will be removed in the future.
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// Please see the same function inside state.go
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func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
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func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int64, err error) {
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// Try to just get permissions from state.
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apermissions, err = s.State.UserChannelPermissions(userID, channelID)
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if err == nil {
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@@ -507,7 +507,7 @@ func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions
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// Calculates the permissions for a member.
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// https://support.discord.com/hc/en-us/articles/206141927-How-is-the-permission-hierarchy-structured-
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func memberPermissions(guild *Guild, channel *Channel, userID string, roles []string) (apermissions int) {
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func memberPermissions(guild *Guild, channel *Channel, userID string, roles []string) (apermissions int64) {
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if userID == guild.OwnerID {
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apermissions = PermissionAll
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return
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@@ -542,13 +542,11 @@ func memberPermissions(guild *Guild, channel *Channel, userID string, roles []st
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}
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}
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denies := 0
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allows := 0
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var denies, allows int64
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// Member overwrites can override role overrides, so do two passes
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for _, overwrite := range channel.PermissionOverwrites {
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for _, roleID := range roles {
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if overwrite.Type == "role" && roleID == overwrite.ID {
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if overwrite.Type == PermissionOverwriteTypeRole && roleID == overwrite.ID {
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denies |= overwrite.Deny
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allows |= overwrite.Allow
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break
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@@ -560,7 +558,7 @@ func memberPermissions(guild *Guild, channel *Channel, userID string, roles []st
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apermissions |= allows
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for _, overwrite := range channel.PermissionOverwrites {
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if overwrite.Type == "member" && overwrite.ID == userID {
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if overwrite.Type == PermissionOverwriteTypeMember && overwrite.ID == userID {
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apermissions &= ^overwrite.Deny
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apermissions |= overwrite.Allow
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break
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@@ -693,6 +691,19 @@ func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error) {
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return s.GuildBanCreateWithReason(guildID, userID, "", days)
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}
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// GuildBan finds ban by given guild and user id and returns GuildBan structure
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||||
func (s *Session) GuildBan(guildID, userID string) (st *GuildBan, err error) {
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||||
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body, err := s.RequestWithBucketID("GET", EndpointGuildBan(guildID, userID), nil, EndpointGuildBan(guildID, userID))
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||||
if err != nil {
|
||||
return
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||||
}
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||||
|
||||
err = unmarshal(body, &st)
|
||||
|
||||
return
|
||||
}
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||||
|
||||
// GuildBanCreateWithReason bans the given user from the given guild also providing a reaso.
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||||
// guildID : The ID of a Guild.
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||||
// userID : The ID of a User
|
||||
@@ -704,7 +715,7 @@ func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days
|
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queryParams := url.Values{}
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||||
if days > 0 {
|
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queryParams.Set("delete-message-days", strconv.Itoa(days))
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||||
queryParams.Set("delete_message_days", strconv.Itoa(days))
|
||||
}
|
||||
if reason != "" {
|
||||
queryParams.Set("reason", reason)
|
||||
@@ -1796,13 +1807,13 @@ func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, e
|
||||
// ChannelPermissionSet creates a Permission Override for the given channel.
|
||||
// NOTE: This func name may changed. Using Set instead of Create because
|
||||
// you can both create a new override or update an override with this function.
