mirror of
https://github.com/42wim/matterbridge.git
synced 2024-11-27 05:02:02 -08:00
53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
1149 lines
35 KiB
C++
1149 lines
35 KiB
C++
/*
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* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef LOTModel_H
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#define LOTModel_H
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <functional>
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "vector_varenaalloc.h"
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#include "vector_vbezier.h"
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#include "vector_vbrush.h"
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#include "vector_vinterpolator.h"
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#include "vector_vmatrix.h"
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#include "vector_vpath.h"
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#include "vector_vpoint.h"
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#include "vector_vrect.h"
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V_USE_NAMESPACE
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namespace rlottie {
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namespace internal {
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using Marker = std::tuple<std::string, int, int>;
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using LayerInfo = Marker;
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template <typename T>
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inline T lerp(const T &start, const T &end, float t)
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{
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return start + t * (end - start);
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}
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namespace model {
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enum class MatteType : uchar { None = 0, Alpha = 1, AlphaInv, Luma, LumaInv };
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enum class BlendMode : uchar {
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Normal = 0,
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Multiply = 1,
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Screen = 2,
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OverLay = 3
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};
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class Color {
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public:
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Color() = default;
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Color(float red, float green, float blue) : r(red), g(green), b(blue) {}
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VColor toColor(float a = 1)
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{
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return VColor(uchar(255 * r), uchar(255 * g), uchar(255 * b),
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uchar(255 * a));
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}
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friend inline Color operator+(const Color &c1, const Color &c2);
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friend inline Color operator-(const Color &c1, const Color &c2);
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public:
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float r{1};
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float g{1};
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float b{1};
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};
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inline Color operator-(const Color &c1, const Color &c2)
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{
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return Color(c1.r - c2.r, c1.g - c2.g, c1.b - c2.b);
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}
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inline Color operator+(const Color &c1, const Color &c2)
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{
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return Color(c1.r + c2.r, c1.g + c2.g, c1.b + c2.b);
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}
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inline const Color operator*(const Color &c, float m)
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{
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return Color(c.r * m, c.g * m, c.b * m);
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}
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inline const Color operator*(float m, const Color &c)
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{
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return Color(c.r * m, c.g * m, c.b * m);
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}
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struct PathData {
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std::vector<VPointF> mPoints;
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bool mClosed = false; /* "c" */
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void reserve(size_t size) { mPoints.reserve(mPoints.size() + size); }
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static void lerp(const PathData &start, const PathData &end, float t,
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VPath &result)
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{
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result.reset();
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// test for empty animation data.
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if (start.mPoints.empty() || end.mPoints.empty())
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{
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return;
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}
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auto size = std::min(start.mPoints.size(), end.mPoints.size());
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/* reserve exact memory requirement at once
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* ptSize = size + 1(size + close)
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* elmSize = size/3 cubic + 1 move + 1 close
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*/
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result.reserve(size + 1, size / 3 + 2);
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result.moveTo(start.mPoints[0] +
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t * (end.mPoints[0] - start.mPoints[0]));
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for (size_t i = 1; i < size; i += 3) {
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result.cubicTo(
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start.mPoints[i] + t * (end.mPoints[i] - start.mPoints[i]),
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start.mPoints[i + 1] +
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t * (end.mPoints[i + 1] - start.mPoints[i + 1]),
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start.mPoints[i + 2] +
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t * (end.mPoints[i + 2] - start.mPoints[i + 2]));
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}
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if (start.mClosed) result.close();
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}
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void toPath(VPath &path) const
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{
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path.reset();
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if (mPoints.empty()) return;
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auto size = mPoints.size();
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auto points = mPoints.data();
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/* reserve exact memory requirement at once
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* ptSize = size + 1(size + close)
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* elmSize = size/3 cubic + 1 move + 1 close
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*/
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path.reserve(size + 1, size / 3 + 2);
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path.moveTo(points[0]);
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for (size_t i = 1; i < size; i += 3) {
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path.cubicTo(points[i], points[i + 1], points[i + 2]);
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}
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if (mClosed) path.close();
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}
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};
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template <typename T, typename Tag = void>
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struct Value {
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T start_;
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T end_;
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T at(float t) const { return lerp(start_, end_, t); }
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float angle(float) const { return 0; }
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void cache() {}
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};
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struct Position;
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template <typename T>
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struct Value<T, Position> {
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T start_;
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T end_;
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T inTangent_;
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T outTangent_;
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float length_{0};
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bool hasTangent_{false};
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void cache()
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{
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if (hasTangent_) {
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inTangent_ = end_ + inTangent_;
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outTangent_ = start_ + outTangent_;
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length_ = VBezier::fromPoints(start_, outTangent_, inTangent_, end_)
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.length();
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if (vIsZero(length_)) {
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// this segment has zero length.
