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1bb39eba87
TengoModifyMessage allows you to specify the location of a tengo (https://github.com/d5/tengo/) script. This script will receive every incoming message and can be used to modify the Username and the Text of that message. The script will have the following global variables: to modify: msgUsername and msgText to read: msgChannel and msgAccount The script is reloaded on every message, so you can modify the script on the fly. Example script can be found in https://github.com/42wim/matterbridge/tree/master/gateway/bench.tengo and https://github.com/42wim/matterbridge/tree/master/contrib/example.tengo The example below will check if the text contains blah and if so, it'll replace the text and the username of that message. text := import("text") if text.re_match("blah",msgText) { msgText="replaced by this" msgUsername="fakeuser" } More information about tengo on: https://github.com/d5/tengo/blob/master/docs/tutorial.md and https://github.com/d5/tengo/blob/master/docs/stdlib.md
150 lines
3.4 KiB
Go
150 lines
3.4 KiB
Go
package script
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import (
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"errors"
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"github.com/d5/tengo/objects"
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)
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// Variable is a user-defined variable for the script.
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type Variable struct {
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name string
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value *objects.Object
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}
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// NewVariable creates a Variable.
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func NewVariable(name string, value interface{}) (*Variable, error) {
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obj, err := objects.FromInterface(value)
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if err != nil {
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return nil, err
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}
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return &Variable{
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name: name,
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value: &obj,
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}, nil
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}
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// Name returns the name of the variable.
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func (v *Variable) Name() string {
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return v.name
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}
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// Value returns an empty interface of the variable value.
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func (v *Variable) Value() interface{} {
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return objectToInterface(*v.value)
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}
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// ValueType returns the name of the value type.
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func (v *Variable) ValueType() string {
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return (*v.value).TypeName()
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}
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// Int returns int value of the variable value.
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// It returns 0 if the value is not convertible to int.
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func (v *Variable) Int() int {
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c, _ := objects.ToInt(*v.value)
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return c
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}
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// Int64 returns int64 value of the variable value.
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// It returns 0 if the value is not convertible to int64.
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func (v *Variable) Int64() int64 {
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c, _ := objects.ToInt64(*v.value)
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return c
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}
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// Float returns float64 value of the variable value.
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// It returns 0.0 if the value is not convertible to float64.
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func (v *Variable) Float() float64 {
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c, _ := objects.ToFloat64(*v.value)
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return c
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}
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// Char returns rune value of the variable value.
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// It returns 0 if the value is not convertible to rune.
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func (v *Variable) Char() rune {
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c, _ := objects.ToRune(*v.value)
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return c
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}
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// Bool returns bool value of the variable value.
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// It returns 0 if the value is not convertible to bool.
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func (v *Variable) Bool() bool {
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c, _ := objects.ToBool(*v.value)
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return c
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}
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// Array returns []interface value of the variable value.
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// It returns 0 if the value is not convertible to []interface.
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func (v *Variable) Array() []interface{} {
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switch val := (*v.value).(type) {
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case *objects.Array:
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var arr []interface{}
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for _, e := range val.Value {
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arr = append(arr, objectToInterface(e))
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}
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return arr
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}
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return nil
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}
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// Map returns map[string]interface{} value of the variable value.
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// It returns 0 if the value is not convertible to map[string]interface{}.
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func (v *Variable) Map() map[string]interface{} {
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switch val := (*v.value).(type) {
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case *objects.Map:
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kv := make(map[string]interface{})
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for mk, mv := range val.Value {
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kv[mk] = objectToInterface(mv)
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}
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return kv
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}
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return nil
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}
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// String returns string value of the variable value.
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// It returns 0 if the value is not convertible to string.
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func (v *Variable) String() string {
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c, _ := objects.ToString(*v.value)
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return c
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}
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// Bytes returns a byte slice of the variable value.
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// It returns nil if the value is not convertible to byte slice.
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func (v *Variable) Bytes() []byte {
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c, _ := objects.ToByteSlice(*v.value)
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return c
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}
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// Error returns an error if the underlying value is error object.
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// If not, this returns nil.
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func (v *Variable) Error() error {
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err, ok := (*v.value).(*objects.Error)
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if ok {
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return errors.New(err.String())
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}
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return nil
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}
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// Object returns an underlying Object of the variable value.
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// Note that returned Object is a copy of an actual Object used in the script.
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func (v *Variable) Object() objects.Object {
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return *v.value
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}
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// IsUndefined returns true if the underlying value is undefined.
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func (v *Variable) IsUndefined() bool {
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return *v.value == objects.UndefinedValue
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}
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