|
||||
func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error) {
|
||||
func (s *Session) ChannelPermissionSet(channelID, targetID string, targetType PermissionOverwriteType, allow, deny int) (err error) {
|
||||
|
||||
data := struct {
|
||||
ID string `json:"id"`
|
||||
Type string `json:"type"`
|
||||
Allow int `json:"allow"`
|
||||
Deny int `json:"deny"`
|
||||
ID string `json:"id"`
|
||||
Type PermissionOverwriteType `json:"type"`
|
||||
Allow int `json:"allow"`
|
||||
Deny int `json:"deny"`
|
||||
}{targetID, targetType, allow, deny}
|
||||
|
||||
_, err = s.RequestWithBucketID("PUT", EndpointChannelPermission(channelID, targetID), data, EndpointChannelPermission(channelID, ""))
|
||||
|
||||
22
vendor/github.com/matterbridge/discordgo/state.go
generated
vendored
22
vendor/github.com/matterbridge/discordgo/state.go
generated
vendored
@@ -200,14 +200,10 @@ func (s *State) PresenceAdd(guildID string, presence *Presence) error {
|
||||
//guild.Presences[i] = presence
|
||||
|
||||
//Update status
|
||||
guild.Presences[i].Game = presence.Game
|
||||
guild.Presences[i].Roles = presence.Roles
|
||||
guild.Presences[i].Activities = presence.Activities
|
||||
if presence.Status != "" {
|
||||
guild.Presences[i].Status = presence.Status
|
||||
}
|
||||
if presence.Nick != "" {
|
||||
guild.Presences[i].Nick = presence.Nick
|
||||
}
|
||||
|
||||
//Update the optionally sent user information
|
||||
//ID Is a mandatory field so you should not need to check if it is empty
|
||||
@@ -966,24 +962,12 @@ func (s *State) OnInterface(se *Session, i interface{}) (err error) {
|
||||
// Member not found; this is a user coming online
|
||||
m = &Member{
|
||||
GuildID: t.GuildID,
|
||||
Nick: t.Nick,
|
||||
User: t.User,
|
||||
Roles: t.Roles,
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
if t.Nick != "" {
|
||||
m.Nick = t.Nick
|
||||
}
|
||||
|
||||
if t.User.Username != "" {
|
||||
m.User.Username = t.User.Username
|
||||
}
|
||||
|
||||
// PresenceUpdates always contain a list of roles, so there's no need to check for an empty list here
|
||||
m.Roles = t.Roles
|
||||
|
||||
}
|
||||
|
||||
err = s.MemberAdd(m)
|
||||
@@ -997,7 +981,7 @@ func (s *State) OnInterface(se *Session, i interface{}) (err error) {
|
||||
// UserChannelPermissions returns the permission of a user in a channel.
|
||||
// userID : The ID of the user to calculate permissions for.
|
||||
// channelID : The ID of the channel to calculate permission for.
|
||||
func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error) {
|
||||
func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int64, err error) {
|
||||
if s == nil {
|
||||
return 0, ErrNilState
|
||||
}
|
||||
@@ -1022,7 +1006,7 @@ func (s *State) UserChannelPermissions(userID, channelID string) (apermissions i
|
||||
|
||||
// MessagePermissions returns the permissions of the author of the message
|
||||
// in the channel in which it was sent.
|
||||
func (s *State) MessagePermissions(message *Message) (apermissions int, err error) {
|
||||
func (s *State) MessagePermissions(message *Message) (apermissions int64, err error) {
|
||||
if s == nil {
|
||||
return 0, ErrNilState
|
||||
}
|
||||
|
||||
110
vendor/github.com/matterbridge/discordgo/structs.go
generated
vendored
110
vendor/github.com/matterbridge/discordgo/structs.go
generated
vendored
@@ -14,6 +14,7 @@ package discordgo
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"math"
|
||||
"net/http"
|
||||
"strings"
|
||||
"sync"
|
||||
@@ -322,12 +323,22 @@ type ChannelFollow struct {
|
||||
WebhookID string `json:"webhook_id"`
|
||||
}
|
||||
|
||||
// PermissionOverwriteType represents the type of resource on which
|
||||
// a permission overwrite acts.
|
||||
type PermissionOverwriteType int
|
||||
|
||||
// The possible permission overwrite types.
|
||||
const (
|
||||
PermissionOverwriteTypeRole PermissionOverwriteType = iota
|
||||
PermissionOverwriteTypeMember
|
||||
)
|
||||
|
||||
// A PermissionOverwrite holds permission overwrite data for a Channel
|
||||
type PermissionOverwrite struct {
|
||||
ID string `json:"id"`
|
||||
Type string `json:"type"`
|
||||
Deny int `json:"deny"`
|
||||
Allow int `json:"allow"`
|
||||
ID string `json:"id"`
|
||||
Type PermissionOverwriteType `json:"type"`
|
||||
Deny int64 `json:"deny,string"`
|
||||
Allow int64 `json:"allow,string"`
|
||||
}
|
||||
|
||||
// Emoji struct holds data related to Emoji's
|
||||
@@ -427,9 +438,6 @@ type Guild struct {
|
||||
// The ID of the AFK voice channel.
