mirror of
https://github.com/42wim/matterbridge.git
synced 2024-11-24 11:42:03 -08:00
163f55f9c2
Now try to reconnect every 60 seconds until forever.
183 lines
4.3 KiB
Go
183 lines
4.3 KiB
Go
package bdiscord
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import (
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"github.com/42wim/matterbridge/bridge/config"
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log "github.com/Sirupsen/logrus"
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"github.com/bwmarrin/discordgo"
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"strings"
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"sync"
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)
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type bdiscord struct {
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c *discordgo.Session
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Config *config.Protocol
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Remote chan config.Message
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Account string
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Channels []*discordgo.Channel
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Nick string
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UseChannelID bool
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userMemberMap map[string]*discordgo.Member
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guildID string
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sync.RWMutex
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}
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var flog *log.Entry
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var protocol = "discord"
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func init() {
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flog = log.WithFields(log.Fields{"module": protocol})
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}
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func New(cfg config.Protocol, account string, c chan config.Message) *bdiscord {
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b := &bdiscord{}
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b.Config = &cfg
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b.Remote = c
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b.Account = account
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b.userMemberMap = make(map[string]*discordgo.Member)
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return b
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}
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func (b *bdiscord) Connect() error {
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var err error
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flog.Info("Connecting")
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if !strings.HasPrefix(b.Config.Token, "Bot ") {
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b.Config.Token = "Bot " + b.Config.Token
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}
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b.c, err = discordgo.New(b.Config.Token)
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if err != nil {
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flog.Debugf("%#v", err)
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return err
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}
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flog.Info("Connection succeeded")
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b.c.AddHandler(b.messageCreate)
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b.c.AddHandler(b.memberUpdate)
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err = b.c.Open()
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if err != nil {
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flog.Debugf("%#v", err)
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return err
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}
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guilds, err := b.c.UserGuilds()
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if err != nil {
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flog.Debugf("%#v", err)
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return err
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}
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userinfo, err := b.c.User("@me")
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if err != nil {
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flog.Debugf("%#v", err)
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return err
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}
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b.Nick = userinfo.Username
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for _, guild := range guilds {
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if guild.Name == b.Config.Server {
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b.Channels, err = b.c.GuildChannels(guild.ID)
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b.guildID = guild.ID
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if err != nil {
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flog.Debugf("%#v", err)
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return err
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}
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}
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}
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return nil
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}
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func (b *bdiscord) Disconnect() error {
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return nil
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}
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func (b *bdiscord) JoinChannel(channel string) error {
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idcheck := strings.Split(channel, "ID:")
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if len(idcheck) > 1 {
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b.UseChannelID = true
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}
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return nil
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}
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func (b *bdiscord) Send(msg config.Message) error {
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flog.Debugf("Receiving %#v", msg)
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channelID := b.getChannelID(msg.Channel)
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if channelID == "" {
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flog.Errorf("Could not find channelID for %v", msg.Channel)
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return nil
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}
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b.c.ChannelMessageSend(channelID, msg.Username+msg.Text)
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return nil
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}
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func (b *bdiscord) messageCreate(s *discordgo.Session, m *discordgo.MessageCreate) {
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// not relay our own messages
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if m.Author.Username == b.Nick {
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return
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}
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if len(m.Attachments) > 0 {
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for _, attach := range m.Attachments {
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m.Content = m.Content + "\n" + attach.URL
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}
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}
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if m.Content == "" {
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return
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}
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flog.Debugf("Sending message from %s on %s to gateway", m.Author.Username, b.Account)
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channelName := b.getChannelName(m.ChannelID)
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if b.UseChannelID {
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channelName = "ID:" + m.ChannelID
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}
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username := b.getNick(m.Author)
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b.Remote <- config.Message{Username: username, Text: m.ContentWithMentionsReplaced(), Channel: channelName,
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Account: b.Account, Avatar: "https://cdn.discordapp.com/avatars/" + m.Author.ID + "/" + m.Author.Avatar + ".jpg"}
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}
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func (b *bdiscord) memberUpdate(s *discordgo.Session, m *discordgo.GuildMemberUpdate) {
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b.Lock()
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if _, ok := b.userMemberMap[m.Member.User.ID]; ok {
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flog.Debugf("%s: memberupdate: user %s (nick %s) changes nick to %s", b.Account, m.Member.User.Username, b.userMemberMap[m.Member.User.ID].Nick, m.Member.Nick)
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}
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b.userMemberMap[m.Member.User.ID] = m.Member
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b.Unlock()
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}
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func (b *bdiscord) getNick(user *discordgo.User) string {
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var err error
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b.Lock()
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defer b.Unlock()
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if _, ok := b.userMemberMap[user.ID]; ok {
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if b.userMemberMap[user.ID].Nick != "" {
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// only return if nick is set
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return b.userMemberMap[user.ID].Nick
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}
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// otherwise return username
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return user.Username
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}
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// if we didn't find nick, search for it
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b.userMemberMap[user.ID], err = b.c.GuildMember(b.guildID, user.ID)
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if err != nil {
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return user.Username
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}
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// only return if nick is set
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if b.userMemberMap[user.ID].Nick != "" {
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return b.userMemberMap[user.ID].Nick
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}
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return user.Username
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}
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func (b *bdiscord) getChannelID(name string) string {
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idcheck := strings.Split(name, "ID:")
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if len(idcheck) > 1 {
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return idcheck[1]
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}
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for _, channel := range b.Channels {
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if channel.Name == name {
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return channel.ID
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}
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}
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return ""
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}
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func (b *bdiscord) getChannelName(id string) string {
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for _, channel := range b.Channels {
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if channel.ID == id {
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return channel.Name
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}
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}
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return ""
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}
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