mirror of
https://github.com/42wim/matterbridge.git
synced 2024-11-26 12:42:03 -08:00
4dd8bae5c9
* Update dependencies * Update module to go 1.17
635 lines
18 KiB
Go
635 lines
18 KiB
Go
package ddp
|
|
|
|
import (
|
|
"encoding/json"
|
|
"errors"
|
|
"fmt"
|
|
"io"
|
|
"sync"
|
|
"time"
|
|
|
|
"github.com/apex/log"
|
|
"golang.org/x/net/websocket"
|
|
)
|
|
|
|
const (
|
|
DISCONNECTED = iota
|
|
DIALING
|
|
CONNECTING
|
|
CONNECTED
|
|
)
|
|
|
|
type ConnectionListener interface {
|
|
Connected()
|
|
}
|
|
|
|
type ConnectionNotifier interface {
|
|
AddConnectionListener(listener ConnectionListener)
|
|
}
|
|
|
|
type StatusListener interface {
|
|
Status(status int)
|
|
}
|
|
|
|
type StatusNotifier interface {
|
|
AddStatusListener(listener StatusListener)
|
|
}
|
|
|
|
// Client represents a DDP client connection. The DDP client establish a DDP
|
|
// session and acts as a message pump for other tools.
|
|
type Client struct {
|
|
// HeartbeatInterval is the time between heartbeats to send
|
|
HeartbeatInterval time.Duration
|
|
// HeartbeatTimeout is the time for a heartbeat ping to timeout
|
|
HeartbeatTimeout time.Duration
|
|
// ReconnectInterval is the time between reconnections on bad connections
|
|
ReconnectInterval time.Duration
|
|
|
|
// writeSocketStats controls statistics gathering for current websocket writes.
|
|
writeSocketStats *WriterStats
|
|
// writeStats controls statistics gathering for overall client writes.
|
|
writeStats *WriterStats
|
|
// readSocketStats controls statistics gathering for current websocket reads.
|
|
readSocketStats *ReaderStats
|
|
// readStats controls statistics gathering for overall client reads.
|
|
readStats *ReaderStats
|
|
// reconnects in the number of reconnections the client has made
|
|
reconnects int64
|
|
// pingsIn is the number of pings received from the server
|
|
pingsIn int64
|
|
// pingsOut is te number of pings sent by the client
|
|
pingsOut int64
|
|
|
|
// session contains the DDP session token (can be used for reconnects and debugging).
|
|
session string
|
|
// version contains the negotiated DDP protocol version in use.
|
|
version string
|
|
// serverID the cluster node ID for the server we connected to
|
|
serverID string
|
|
// ws is the underlying websocket being used.
|
|
ws *websocket.Conn
|
|
// encoder is a JSON encoder to send outgoing packets to the websocket.
|
|
encoder *json.Encoder
|
|
// url the websocket is connected to
|
|
url string
|
|
// origin is the origin for the websocket connection
|
|
origin string
|
|
// inbox is an incoming message channel
|
|
inbox chan map[string]interface{}
|
|
// errors is an incoming errors channel
|
|
errors chan error
|
|
// pingTimer is a timer for sending regular pings to the server
|
|
pingTimer *time.Timer
|
|
// pings tracks inflight pings based on each ping ID.
|
|
pings map[string][]*PingTracker
|
|
// calls tracks method invocations that are still in flight
|
|
calls map[string]*Call
|
|
// subs tracks active subscriptions. Map contains name->args
|
|
subs map[string]*Call
|
|
// collections contains all the collections currently subscribed
|
|
collections map[string]Collection
|
|
// connectionStatus is the current connection status of the client
|
|
connectionStatus int
|
|
// reconnectTimer is the timer tracking reconnections
|
|
reconnectTimer *time.Timer
|
|
// reconnectLock protects access to reconnection
|
|
reconnectLock *sync.Mutex
|
|
|
|
// statusListeners will be informed when the connection status of the client changes
|
|
statusListeners []StatusListener
|
|
// connectionListeners will be informed when a connection to the server is established
|
|
connectionListeners []ConnectionListener
|
|
|
|
// KeyManager tracks IDs for ddp messages
|
|
KeyManager
|
|
}
|
|
|
|
// NewClient creates a default client (using an internal websocket) to the
|
|
// provided URL using the origin for the connection. The client will
|
|
// automatically connect, upgrade to a websocket, and establish a DDP
|
|
// connection session before returning the client. The client will
|
|
// automatically and internally handle heartbeats and reconnects.