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// so disable expensive path computaion.
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hasTangent_ = false;
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}
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}
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}
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T at(float t) const
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{
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if (hasTangent_) {
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/*
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* position along the path calcualated
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* using bezier at progress length (t * bezlen)
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*/
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VBezier b =
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VBezier::fromPoints(start_, outTangent_, inTangent_, end_);
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return b.pointAt(b.tAtLength(t * length_, length_));
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}
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return lerp(start_, end_, t);
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}
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float angle(float t) const
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{
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if (hasTangent_) {
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VBezier b =
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VBezier::fromPoints(start_, outTangent_, inTangent_, end_);
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return b.angleAt(b.tAtLength(t * length_, length_));
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}
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return 0;
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}
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};
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template <typename T, typename Tag>
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class KeyFrames {
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public:
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struct Frame {
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float progress(int frameNo) const
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{
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return interpolator_ ? interpolator_->value((frameNo - start_) /
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(end_ - start_))
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: 0;
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}
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T value(int frameNo) const { return value_.at(progress(frameNo)); }
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float angle(int frameNo) const
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{
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return value_.angle(progress(frameNo));
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}
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float start_{0};
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float end_{0};
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VInterpolator *interpolator_{nullptr};
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Value<T, Tag> value_;
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};
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T value(int frameNo) const
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{
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if (frames_.front().start_ >= frameNo)
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return frames_.front().value_.start_;
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if (frames_.back().end_ <= frameNo) return frames_.back().value_.end_;
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for (const auto &keyFrame : frames_) {
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if (frameNo >= keyFrame.start_ && frameNo < keyFrame.end_)
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return keyFrame.value(frameNo);
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}
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return {};
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}
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float angle(int frameNo) const
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{
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if ((frames_.front().start_ >= frameNo) ||
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(frames_.back().end_ <= frameNo))
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return 0;
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for (const auto &frame : frames_) {
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if (frameNo >= frame.start_ && frameNo < frame.end_)
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return frame.angle(frameNo);
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}
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return 0;
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}
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bool changed(int prevFrame, int curFrame) const
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{
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auto first = frames_.front().start_;
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auto last = frames_.back().end_;
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return !((first > prevFrame && first > curFrame) ||
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(last < prevFrame && last < curFrame));
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}
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void cache()
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{
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for (auto &e : frames_) e.value_.cache();
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}
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public:
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std::vector<Frame> frames_;
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};
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template <typename T, typename Tag = void>
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class Property {
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public:
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using Animation = KeyFrames<T, Tag>;
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Property() { construct(impl_.value_, {}); }
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explicit Property(T value) { construct(impl_.value_, std::move(value)); }
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const Animation &animation() const { return *(impl_.animation_.get()); }
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const T & value() const { return impl_.value_; }
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Animation &animation()
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{
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if (isValue_) {
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destroy();
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construct(impl_.animation_, std::make_unique<Animation>());
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isValue_ = false;
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}
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return *(impl_.animation_.get());
