matterbridge/vendor/github.com/Benau/go_rlottie/vector_vbrush.cpp
Benau 53cafa9f3d
Convert .tgs with go libraries (and cgo) (telegram) ()
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo`
The default binaries are still "pure" go and uses the old way of converting.

* Move lottie_convert.py conversion code to its own file

* Add optional libtgsconverter

* Update vendor

* Apply suggestions from code review

* Update bridge/helper/libtgsconverter.go

Co-authored-by: Wim <wim@42.be>
2021-08-24 22:32:50 +02:00

70 lines
2.1 KiB
C++

/*
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "vector_vbrush.h"
V_BEGIN_NAMESPACE
VGradient::VGradient(VGradient::Type type)
: mType(type)
{
if (mType == Type::Linear)
linear.x1 = linear.y1 = linear.x2 = linear.y2 = 0.0f;
else
radial.cx = radial.cy = radial.fx =
radial.fy = radial.cradius = radial.fradius = 0.0f;
}
void VGradient::setStops(const VGradientStops &stops)
{
mStops = stops;
}
VBrush::VBrush(const VColor &color) : mType(VBrush::Type::Solid), mColor(color)
{
}
VBrush::VBrush(uchar r, uchar g, uchar b, uchar a)
: mType(VBrush::Type::Solid), mColor(r, g, b, a)
{
}
VBrush::VBrush(const VGradient *gradient)
{
if (!gradient) return;
mGradient = gradient;
if (gradient->mType == VGradient::Type::Linear) {
mType = VBrush::Type::LinearGradient;
} else if (gradient->mType == VGradient::Type::Radial) {
mType = VBrush::Type::RadialGradient;
}
}
VBrush::VBrush(const VTexture *texture):mType(VBrush::Type::Texture), mTexture(texture)
{
}
V_END_NAMESPACE