|
|
//
|
|
// TBD create an option to use an external websocket (aka htt.Transport)
|
|
// TBD create an option to substitute heartbeat and reconnect behavior (aka http.Transport)
|
|
// TBD create an option to hijack the connection (aka http.Hijacker)
|
|
// TBD create profiling features (aka net/http/pprof)
|
|
func NewClient(url, origin string) *Client {
|
|
c := &Client{
|
|
HeartbeatInterval: time.Minute, // Meteor impl default + 10 (we ping last)
|
|
HeartbeatTimeout: 15 * time.Second, // Meteor impl default
|
|
ReconnectInterval: 5 * time.Second,
|
|
collections: map[string]Collection{},
|
|
url: url,
|
|
origin: origin,
|
|
inbox: make(chan map[string]interface{}, 100),
|
|
errors: make(chan error, 100),
|
|
pings: map[string][]*PingTracker{},
|
|
calls: map[string]*Call{},
|
|
subs: map[string]*Call{},
|
|
connectionStatus: DISCONNECTED,
|
|
reconnectLock: &sync.Mutex{},
|
|
|
|
// Stats
|
|
writeSocketStats: NewWriterStats(nil),
|
|
writeStats: NewWriterStats(nil),
|
|
readSocketStats: NewReaderStats(nil),
|
|
readStats: NewReaderStats(nil),
|
|
|
|
KeyManager: *NewKeyManager(),
|
|
}
|
|
c.encoder = json.NewEncoder(c.writeStats)
|
|
|
|
// We spin off an inbox processing goroutine
|
|
go c.inboxManager()
|
|
|
|
return c
|
|
}
|
|
|
|
// Session returns the negotiated session token for the connection.
|
|
func (c *Client) Session() string {
|
|
return c.session
|
|
}
|
|
|
|
// Version returns the negotiated protocol version in use by the client.
|
|
func (c *Client) Version() string {
|
|
return c.version
|
|
}
|
|
|
|
// AddStatusListener in order to receive status change updates.
|
|
func (c *Client) AddStatusListener(listener StatusListener) {
|
|
c.statusListeners = append(c.statusListeners, listener)
|
|
}
|
|
|
|
// AddConnectionListener in order to receive connection updates.
|
|
func (c *Client) AddConnectionListener(listener ConnectionListener) {
|
|
c.connectionListeners = append(c.connectionListeners, listener)
|
|
}
|
|
|
|
// status updates all status listeners with the new client status.
|
|
func (c *Client) status(status int) {
|
|
if c.connectionStatus == status {
|
|
return
|
|
}
|
|
c.connectionStatus = status
|
|
for _, listener := range c.statusListeners {
|
|
listener.Status(status)
|
|
}
|
|
}
|
|
|
|
// Connect attempts to connect the client to the server.
|
|
func (c *Client) Connect() error {
|
|
c.status(DIALING)
|
|
ws, err := websocket.Dial(c.url, "", c.origin)
|
|
if err != nil {
|
|
c.Close()
|
|
log.WithError(err).Debug("dial error")
|
|
c.reconnectLater()
|
|
return err
|
|
}
|
|
log.Debug("dialed")
|
|
// Start DDP connection
|
|
c.start(ws, NewConnect())
|
|
return nil
|
|
}
|
|
|
|
// Reconnect attempts to reconnect the client to the server on the existing
|
|
// DDP session.
|
|
//
|
|
// TODO needs a reconnect backoff so we don't trash a down server
|
|
// TODO reconnect should not allow more reconnects while a reconnection is already in progress.