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}
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T &value()
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{
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assert(isValue_);
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return impl_.value_;
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}
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Property(Property &&other) noexcept
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{
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if (!other.isValue_) {
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construct(impl_.animation_, std::move(other.impl_.animation_));
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isValue_ = false;
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} else {
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construct(impl_.value_, std::move(other.impl_.value_));
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isValue_ = true;
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}
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}
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// delete special member functions
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Property(const Property &) = delete;
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Property &operator=(const Property &) = delete;
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Property &operator=(Property &&) = delete;
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~Property() { destroy(); }
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bool isStatic() const { return isValue_; }
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T value(int frameNo) const
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{
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return isStatic() ? value() : animation().value(frameNo);
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}
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// special function only for type T=PathData
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template <typename forT = PathData>
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auto value(int frameNo, VPath &path) const ->
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typename std::enable_if_t<std::is_same<T, forT>::value, void>
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{
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if (isStatic()) {
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value().toPath(path);
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} else {
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const auto &vec = animation().frames_;
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if (vec.front().start_ >= frameNo)
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return vec.front().value_.start_.toPath(path);
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if (vec.back().end_ <= frameNo)
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return vec.back().value_.end_.toPath(path);
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for (const auto &keyFrame : vec) {
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if (frameNo >= keyFrame.start_ && frameNo < keyFrame.end_) {
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T::lerp(keyFrame.value_.start_, keyFrame.value_.end_,
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keyFrame.progress(frameNo), path);
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}
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}
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}
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}
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float angle(int frameNo) const
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{
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return isStatic() ? 0 : animation().angle(frameNo);
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}
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bool changed(int prevFrame, int curFrame) const
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{
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return isStatic() ? false : animation().changed(prevFrame, curFrame);
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}
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void cache()
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{
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if (!isStatic()) animation().cache();
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}
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private:
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template <typename Tp>
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void construct(Tp &member, Tp &&val)
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{
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new (&member) Tp(std::move(val));
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}
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void destroy()
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{
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if (isValue_) {
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impl_.value_.~T();
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} else {
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using std::unique_ptr;
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impl_.animation_.~unique_ptr<Animation>();
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}
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}
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union details {
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std::unique_ptr<Animation> animation_;
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T value_;
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details(){};
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details(const details &) = delete;
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details(details &&) = delete;
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details &operator=(details &&) = delete;
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details &operator=(const details &) = delete;
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~details() noexcept {};
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} impl_;
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bool isValue_{true};
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};
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class Path;
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struct PathData;
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struct Dash {
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std::vector<Property<float>> mData;
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bool empty() const { return mData.empty(); }
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size_t size() const { return mData.size(); }
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bool isStatic() const
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{
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for (const auto &elm : mData)
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if (!elm.isStatic()) return false;
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return true;
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}
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void getDashInfo(int frameNo, std::vector<float> &result) const;
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};
