mirror of
https://github.com/42wim/matterbridge.git
synced 2024-11-30 14:42:00 -08:00
53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
173 lines
4.7 KiB
C++
173 lines
4.7 KiB
C++
/*
|
|
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
|
|
#include "vector_vpainter.h"
|
|
#include <algorithm>
|
|
|
|
|
|
V_BEGIN_NAMESPACE
|
|
|
|
|
|
void VPainter::drawRle(const VPoint &, const VRle &rle)
|
|
{
|
|
if (rle.empty()) return;
|
|
// mSpanData.updateSpanFunc();
|
|
|
|
if (!mSpanData.mUnclippedBlendFunc) return;
|
|
|
|
// do draw after applying clip.
|
|
rle.intersect(mSpanData.clipRect(), mSpanData.mUnclippedBlendFunc,
|
|
&mSpanData);
|
|
}
|
|
|
|
void VPainter::drawRle(const VRle &rle, const VRle &clip)
|
|
{
|
|
if (rle.empty() || clip.empty()) return;
|
|
|
|
if (!mSpanData.mUnclippedBlendFunc) return;
|
|
|
|
rle.intersect(clip, mSpanData.mUnclippedBlendFunc, &mSpanData);
|
|
}
|
|
|
|
static void fillRect(const VRect &r, VSpanData *data)
|
|
{
|
|
auto x1 = std::max(r.x(), 0);
|
|
auto x2 = std::min(r.x() + r.width(), data->mDrawableSize.width());
|
|
auto y1 = std::max(r.y(), 0);
|
|
auto y2 = std::min(r.y() + r.height(), data->mDrawableSize.height());
|
|
|
|
if (x2 <= x1 || y2 <= y1) return;
|
|
|
|
const int nspans = 256;
|
|
VRle::Span spans[nspans];
|
|
|
|
int y = y1;
|
|
while (y < y2) {
|
|
int n = std::min(nspans, y2 - y);
|
|
int i = 0;
|
|
while (i < n) {
|
|
spans[i].x = short(x1);
|
|
spans[i].len = ushort(x2 - x1);
|
|
spans[i].y = short(y + i);
|
|
spans[i].coverage = 255;
|
|
++i;
|
|
}
|
|
|
|
data->mUnclippedBlendFunc(n, spans, data);
|
|
y += n;
|
|
}
|
|
}
|
|
|
|
void VPainter::drawBitmapUntransform(const VRect & target,
|
|
const VBitmap &bitmap,
|
|
const VRect & source,
|
|
uint8_t const_alpha)
|
|
{
|
|
mSpanData.initTexture(&bitmap, const_alpha, source);
|
|
if (!mSpanData.mUnclippedBlendFunc) return;
|
|
|
|
// update translation matrix for source texture.
|
|
mSpanData.dx = float(target.x() - source.x());
|
|
mSpanData.dy = float(target.y() - source.y());
|
|
|
|
fillRect(target, &mSpanData);
|
|
}
|
|
|
|
VPainter::VPainter(VBitmap *buffer)
|
|
{
|
|
begin(buffer);
|
|
}
|
|
bool VPainter::begin(VBitmap *buffer)
|
|
{
|
|
mBuffer.prepare(buffer);
|
|
mSpanData.init(&mBuffer);
|
|
// TODO find a better api to clear the surface
|
|
mBuffer.clear();
|
|
return true;
|
|
}
|
|
void VPainter::end() {}
|
|
|
|
void VPainter::setDrawRegion(const VRect ®ion)
|
|
{
|
|
mSpanData.setDrawRegion(region);
|
|
}
|
|
|
|
void VPainter::setBrush(const VBrush &brush)
|
|
{
|
|
mSpanData.setup(brush);
|
|
}
|
|
|
|
void VPainter::setBlendMode(BlendMode mode)
|
|
{
|
|
mSpanData.mBlendMode = mode;
|
|
}
|
|
|
|
VRect VPainter::clipBoundingRect() const
|
|
{
|
|
return mSpanData.clipRect();
|
|
}
|
|
|
|
void VPainter::drawBitmap(const VPoint &point, const VBitmap &bitmap,
|
|
const VRect &source, uint8_t const_alpha)
|
|
{
|
|
if (!bitmap.valid()) return;
|
|
|
|
drawBitmap(VRect(point, bitmap.size()),
|
|
bitmap, source, const_alpha);
|
|
}
|
|
|
|
void VPainter::drawBitmap(const VRect &target, const VBitmap &bitmap,
|
|
const VRect &source, uint8_t const_alpha)
|
|
{
|
|
if (!bitmap.valid()) return;
|
|
|
|
// clear any existing brush data.
|
|
setBrush(VBrush());
|
|
|
|
if (target.size() == source.size()) {
|
|
drawBitmapUntransform(target, bitmap, source, const_alpha);
|
|
} else {
|
|
// @TODO scaling
|
|
}
|
|
}
|
|
|
|
void VPainter::drawBitmap(const VPoint &point, const VBitmap &bitmap,
|
|
uint8_t const_alpha)
|
|
{
|
|
if (!bitmap.valid()) return;
|
|
|
|
drawBitmap(VRect(point, bitmap.size()),
|
|
bitmap, bitmap.rect(),
|
|
const_alpha);
|
|
}
|
|
|
|
void VPainter::drawBitmap(const VRect &rect, const VBitmap &bitmap,
|
|
uint8_t const_alpha)
|
|
{
|
|
if (!bitmap.valid()) return;
|
|
|
|
drawBitmap(rect, bitmap, bitmap.rect(),
|
|
const_alpha);
|
|
}
|
|
|
|
V_END_NAMESPACE
|