|
|
func (c *Client) Reconnect() {
|
|
func() {
|
|
c.reconnectLock.Lock()
|
|
defer c.reconnectLock.Unlock()
|
|
if c.reconnectTimer != nil {
|
|
c.reconnectTimer.Stop()
|
|
c.reconnectTimer = nil
|
|
}
|
|
}()
|
|
|
|
c.Close()
|
|
|
|
c.reconnects++
|
|
|
|
// Reconnect
|
|
c.status(DIALING)
|
|
ws, err := websocket.Dial(c.url, "", c.origin)
|
|
if err != nil {
|
|
c.Close()
|
|
log.WithError(err).Debug("Dial error")
|
|
c.reconnectLater()
|
|
return
|
|
}
|
|
|
|
c.start(ws, NewReconnect(c.session))
|
|
|
|
// --------------------------------------------------------------------
|
|
// We resume inflight or ongoing subscriptions - we don't have to wait
|
|
// for connection confirmation (messages can be pipelined).
|
|
// --------------------------------------------------------------------
|
|
|
|
// Send calls that haven't been confirmed - may not have been sent
|
|
// and effects should be idempotent
|
|
for _, call := range c.calls {
|
|
IgnoreErr(c.Send(NewMethod(call.ID, call.ServiceMethod, call.Args.([]interface{}))), "resend method")
|
|
}
|
|
|
|
// Resend subscriptions and patch up collections
|
|
for _, sub := range c.subs {
|
|
IgnoreErr(c.Send(NewSub(sub.ID, sub.ServiceMethod, sub.Args.([]interface{}))), "resend sub")
|
|
}
|
|
}
|
|
|
|
// Subscribe to data updates.
|
|
func (c *Client) Subscribe(subName string, done chan *Call, args ...interface{}) *Call {
|
|
|
|
if args == nil {
|
|
args = []interface{}{}
|
|
}
|
|
call := new(Call)
|
|
call.ID = c.Next()
|
|
call.ServiceMethod = subName
|
|
call.Args = args
|
|
call.Owner = c
|
|
|
|
if done == nil {
|
|
done = make(chan *Call, 10) // buffered.
|
|
} else {
|
|
// If caller passes done != nil, it must arrange that
|
|
// done has enough buffer for the number of simultaneous
|
|
// RPCs that will be using that channel. If the channel
|
|
// is totally unbuffered, it's best not to run at all.
|
|
if cap(done) == 0 {
|
|
log.Fatal("ddp.rpc: done channel is unbuffered")
|
|
}
|
|
}
|
|
call.Done = done
|
|
c.subs[call.ID] = call
|
|
|
|
// Save this subscription to the client so we can reconnect
|
|
subArgs := make([]interface{}, len(args))
|
|
copy(subArgs, args)
|
|
|
|
IgnoreErr(c.Send(NewSub(call.ID, subName, args)), "send sub")
|
|
|
|
return call
|
|
}
|
|
|
|
// Sub sends a synchronous subscription request to the server.
|
|
func (c *Client) Sub(subName string, args ...interface{}) error {
|
|
call := <-c.Subscribe(subName, make(chan *Call, 1), args...).Done
|
|
return call.Error
|
|
}
|
|
|
|
// Go invokes the function asynchronously. It returns the Call structure representing
|
|
// the invocation. The done channel will signal when the call is complete by returning
|
|
// the same Call object. If done is nil, Go will allocate a new channel.
|
|
// If non-nil, done must be buffered or Go will deliberately crash.
|
|
//
|
|
// Go and Call are modeled after the standard `net/rpc` package versions.
|
|
func (c *Client) Go(serviceMethod string, done chan *Call, args ...interface{}) *Call {
|
|
|
|
if args == nil {
|
|
args = []interface{}{}
|
|
}
|
|
call := new(Call)
|
|
call.ID = c.Next()
|
|
call.ServiceMethod = serviceMethod
|
|
call.Args = args
|
|
call.Owner = c
|
|
if done == nil {
|
|
done = make(chan *Call, 10) // buffered.
|
|
} else {
|
|
// If caller passes done != nil, it must arrange that
|
|
// done has enough buffer for the number of simultaneous
|
|
// RPCs that will be using that channel. If the channel
|
|
// is totally unbuffered, it's best not to run at all.