|
||||
AfkChannelID string `json:"afk_channel_id"`
|
||||
|
||||
// The ID of the embed channel ID, used for embed widgets.
|
||||
EmbedChannelID string `json:"embed_channel_id"`
|
||||
|
||||
// The user ID of the owner of the guild.
|
||||
OwnerID string `json:"owner_id"`
|
||||
|
||||
@@ -458,9 +466,6 @@ type Guild struct {
|
||||
// The verification level required for the guild.
|
||||
VerificationLevel VerificationLevel `json:"verification_level"`
|
||||
|
||||
// Whether the guild has embedding enabled.
|
||||
EmbedEnabled bool `json:"embed_enabled"`
|
||||
|
||||
// Whether the guild is considered large. This is
|
||||
// determined by a member threshold in the identify packet,
|
||||
// and is currently hard-coded at 250 members in the library.
|
||||
@@ -564,7 +569,7 @@ type Guild struct {
|
||||
ApproximatePresenceCount int `json:"approximate_presence_count"`
|
||||
|
||||
// Permissions of our user
|
||||
Permissions int `json:"permissions"`
|
||||
Permissions int64 `json:"permissions,string"`
|
||||
}
|
||||
|
||||
// MessageNotifications is the notification level for a guild
|
||||
@@ -606,7 +611,7 @@ type UserGuild struct {
|
||||
Name string `json:"name"`
|
||||
Icon string `json:"icon"`
|
||||
Owner bool `json:"owner"`
|
||||
Permissions int `json:"permissions"`
|
||||
Permissions int64 `json:"permissions,string"`
|
||||
}
|
||||
|
||||
// A GuildParams stores all the data needed to update discord guild settings
|
||||
@@ -650,7 +655,7 @@ type Role struct {
|
||||
// The permissions of the role on the guild (doesn't include channel overrides).
|
||||
// This is a combination of bit masks; the presence of a certain permission can
|
||||
// be checked by performing a bitwise AND between this int and the permission.
|
||||
Permissions int `json:"permissions"`
|
||||
Permissions int64 `json:"permissions,string"`
|
||||
}
|
||||
|
||||
// Mention returns a string which mentions the role
|
||||
@@ -688,39 +693,10 @@ type VoiceState struct {
|
||||
|
||||
// A Presence stores the online, offline, or idle and game status of Guild members.
|
||||
type Presence struct {
|
||||
User *User `json:"user"`
|
||||
Status Status `json:"status"`
|
||||
Game *Game `json:"game"`
|
||||
Activities []*Game `json:"activities"`
|
||||
Nick string `json:"nick"`
|
||||
Roles []string `json:"roles"`
|
||||
Since *int `json:"since"`
|
||||
}
|
||||
|
||||
// GameType is the type of "game" (see GameType* consts) in the Game struct
|
||||
type GameType int
|
||||
|
||||
// Valid GameType values
|
||||
const (
|
||||
GameTypeGame GameType = iota
|
||||
GameTypeStreaming
|
||||
GameTypeListening
|
||||
GameTypeWatching
|
||||
GameTypeCustom
|
||||
)
|
||||
|
||||
// A Game struct holds the name of the "playing .." game for a user
|
||||
type Game struct {
|
||||
Name string `json:"name"`
|
||||
Type GameType `json:"type"`
|
||||
URL string `json:"url,omitempty"`
|
||||
Details string `json:"details,omitempty"`
|
||||
State string `json:"state,omitempty"`
|
||||
TimeStamps TimeStamps `json:"timestamps,omitempty"`
|
||||
Assets Assets `json:"assets,omitempty"`
|
||||
ApplicationID string `json:"application_id,omitempty"`
|
||||
Instance int8 `json:"instance,omitempty"`
|
||||
// TODO: Party and Secrets (unknown structure)
|
||||
User *User `json:"user"`
|
||||
Status Status `json:"status"`
|
||||
Activities []*Activity `json:"activities"`
|
||||
Since *int `json:"since"`
|
||||
}
|
||||
|
||||
// A TimeStamps struct contains start and end times used in the rich presence "playing .." Game
|
||||
@@ -778,6 +754,9 @@ type Member struct {
|
||||
|
||||
// When the user used their Nitro boost on the server
|
||||
PremiumSince Timestamp `json:"premium_since"`
|
||||
|
||||
// Is true while the member hasn't accepted the membership screen.
