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https://github.com/42wim/matterbridge.git
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04567c765e
This uses our own gomatrix lib with the SendHTML function which adds HTML to formatted_body in matrix. golang-commonmark is used to convert markdown into valid HTML.
212 lines
3.5 KiB
Go
212 lines
3.5 KiB
Go
// Copyright 2015 The Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// Package html provides functions for escaping/unescaping HTML text and for parsing HTML entities.
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package html
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import (
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"io"
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"strconv"
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"strings"
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"unicode/utf8"
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)
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const BadEntity = string(utf8.RuneError)
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var htmlEscapeReplacer = strings.NewReplacer(
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"&", "&",
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"<", "<",
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">", ">",
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`"`, """,
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)
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func EscapeString(s string) string {
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return htmlEscapeReplacer.Replace(s)
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}
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func WriteEscapedString(w io.Writer, s string) error {
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_, err := htmlEscapeReplacer.WriteString(w, s)
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return err
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}
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func isValidEntityCode(c int64) bool {
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switch {
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case !utf8.ValidRune(rune(c)):
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return false
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// never used
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case c >= 0xfdd0 && c <= 0xfdef:
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return false
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case c&0xffff == 0xffff || c&0xffff == 0xfffe:
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return false
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// control codes
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case c >= 0x00 && c <= 0x08:
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return false
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case c == 0x0b:
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return false
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case c >= 0x0e && c <= 0x1f:
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return false
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case c >= 0x7f && c <= 0x9f:
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return false
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}
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return true
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}
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func letter(b byte) bool { return b >= 'a' && b <= 'z' || b >= 'A' && b <= 'Z' }
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func digit(b byte) bool { return b >= '0' && b <= '9' }
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func alphanum(b byte) bool { return letter(b) || digit(b) }
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func hexDigit(b byte) bool {
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return digit(b) || b >= 'a' && b <= 'f' || b >= 'A' && b <= 'F'
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}
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func ParseEntity(s string) (string, int) {
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st := 0
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var n int
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for i := 1; i < len(s); i++ {
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b := s[i]
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switch st {
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case 0: // initial state
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switch {
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case b == '#':
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st = 1
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case letter(b):
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n = 1
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st = 2
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default:
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return "", 0
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}
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case 1: // &#
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switch {
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case b == 'x' || b == 'X':
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st = 3
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case digit(b):
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n = 1
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st = 4
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default:
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return "", 0
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}
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case 2: // &q
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switch {
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case alphanum(b):
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n++
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if n > 31 {
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return "", 0
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}
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case b == ';':
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if e, ok := entities[s[i-n:i]]; ok {
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return e, i + 1
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}
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return "", 0
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default:
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return "", 0
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}
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case 3: // &#x
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switch {
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case hexDigit(b):
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n = 1
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st = 5
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default:
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return "", 0
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}
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case 4: // �
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switch {
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case digit(b):
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n++
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if n > 8 {
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return "", 0
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}
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case b == ';':
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c, _ := strconv.ParseInt(s[i-n:i], 10, 32)
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if !isValidEntityCode(c) {
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return BadEntity, i + 1
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}
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return string(rune(c)), i + 1
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default:
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return "", 0
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}
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case 5: // �
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switch {
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case hexDigit(b):
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n++
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if n > 8 {
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return "", 0
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}
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case b == ';':
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c, err := strconv.ParseInt(s[i-n:i], 16, 32)
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if err != nil {
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return BadEntity, i + 1
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}
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if !isValidEntityCode(c) {
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return BadEntity, i + 1
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}
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return string(rune(c)), i + 1
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default:
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return "", 0
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}
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}
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}
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return "", 0
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}
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func UnescapeString(s string) string {
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i := strings.IndexByte(s, '&')
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if i < 0 {
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return s
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}
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anyChanges := false
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var entityStr string
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var entityLen int
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for i < len(s) {
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if s[i] == '&' {
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entityStr, entityLen = ParseEntity(s[i:])
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if entityLen > 0 {
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anyChanges = true
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break
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}
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}
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i++
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}
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if !anyChanges {
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return s
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}
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buf := make([]byte, len(s)-entityLen+len(entityStr))
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copy(buf[:i], s)
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n := copy(buf[i:], entityStr)
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j := i + n
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i += entityLen
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for i < len(s) {
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b := s[i]
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if b == '&' {
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entityStr, entityLen = ParseEntity(s[i:])
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if entityLen > 0 {
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n = copy(buf[j:], entityStr)
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j += n
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i += entityLen
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continue
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}
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}
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buf[j] = b
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j++
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i++
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}
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return string(buf[:j])
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}
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