mirror of
https://github.com/42wim/matterbridge.git
synced 2024-12-18 06:52:01 -08:00
77 lines
1.8 KiB
Go
77 lines
1.8 KiB
Go
package steam
|
|
|
|
import (
|
|
"encoding/json"
|
|
"fmt"
|
|
"math/rand"
|
|
"net/http"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/Philipp15b/go-steam/netutil"
|
|
)
|
|
|
|
// Load initial server list from Steam Directory Web API.
|
|
// Call InitializeSteamDirectory() before Connect() to use
|
|
// steam directory server list instead of static one.
|
|
func InitializeSteamDirectory() error {
|
|
return steamDirectoryCache.Initialize()
|
|
}
|
|
|
|
var steamDirectoryCache *steamDirectory = &steamDirectory{}
|
|
|
|
type steamDirectory struct {
|
|
sync.RWMutex
|
|
servers []string
|
|
isInitialized bool
|
|
}
|
|
|
|
// Get server list from steam directory and save it for later
|
|
func (sd *steamDirectory) Initialize() error {
|
|
sd.Lock()
|
|
defer sd.Unlock()
|
|
client := new(http.Client)
|
|
resp, err := client.Get(fmt.Sprintf("https://api.steampowered.com/ISteamDirectory/GetCMList/v1/?cellId=0"))
|
|
if err != nil {
|
|
return err
|
|
}
|
|
defer resp.Body.Close()
|
|
r := struct {
|
|
Response struct {
|
|
ServerList []string
|
|
Result uint32
|
|
Message string
|
|
}
|
|
}{}
|
|
if err = json.NewDecoder(resp.Body).Decode(&r); err != nil {
|
|
return err
|
|
}
|
|
if r.Response.Result != 1 {
|
|
return fmt.Errorf("Failed to get steam directory, result: %v, message: %v\n", r.Response.Result, r.Response.Message)
|
|
}
|
|
if len(r.Response.ServerList) == 0 {
|
|
return fmt.Errorf("Steam returned zero servers for steam directory request\n")
|
|
}
|
|
sd.servers = r.Response.ServerList
|
|
sd.isInitialized = true
|
|
return nil
|
|
}
|
|
|
|
func (sd *steamDirectory) GetRandomCM() *netutil.PortAddr {
|
|
sd.RLock()
|
|
defer sd.RUnlock()
|
|
if !sd.isInitialized {
|
|
panic("steam directory is not initialized")
|
|
}
|
|
rng := rand.New(rand.NewSource(time.Now().UnixNano()))
|
|
addr := netutil.ParsePortAddr(sd.servers[rng.Int31n(int32(len(sd.servers)))])
|
|
return addr
|
|
}
|
|
|
|
func (sd *steamDirectory) IsInitialized() bool {
|
|
sd.RLock()
|
|
defer sd.RUnlock()
|
|
isInitialized := sd.isInitialized
|
|
return isInitialized
|
|
}
|