|
||||
Pending bool `json:"pending"`
|
||||
}
|
||||
|
||||
// Mention creates a member mention
|
||||
@@ -838,6 +817,26 @@ type TooManyRequests struct {
|
||||
RetryAfter time.Duration `json:"retry_after"`
|
||||
}
|
||||
|
||||
// UnmarshalJSON helps support translation of a milliseconds-based float
|
||||
// into a time.Duration on TooManyRequests.
|
||||
func (t *TooManyRequests) UnmarshalJSON(b []byte) error {
|
||||
u := struct {
|
||||
Bucket string `json:"bucket"`
|
||||
Message string `json:"message"`
|
||||
RetryAfter float64 `json:"retry_after"`
|
||||
}{}
|
||||
err := json.Unmarshal(b, &u)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
t.Bucket = u.Bucket
|
||||
t.Message = u.Message
|
||||
whole, frac := math.Modf(u.RetryAfter)
|
||||
t.RetryAfter = time.Duration(whole)*time.Second + time.Duration(frac*1000)*time.Millisecond
|
||||
return nil
|
||||
}
|
||||
|
||||
// A ReadState stores data on the read state of channels.
|
||||
type ReadState struct {
|
||||
MentionCount int `json:"mention_count"`
|
||||
@@ -1117,9 +1116,9 @@ type GatewayStatusUpdate struct {
|
||||
// Activity defines the Activity sent with GatewayStatusUpdate
|
||||
// https://discord.com/developers/docs/topics/gateway#activity-object
|
||||
type Activity struct {
|
||||
Name string
|
||||
Type ActivityType
|
||||
URL string
|
||||
Name string `json:"name"`
|
||||
Type ActivityType `json:"type"`
|
||||
URL string `json:"url,omitempty"`
|
||||
}
|
||||
|
||||
// ActivityType is the type of Activity (see ActivityType* consts) in the Activity struct
|
||||
@@ -1128,7 +1127,7 @@ type ActivityType int
|
||||
|
||||
// Valid ActivityType values
|
||||
const (
|
||||
ActivityTypeGame GameType = iota
|
||||
ActivityTypeGame ActivityType = iota
|
||||
ActivityTypeStreaming
|
||||
ActivityTypeListening
|
||||
// ActivityTypeWatching // not valid in this use case?
|
||||
@@ -1145,7 +1144,7 @@ type Identify struct {
|
||||
Shard *[2]int `json:"shard,omitempty"`
|
||||
Presence GatewayStatusUpdate `json:"presence,omitempty"`
|
||||
GuildSubscriptions bool `json:"guild_subscriptions"`
|
||||
Intents *Intent `json:"intents,omitempty"`
|
||||
Intents Intent `json:"intents"`
|
||||
}
|
||||
|
||||
// IdentifyProperties contains the "properties" portion of an Identify packet
|
||||
@@ -1253,6 +1252,7 @@ const (
|
||||
ErrCodeUnknownUser = 10013
|
||||
ErrCodeUnknownEmoji = 10014
|
||||
ErrCodeUnknownWebhook = 10015
|
||||
ErrCodeUnknownBan = 10026
|
||||
|
||||
ErrCodeBotsCannotUseEndpoint = 20001
|
||||
ErrCodeOnlyBotsCanUseEndpoint = 20002
|
||||
@@ -1331,7 +1331,9 @@ const (
|
||||
IntentsNone Intent = 0
|
||||
)
|
||||
|
||||
// MakeIntent helps convert a gateway intent value for use in the Identify structure.
|
||||
func MakeIntent(intents Intent) *Intent {
|
||||
return &intents
|
||||
// MakeIntent used to help convert a gateway intent value for use in the Identify structure;
|
||||
// this was useful to help support the use of a pointer type when intents were optional.
|
||||
// This is now a no-op, and is not necessary to use.
