mirror of
https://github.com/42wim/matterbridge.git
synced 2024-12-17 22:42:01 -08:00
53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
255 lines
7.0 KiB
C++
255 lines
7.0 KiB
C++
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "vector_vbezier.h"
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#include <cmath>
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#include "vector_vdasher.h"
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#include "vector_vline.h"
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V_BEGIN_NAMESPACE
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static constexpr float tolerance = 0.1f;
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VDasher::VDasher(const float *dashArray, size_t size)
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{
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mDashArray = reinterpret_cast<const VDasher::Dash *>(dashArray);
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mArraySize = size / 2;
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if (size % 2) mDashOffset = dashArray[size - 1];
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mIndex = 0;
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mCurrentLength = 0;
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mDiscard = false;
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//if the dash array contains ZERO length
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// segments or ZERO lengths gaps we could
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// optimize those usecase.
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for (size_t i = 0; i < mArraySize; i++) {
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if (!vCompare(mDashArray[i].length, 0.0f))
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mNoLength = false;
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if (!vCompare(mDashArray[i].gap, 0.0f))
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mNoGap = false;
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}
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}
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void VDasher::moveTo(const VPointF &p)
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{
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mDiscard = false;
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mStartNewSegment = true;
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mCurPt = p;
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mIndex = 0;
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if (!vCompare(mDashOffset, 0.0f)) {
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float totalLength = 0.0;
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for (size_t i = 0; i < mArraySize; i++) {
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totalLength = mDashArray[i].length + mDashArray[i].gap;
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}
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float normalizeLen = std::fmod(mDashOffset, totalLength);
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if (normalizeLen < 0.0f) {
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normalizeLen = totalLength + normalizeLen;
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}
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// now the length is less than total length and +ve
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// findout the current dash index , dashlength and gap.
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for (size_t i = 0; i < mArraySize; i++) {
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if (normalizeLen < mDashArray[i].length) {
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mIndex = i;
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mCurrentLength = mDashArray[i].length - normalizeLen;
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mDiscard = false;
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break;
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}
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normalizeLen -= mDashArray[i].length;
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if (normalizeLen < mDashArray[i].gap) {
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mIndex = i;
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mCurrentLength = mDashArray[i].gap - normalizeLen;
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mDiscard = true;
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break;
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}
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normalizeLen -= mDashArray[i].gap;
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}
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} else {
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mCurrentLength = mDashArray[mIndex].length;
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}
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if (vIsZero(mCurrentLength)) updateActiveSegment();
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}
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void VDasher::addLine(const VPointF &p)
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{
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if (mDiscard) return;
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if (mStartNewSegment) {
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mResult->moveTo(mCurPt);
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mStartNewSegment = false;
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}
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mResult->lineTo(p);
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}
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void VDasher::updateActiveSegment()
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{
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mStartNewSegment = true;
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if (mDiscard) {
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mDiscard = false;
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mIndex = (mIndex + 1) % mArraySize;
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mCurrentLength = mDashArray[mIndex].length;
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} else {
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mDiscard = true;
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mCurrentLength = mDashArray[mIndex].gap;
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}
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if (vIsZero(mCurrentLength)) updateActiveSegment();
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}
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void VDasher::lineTo(const VPointF &p)
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{
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VLine left, right;
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VLine line(mCurPt, p);
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float length = line.length();
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if (length <= mCurrentLength) {
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mCurrentLength -= length;
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addLine(p);
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} else {
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while (length > mCurrentLength) {
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length -= mCurrentLength;
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line.splitAtLength(mCurrentLength, left, right);
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addLine(left.p2());
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updateActiveSegment();
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line = right;
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mCurPt = line.p1();
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}
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// handle remainder
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if (length > tolerance) {
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mCurrentLength -= length;
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addLine(line.p2());
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}
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}
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if (mCurrentLength < tolerance) updateActiveSegment();
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mCurPt = p;
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}
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void VDasher::addCubic(const VPointF &cp1, const VPointF &cp2, const VPointF &e)
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{
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if (mDiscard) return;
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if (mStartNewSegment) {
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mResult->moveTo(mCurPt);
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mStartNewSegment = false;
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}
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mResult->cubicTo(cp1, cp2, e);
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}
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void VDasher::cubicTo(const VPointF &cp1, const VPointF &cp2, const VPointF &e)
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{
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VBezier left, right;
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VBezier b = VBezier::fromPoints(mCurPt, cp1, cp2, e);
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float bezLen = b.length();
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if (bezLen <= mCurrentLength) {
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mCurrentLength -= bezLen;
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addCubic(cp1, cp2, e);
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} else {
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while (bezLen > mCurrentLength) {
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bezLen -= mCurrentLength;
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b.splitAtLength(mCurrentLength, &left, &right);
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addCubic(left.pt2(), left.pt3(), left.pt4());
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updateActiveSegment();
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b = right;
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mCurPt = b.pt1();
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}
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// handle remainder
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if (bezLen > tolerance) {
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mCurrentLength -= bezLen;
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addCubic(b.pt2(), b.pt3(), b.pt4());
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}
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}
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if (mCurrentLength < tolerance) updateActiveSegment();
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mCurPt = e;
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}
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void VDasher::dashHelper(const VPath &path, VPath &result)
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{
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mResult = &result;
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mResult->reserve(path.points().size(), path.elements().size());
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mIndex = 0;
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const std::vector<VPath::Element> &elms = path.elements();
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const std::vector<VPointF> & pts = path.points();
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const VPointF * ptPtr = pts.data();
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for (auto &i : elms) {
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switch (i) {
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case VPath::Element::MoveTo: {
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moveTo(*ptPtr++);
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break;
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}
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case VPath::Element::LineTo: {
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lineTo(*ptPtr++);
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break;
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}
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case VPath::Element::CubicTo: {
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cubicTo(*ptPtr, *(ptPtr + 1), *(ptPtr + 2));
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ptPtr += 3;
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break;
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}
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case VPath::Element::Close: {
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// The point is already joined to start point in VPath
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// no need to do anything here.
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break;
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}
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}
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}
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mResult = nullptr;
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}
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void VDasher::dashed(const VPath &path, VPath &result)
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{
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if (mNoLength && mNoGap) return result.reset();
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if (path.empty() || mNoLength) return result.reset();
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if (mNoGap) return result.clone(path);
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result.reset();
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dashHelper(path, result);
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}
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VPath VDasher::dashed(const VPath &path)
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{
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if (mNoLength && mNoGap) return path;
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if (path.empty() || mNoLength) return VPath();
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if (mNoGap) return path;
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VPath result;
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dashHelper(path, result);
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return result;
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}
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V_END_NAMESPACE
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