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class Mask {
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public:
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enum class Mode { None, Add, Substarct, Intersect, Difference };
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float opacity(int frameNo) const
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{
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return mOpacity.value(frameNo) / 100.0f;
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}
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bool isStatic() const { return mIsStatic; }
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public:
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Property<PathData> mShape;
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Property<float> mOpacity{100};
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bool mInv{false};
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bool mIsStatic{true};
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Mask::Mode mMode;
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};
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class Object {
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public:
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enum class Type : unsigned char {
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Composition = 1,
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Layer,
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Group,
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Transform,
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Fill,
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Stroke,
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GFill,
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GStroke,
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Rect,
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Ellipse,
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Path,
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Polystar,
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Trim,
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Repeater,
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RoundedCorner
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};
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explicit Object(Object::Type type) : mPtr(nullptr)
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{
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mData._type = type;
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mData._static = true;
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mData._shortString = true;
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mData._hidden = false;
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}
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~Object() noexcept
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{
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if (!shortString() && mPtr) free(mPtr);
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}
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Object(const Object &) = delete;
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Object &operator=(const Object &) = delete;
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void setStatic(bool value) { mData._static = value; }
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bool isStatic() const { return mData._static; }
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bool hidden() const { return mData._hidden; }
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void setHidden(bool value) { mData._hidden = value; }
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void setType(Object::Type type) { mData._type = type; }
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Object::Type type() const { return mData._type; }
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void setName(const char *name)
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{
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if (name) {
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auto len = strlen(name);
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if (len < maxShortStringLength) {
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setShortString(true);
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strncpy(mData._buffer, name, len + 1);
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} else {
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setShortString(false);
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mPtr = strdup(name);
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}
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}
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}
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const char *name() const { return shortString() ? mData._buffer : mPtr; }
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private:
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static constexpr unsigned char maxShortStringLength = 14;
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void setShortString(bool value) { mData._shortString = value; }
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bool shortString() const { return mData._shortString; }
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struct Data {
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char _buffer[maxShortStringLength];
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Object::Type _type;
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bool _static : 1;
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bool _hidden : 1;
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bool _shortString : 1;
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};
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union {
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Data mData;
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char *mPtr{nullptr};
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};
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};
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|
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struct Asset {
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enum class Type : unsigned char { Precomp, Image, Char };
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bool isStatic() const { return mStatic; }
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void setStatic(bool value) { mStatic = value; }
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VBitmap bitmap() const { return mBitmap; }
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void loadImageData(std::string data);
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void loadImagePath(std::string Path);
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Type mAssetType{Type::Precomp};
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bool mStatic{true};
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std::string mRefId; // ref id
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std::vector<Object *> mLayers;
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// image asset data
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int mWidth{0};
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int mHeight{0};
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VBitmap mBitmap;
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};
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|
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class Layer;
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|