|
|
if cap(done) == 0 {
|
|
log.Fatal("ddp.rpc: done channel is unbuffered")
|
|
}
|
|
}
|
|
call.Done = done
|
|
c.calls[call.ID] = call
|
|
|
|
IgnoreErr(c.Send(NewMethod(call.ID, serviceMethod, args)), "send method")
|
|
|
|
return call
|
|
}
|
|
|
|
// Call invokes the named function, waits for it to complete, and returns its error status.
|
|
func (c *Client) Call(serviceMethod string, args ...interface{}) (interface{}, error) {
|
|
call := <-c.Go(serviceMethod, make(chan *Call, 1), args...).Done
|
|
return call.Reply, call.Error
|
|
}
|
|
|
|
// Ping sends a heartbeat signal to the server. The Ping doesn't look for
|
|
// a response but may trigger the connection to reconnect if the ping times out.
|
|
// This is primarily useful for reviving an unresponsive Client connection.
|
|
func (c *Client) Ping() {
|
|
c.PingPong(c.Next(), c.HeartbeatTimeout, func(err error) {
|
|
if err != nil {
|
|
// Is there anything else we should or can do?
|
|
c.reconnectLater()
|
|
}
|
|
})
|
|
}
|
|
|
|
// PingPong sends a heartbeat signal to the server and calls the provided
|
|
// function when a pong is received. An optional id can be sent to help
|
|
// track the responses - or an empty string can be used. It is the
|
|
// responsibility of the caller to respond to any errors that may occur.
|
|
func (c *Client) PingPong(id string, timeout time.Duration, handler func(error)) {
|
|
err := c.Send(NewPing(id))
|
|
if err != nil {
|
|
handler(err)
|
|
return
|
|
}
|
|
c.pingsOut++
|
|
pings, ok := c.pings[id]
|
|
if !ok {
|
|
pings = make([]*PingTracker, 0, 5)
|
|
}
|
|
tracker := &PingTracker{handler: handler, timeout: timeout, timer: time.AfterFunc(timeout, func() {
|
|
handler(fmt.Errorf("ping timeout"))
|
|
})}
|
|
c.pings[id] = append(pings, tracker)
|
|
}
|
|
|
|
// Send transmits messages to the server. The msg parameter must be json
|
|
// encoder compatible.
|
|
func (c *Client) Send(msg interface{}) error {
|
|
return c.encoder.Encode(msg)
|
|
}
|
|
|
|
// Close implements the io.Closer interface.
|
|
func (c *Client) Close() {
|
|
// Shutdown out all outstanding pings
|
|
if c.pingTimer != nil {
|
|
c.pingTimer.Stop()
|
|
c.pingTimer = nil
|
|
}
|
|
|
|
// Close websocket
|
|
if c.ws != nil {
|
|
IgnoreErr(c.ws.Close(), "close ws")
|
|
c.ws = nil
|
|
}
|
|
for _, collection := range c.collections {
|
|
collection.reset()
|
|
}
|
|
c.status(DISCONNECTED)
|
|
}
|
|
|
|
// ResetStats resets the statistics for the client.
|
|
func (c *Client) ResetStats() {
|
|
c.readSocketStats.Reset()
|
|
c.readStats.Reset()
|
|
c.writeSocketStats.Reset()
|
|
c.writeStats.Reset()
|
|
c.reconnects = 0
|
|
c.pingsIn = 0
|
|
c.pingsOut = 0
|
|
}
|
|
|
|
// Stats returns the read and write statistics of the client.
|
|
func (c *Client) Stats() *ClientStats {
|
|
return &ClientStats{
|
|
Reads: c.readSocketStats.Snapshot(),
|
|
TotalReads: c.readStats.Snapshot(),
|
|
Writes: c.writeSocketStats.Snapshot(),
|
|
TotalWrites: c.writeStats.Snapshot(),
|
|
Reconnects: c.reconnects,
|
|
PingsSent: c.pingsOut,
|
|
PingsRecv: c.pingsIn,
|
|
}
|
|
}
|
|
|
|
// CollectionByName retrieves a collection by its name.