|
||||
func MakeIntent(intents Intent) Intent {
|
||||
return intents
|
||||
}
|
||||
|
||||
50
vendor/github.com/matterbridge/discordgo/wsapi.go
generated
vendored
50
vendor/github.com/matterbridge/discordgo/wsapi.go
generated
vendored
@@ -322,10 +322,10 @@ func (s *Session) heartbeat(wsConn *websocket.Conn, listening <-chan interface{}
|
||||
|
||||
// UpdateStatusData ia provided to UpdateStatusComplex()
|
||||
type UpdateStatusData struct {
|
||||
IdleSince *int `json:"since"`
|
||||
Game *Game `json:"game"`
|
||||
AFK bool `json:"afk"`
|
||||
Status string `json:"status"`
|
||||
IdleSince *int `json:"since"`
|
||||
Activities []*Activity `json:"activities"`
|
||||
AFK bool `json:"afk"`
|
||||
Status string `json:"status"`
|
||||
}
|
||||
|
||||
type updateStatusOp struct {
|
||||
@@ -333,7 +333,7 @@ type updateStatusOp struct {
|
||||
Data UpdateStatusData `json:"d"`
|
||||
}
|
||||
|
||||
func newUpdateStatusData(idle int, gameType GameType, game, url string) *UpdateStatusData {
|
||||
func newUpdateStatusData(idle int, activityType ActivityType, name, url string) *UpdateStatusData {
|
||||
usd := &UpdateStatusData{
|
||||
Status: "online",
|
||||
}
|
||||
@@ -342,43 +342,43 @@ func newUpdateStatusData(idle int, gameType GameType, game, url string) *UpdateS
|
||||
usd.IdleSince = &idle
|
||||
}
|
||||
|
||||
if game != "" {
|
||||
usd.Game = &Game{
|
||||
Name: game,
|
||||
Type: gameType,
|
||||
if name != "" {
|
||||
usd.Activities = []*Activity{{
|
||||
Name: name,
|
||||
Type: activityType,
|
||||
URL: url,
|
||||
}
|
||||
}}
|
||||
}
|
||||
|
||||
return usd
|
||||
}
|
||||
|
||||
// UpdateStatus is used to update the user's status.
|
||||
// UpdateGameStatus is used to update the user's status.
|
||||
// If idle>0 then set status to idle.
|
||||
// If game!="" then set game.
|
||||
// if otherwise, set status to active, and no game.
|
||||
func (s *Session) UpdateStatus(idle int, game string) (err error) {
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(idle, GameTypeGame, game, ""))
|
||||
// If name!="" then set game.
|
||||
// if otherwise, set status to active, and no activity.
|
||||
func (s *Session) UpdateGameStatus(idle int, name string) (err error) {
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(idle, ActivityTypeGame, name, ""))
|
||||
}
|
||||
|
||||
// UpdateStreamingStatus is used to update the user's streaming status.
|
||||
// If idle>0 then set status to idle.
|
||||
// If game!="" then set game.
|
||||
// If game!="" and url!="" then set the status type to streaming with the URL set.
|
||||
// If name!="" then set game.
|
||||
// If name!="" and url!="" then set the status type to streaming with the URL set.
|
||||
// if otherwise, set status to active, and no game.
|
||||
func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error) {
|
||||
gameType := GameTypeGame
|
||||
func (s *Session) UpdateStreamingStatus(idle int, name string, url string) (err error) {
|
||||
gameType := ActivityTypeGame
|
||||
if url != "" {
|
||||
gameType = GameTypeStreaming
|
||||
gameType = ActivityTypeStreaming
|
||||
}
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(idle, gameType, game, url))
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(idle, gameType, name, url))
|
||||
}
|
||||
|
||||
// UpdateListeningStatus is used to set the user to "Listening to..."
|
||||
// If game!="" then set to what user is listening to
|
||||
// Else, set user to active and no game.
|
||||
func (s *Session) UpdateListeningStatus(game string) (err error) {
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(0, GameTypeListening, game, ""))
|
||||
// If name!="" then set to what user is listening to
|
||||
// Else, set user to active and no activity.
|
||||
func (s *Session) UpdateListeningStatus(name string) (err error) {
|
||||
return s.UpdateStatusComplex(*newUpdateStatusData(0, ActivityTypeListening, name, ""))
|
||||
}
|
||||
|
||||
// UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.
|
||||
|
||||
Reference in New Issue
Block a user