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class Composition : public Object {
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public:
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Composition() : Object(Object::Type::Composition) {}
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std::vector<LayerInfo> layerInfoList() const;
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const std::vector<Marker> &markers() const { return mMarkers; }
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double duration() const
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{
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return frameDuration() / frameRate(); // in second
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}
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size_t frameAtPos(double pos) const
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{
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if (pos < 0) pos = 0;
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if (pos > 1) pos = 1;
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return size_t(round(pos * frameDuration()));
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}
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long frameAtTime(double timeInSec) const
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{
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return long(frameAtPos(timeInSec / duration()));
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}
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size_t totalFrame() const { return mEndFrame - mStartFrame; }
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long frameDuration() const { return mEndFrame - mStartFrame - 1; }
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float frameRate() const { return mFrameRate; }
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size_t startFrame() const { return mStartFrame; }
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size_t endFrame() const { return mEndFrame; }
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VSize size() const { return mSize; }
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void processRepeaterObjects();
|
|
void updateStats();
|
|
|
|
public:
|
|
struct Stats {
|
|
uint16_t precompLayerCount{0};
|
|
uint16_t solidLayerCount{0};
|
|
uint16_t shapeLayerCount{0};
|
|
uint16_t imageLayerCount{0};
|
|
uint16_t nullLayerCount{0};
|
|
};
|
|
|
|
public:
|
|
std::string mVersion;
|
|
VSize mSize;
|
|
long mStartFrame{0};
|
|
long mEndFrame{0};
|
|
float mFrameRate{60};
|
|
BlendMode mBlendMode{BlendMode::Normal};
|
|
Layer * mRootLayer{nullptr};
|
|
std::unordered_map<std::string, Asset *> mAssets;
|
|
|
|
std::vector<Marker> mMarkers;
|
|
VArenaAlloc mArenaAlloc{2048};
|
|
Stats mStats;
|
|
};
|
|
|
|
class Transform : public Object {
|
|
public:
|
|
struct Data {
|
|
struct Extra {
|
|
Property<float> m3DRx{0};
|
|
Property<float> m3DRy{0};
|
|
Property<float> m3DRz{0};
|
|
Property<float> mSeparateX{0};
|
|
Property<float> mSeparateY{0};
|
|
bool mSeparate{false};
|
|
bool m3DData{false};
|
|
};
|
|
VMatrix matrix(int frameNo, bool autoOrient = false) const;
|
|
float opacity(int frameNo) const
|
|
{
|
|
return mOpacity.value(frameNo) / 100.0f;
|
|
}
|
|
void createExtraData()
|
|
{
|
|
if (!mExtra) mExtra = std::make_unique<Extra>();
|
|
}
|
|
Property<float> mRotation{0}; /* "r" */
|
|
Property<VPointF> mScale{{100, 100}}; /* "s" */
|
|
Property<VPointF, Position> mPosition; /* "p" */
|
|
Property<VPointF> mAnchor; /* "a" */
|
|
Property<float> mOpacity{100}; /* "o" */
|
|
std::unique_ptr<Extra> mExtra;
|
|
};
|
|
|
|
Transform() : Object(Object::Type::Transform) {}
|
|
void set(Transform::Data *data, bool staticFlag)
|
|
{
|
|
setStatic(staticFlag);
|
|
if (isStatic()) {
|
|
new (&impl.mStaticData)
|
|
StaticData(data->matrix(0), data->opacity(0));
|
|
} else {
|
|
impl.mData = data;
|
|
}
|
|
}
|
|
VMatrix matrix(int frameNo, bool autoOrient = false) const
|
|
{
|
|
if (isStatic()) return impl.mStaticData.mMatrix;
|
|
return impl.mData->matrix(frameNo, autoOrient);
|
|
}
|
|
float opacity(int frameNo) const
|
|
{
|
|
if (isStatic()) return impl.mStaticData.mOpacity;
|
|
return impl.mData->opacity(frameNo);
|
|
}
|
|
Transform(const Transform &) = delete;
|
|
Transform(Transform &&) = delete;
|
|
Transform &operator=(Transform &) = delete;
|
|
Transform &operator=(Transform &&) = delete;
|
|
~Transform() noexcept { destroy(); }
|
|
|
|
private:
|
|
void destroy()
|
|
{
|
|
if (isStatic()) {
|
|
impl.mStaticData.~StaticData();
|
|
}
|
|
}
|
|
struct StaticData {
|
|
StaticData(VMatrix &&m, float opacity)
|
|
: mOpacity(opacity), mMatrix(std::move(m))
|
|
{
|
|
}
|
|
float mOpacity;
|
|
VMatrix mMatrix;
|
|
};
|
|
union details {
|
|
Data * mData{nullptr};
|
|
StaticData mStaticData;
|
|
details(){};
|
|
details(const details &) = delete;
|
|
details(details &&) = delete;
|
|
details &operator=(details &&) = delete;
|
|
details &operator=(const details &) = delete;
|
|
~details() noexcept {};
|
|
} impl;
|
|
};
|
|
|
|
class Group : public Object {
|
|
public:
|
|
Group() : Object(Object::Type::Group) {}
|
|
explicit Group(Object::Type type) : Object(type) {}
|
|
|
|
public:
|
|
std::vector<Object *> mChildren;
|
|
Transform * mTransform{nullptr};
|
|
};
|
|
|
|
class Layer : public Group {
|
|
public:
|
|
enum class Type : uchar {
|
|
Precomp = 0,
|
|
Solid = 1,
|
|
Image = 2,
|
|
Null = 3,
|
|
Shape = 4,
|
|
Text = 5
|
|
};
|
|
Layer() : Group(Object::Type::Layer) {}
|
|
bool hasRoundedCorner() const noexcept { return mHasRoundedCorner; }
|
|
bool hasPathOperator() const noexcept { return mHasPathOperator; }
|
|
bool hasGradient() const noexcept { return mHasGradient; }
|
|
bool hasMask() const noexcept { return mHasMask; }
|
|
bool hasRepeater() const noexcept { return mHasRepeater; }
|
|
int id() const noexcept { return mId; }
|
|
int parentId() const noexcept { return mParentId; }
|
|
bool hasParent() const noexcept { return mParentId != -1; }
|
|
int inFrame() const noexcept { return mInFrame; }
|
|
int outFrame() const noexcept { return mOutFrame; }
|
|
int startFrame() const noexcept { return mStartFrame; }
|
|
Color solidColor() const noexcept
|
|
{
|
|
return mExtra ? mExtra->mSolidColor : Color();
|
|
}
|
|
bool autoOrient() const noexcept { return mAutoOrient; }
|
|
int timeRemap(int frameNo) const;
|
|
VSize layerSize() const { return mLayerSize; }
|
|
bool precompLayer() const { return mLayerType == Type::Precomp; }
|
|
VMatrix matrix(int frameNo) const
|
|
{
|
|
return mTransform ? mTransform->matrix(frameNo, autoOrient())
|
|
: VMatrix{};
|
|
}
|
|
float opacity(int frameNo) const
|
|
{
|
|
return mTransform ? mTransform->opacity(frameNo) : 1.0f;
|
|
}
|
|
Asset *asset() const { return mExtra ? mExtra->mAsset : nullptr; }
|
|
struct Extra {
|
|
Color mSolidColor;
|
|
std::string mPreCompRefId;
|
|
Property<float> mTimeRemap; /* "tm" */
|
|
Composition * mCompRef{nullptr};
|
|
Asset * mAsset{nullptr};
|
|
std::vector<Mask *> mMasks;
|
|
};
|
|
|
|
Layer::Extra *extra()
|
|
{
|
|
if (!mExtra) mExtra = std::make_unique<Layer::Extra>();
|
|
return mExtra.get();
|
|
}
|
|
|
|
public:
|
|
MatteType mMatteType{MatteType::None};
|
|
Type mLayerType{Layer::Type::Null};
|
|
BlendMode mBlendMode{BlendMode::Normal};
|
|
bool mHasRoundedCorner{false};
|
|
bool mHasPathOperator{false};
|
|
bool mHasMask{false};
|
|
bool mHasRepeater{false};
|
|
bool mHasGradient{false};
|
|
bool mAutoOrient{false};
|
|
VSize mLayerSize;
|
|
int mParentId{-1}; // Lottie the id of the parent in the composition
|
|
int mId{-1}; // Lottie the group id used for parenting.