|
|
func (c *Client) CollectionByName(name string) Collection {
|
|
collection, ok := c.collections[name]
|
|
if !ok {
|
|
collection = NewCollection(name)
|
|
c.collections[name] = collection
|
|
}
|
|
return collection
|
|
}
|
|
|
|
// CollectionStats returns a snapshot of statistics for the currently known collections.
|
|
func (c *Client) CollectionStats() []CollectionStats {
|
|
stats := make([]CollectionStats, 0, len(c.collections))
|
|
for name, collection := range c.collections {
|
|
stats = append(stats, CollectionStats{Name: name, Count: len(collection.FindAll())})
|
|
}
|
|
return stats
|
|
}
|
|
|
|
// start a new client connection on the provided websocket
|
|
func (c *Client) start(ws *websocket.Conn, connect *Connect) {
|
|
|
|
c.status(CONNECTING)
|
|
|
|
c.ws = ws
|
|
c.writeSocketStats = NewWriterStats(c.ws)
|
|
c.writeStats.Writer = c.writeSocketStats
|
|
c.readSocketStats = NewReaderStats(c.ws)
|
|
c.readStats.Reader = c.readSocketStats
|
|
|
|
// We spin off an inbox stuffing goroutine
|
|
go c.inboxWorker(c.readStats)
|
|
|
|
IgnoreErr(c.Send(connect), "send connect")
|
|
}
|
|
|
|
// inboxManager pulls messages from the inbox and routes them to appropriate
|
|
// handlers.
|
|
func (c *Client) inboxManager() {
|
|
for {
|
|
select {
|
|
case msg := <-c.inbox:
|
|
// Message!
|
|
//log.Println("Got message", msg)
|
|
msgType, ok := msg["msg"]
|
|
if ok {
|
|
log.WithField("msg", msgType).Debug("recv")
|
|
switch msgType.(string) {
|
|
// Connection management
|
|
case "connected":
|
|
c.status(CONNECTED)
|
|
for _, collection := range c.collections {
|
|
collection.init()
|
|
}
|
|
c.version = "1" // "1" is the only version we support
|
|
c.session = msg["session"].(string)
|
|
// Start automatic heartbeats
|
|
c.pingTimer = time.AfterFunc(c.HeartbeatInterval, func() {
|
|
c.Ping()
|
|
c.pingTimer.Reset(c.HeartbeatInterval)
|
|
})
|
|
// Notify connection listeners
|
|
for _, listener := range c.connectionListeners {
|
|
go listener.Connected()
|
|
}
|
|
case "failed":
|
|
log.Fatalf("IM Failed to connect, we support version 1 but server supports %s", msg["version"])
|
|
|
|
// Heartbeats
|
|
case "ping":
|
|
// We received a ping - need to respond with a pong
|
|
id, ok := msg["id"]
|
|
if ok {
|
|
IgnoreErr(c.Send(NewPong(id.(string))), "send id ping")
|
|
} else {
|
|
IgnoreErr(c.Send(NewPong("")), "send empty ping")
|
|
}
|
|
c.pingsIn++
|
|
case "pong":
|
|
// We received a pong - we can clear the ping tracker and call its handler
|
|
id, ok := msg["id"]
|
|
var key string
|
|
if ok {
|
|
key = id.(string)
|
|
}
|
|
pings, ok := c.pings[key]
|
|
if ok && len(pings) > 0 {
|
|
ping := pings[0]
|
|
pings = pings[1:]
|
|
if len(key) == 0 || len(pings) > 0 {
|
|
c.pings[key] = pings
|
|
}
|
|
ping.timer.Stop()
|
|
ping.handler(nil)
|
|
}
|
|
|
|
// Live Data
|
|
case "nosub":
|
|
log.WithField("msg", msg).Debug("sub returned a nosub error")
|
|
// Clear related subscriptions
|
|
sub, ok := msg["id"]
|
|
if ok {
|
|
id := sub.(string)
|
|
runningSub := c.subs[id]
|
|
|
|
if runningSub != nil {
|
|
runningSub.Error = errors.New("sub returned a nosub error")
|
|
runningSub.done()
|
|
delete(c.subs, id)
|
|
}
|
|
}
|
|
case "ready":
|
|
// Run 'done' callbacks on all ready subscriptions
|
|
subs, ok := msg["subs"]
|
|
if ok {
|
|
for _, sub := range subs.([]interface{}) {
|
|
call, ok := c.subs[sub.(string)]
|
|
if ok {
|
|
call.done()
|
|
}
|
|
}
|
|
}
|
|
case "added":
|
|
c.collectionBy(msg).added(msg)
|
|
case "changed":
|
|
c.collectionBy(msg).changed(msg)
|
|
case "removed":
|
|
c.collectionBy(msg).removed(msg)
|
|
case "addedBefore":
|
|
c.collectionBy(msg).addedBefore(msg)
|
|
case "movedBefore":
|
|
c.collectionBy(msg).movedBefore(msg)
|
|
|
|
// RPC
|
|
case "result":
|
|
id, ok := msg["id"]
|
|
if ok {
|
|
call := c.calls[id.(string)]
|
|
delete(c.calls, id.(string))
|
|
e, ok := msg["error"]
|
|
if ok {
|
|
txt, _ := json.Marshal(e)
|
|
call.Error = fmt.Errorf(string(txt))
|
|
call.Reply = e
|
|
} else {
|
|
call.Reply = msg["result"]
|
|
}
|
|
call.done()
|
|
}
|
|
case "updated":
|
|
// We currently don't do anything with updated status
|
|
|
|
default:
|
|
// Ignore?
|
|
log.WithField("msg", msg).Debug("Server sent unexpected message")
|
|
}
|
|
} else {
|
|
// Current Meteor server sends an undocumented DDP message
|
|
// (looks like clustering "hint"). We will register and
|
|
// ignore rather than log an error.
|
|
serverID, ok := msg["server_id"]
|
|
if ok {
|
|
switch ID := serverID.(type) {
|
|
case string:
|
|
c.serverID = ID
|
|
default:
|
|
log.WithField("id", serverID).Debug("Server cluster node")
|
|
}
|
|
} else {
|
|
log.WithField("msg", msg).Debug("Server sent message with no `msg` field")
|
|
}
|
|
}
|
|
case err := <-c.errors:
|
|
log.WithError(err).Warn("Websocket error")
|
|
}
|
|
}
|
|
}
|
|
|
|
func (c *Client) collectionBy(msg map[string]interface{}) Collection {
|
|
n, ok := msg["collection"]
|
|
if !ok {
|
|
return NewMockCollection()
|
|
}
|
|
switch name := n.(type) {
|
|
case string:
|
|
return c.CollectionByName(name)
|
|
default:
|
|
return NewMockCollection()
|
|
}
|
|
}
|
|
|
|
// inboxWorker pulls messages from a websocket, decodes JSON packets, and
|
|
// stuffs them into a message channel.
|
|
func (c *Client) inboxWorker(ws io.Reader) {
|
|
dec := json.NewDecoder(ws)
|
|
for {
|
|
var event interface{}
|
|
|
|
if err := dec.Decode(&event); err == io.EOF {
|
|
break
|
|
} else if err != nil {
|
|
c.errors <- err
|
|
}
|
|
if c.pingTimer != nil {
|
|
c.pingTimer.Reset(c.HeartbeatInterval)
|
|
}
|
|
if event == nil {
|
|
log.Debug("Inbox worker found nil event. May be due to broken websocket. Reconnecting.")
|
|
break
|
|
} else {
|
|
c.inbox <- event.(map[string]interface{})
|
|
}
|
|
}
|
|
|
|
c.reconnectLater()
|
|
}
|
|
|
|
// reconnectLater schedules a reconnect action for later. We need to make sure that we don't
|
|
// block, and that we don't reconnect more frequently than once every c.ReconnectInterval
|
|
func (c *Client) reconnectLater() {
|
|
c.Close()
|
|
c.reconnectLock.Lock()
|
|
defer c.reconnectLock.Unlock()
|
|
if c.reconnectTimer == nil {
|
|
c.reconnectTimer = time.AfterFunc(c.ReconnectInterval, c.Reconnect)
|
|
}
|
|
}
|