|
|
float mTimeStreatch{1.0f};
|
|
int mInFrame{0};
|
|
int mOutFrame{0};
|
|
int mStartFrame{0};
|
|
std::unique_ptr<Extra> mExtra{nullptr};
|
|
};
|
|
|
|
/**
|
|
* TimeRemap has the value in time domain(in sec)
|
|
* To get the proper mapping first we get the mapped time at the current frame
|
|
* Number then we need to convert mapped time to frame number using the
|
|
* composition time line Ex: at frame 10 the mappend time is 0.5(500 ms) which
|
|
* will be convert to frame number 30 if the frame rate is 60. or will result to
|
|
* frame number 15 if the frame rate is 30.
|
|
*/
|
|
inline int Layer::timeRemap(int frameNo) const
|
|
{
|
|
/*
|
|
* only consider startFrame() when there is no timeRemap.
|
|
* when a layer has timeremap bodymovin updates the startFrame()
|
|
* of all child layer so we don't have to take care of it.
|
|
*/
|
|
if (!mExtra || mExtra->mTimeRemap.isStatic())
|
|
frameNo = frameNo - startFrame();
|
|
else
|
|
frameNo =
|
|
mExtra->mCompRef->frameAtTime(mExtra->mTimeRemap.value(frameNo));
|
|
/* Apply time streatch if it has any.
|
|
* Time streatch is just a factor by which the animation will speedup or
|
|
* slow down with respect to the overal animation. Time streach factor is
|
|
* already applied to the layers inFrame and outFrame.
|
|
* @TODO need to find out if timestreatch also affects the in and out frame
|
|
* of the child layers or not. */
|
|
return int(frameNo / mTimeStreatch);
|
|
}
|
|
|
|
class Stroke : public Object {
|
|
public:
|
|
Stroke() : Object(Object::Type::Stroke) {}
|
|
Color color(int frameNo) const { return mColor.value(frameNo); }
|
|
float opacity(int frameNo) const
|
|
{
|
|
return mOpacity.value(frameNo) / 100.0f;
|
|
}
|
|
float strokeWidth(int frameNo) const { return mWidth.value(frameNo); }
|
|
CapStyle capStyle() const { return mCapStyle; }
|
|
JoinStyle joinStyle() const { return mJoinStyle; }
|
|
float miterLimit() const { return mMiterLimit; }
|
|
bool hasDashInfo() const { return !mDash.empty(); }
|
|
void getDashInfo(int frameNo, std::vector<float> &result) const
|
|
{
|
|
return mDash.getDashInfo(frameNo, result);
|
|
}
|
|
|
|
public:
|
|
Property<Color> mColor; /* "c" */
|
|
Property<float> mOpacity{100}; /* "o" */
|
|
Property<float> mWidth{0}; /* "w" */
|
|
CapStyle mCapStyle{CapStyle::Flat}; /* "lc" */
|
|
JoinStyle mJoinStyle{JoinStyle::Miter}; /* "lj" */
|
|
float mMiterLimit{0}; /* "ml" */
|
|
Dash mDash;
|
|
bool mEnabled{true}; /* "fillEnabled" */
|
|
};
|
|
|
|
class Gradient : public Object {
|
|
public:
|
|
class Data {
|
|
public:
|
|
friend inline Gradient::Data operator+(const Gradient::Data &g1,
|
|
const Gradient::Data &g2);
|
|
friend inline Gradient::Data operator-(const Gradient::Data &g1,
|
|
const Gradient::Data &g2);
|
|
friend inline Gradient::Data operator*(float m,
|
|
const Gradient::Data &g);
|
|
|
|
public:
|
|
std::vector<float> mGradient;
|
|
};
|
|
explicit Gradient(Object::Type type) : Object(type) {}
|
|
inline float opacity(int frameNo) const
|
|
{
|
|
return mOpacity.value(frameNo) / 100.0f;
|
|
}
|
|
void update(std::unique_ptr<VGradient> &grad, int frameNo);
|
|
|
|
private:
|
|
void populate(VGradientStops &stops, int frameNo);
|
|
|
|
public:
|
|
int mGradientType{1}; /* "t" Linear=1 , Radial = 2*/
|
|
Property<VPointF> mStartPoint; /* "s" */
|
|
Property<VPointF> mEndPoint; /* "e" */
|
|
Property<float> mHighlightLength{0}; /* "h" */
|
|
Property<float> mHighlightAngle{0}; /* "a" */
|
|
Property<float> mOpacity{100}; /* "o" */
|
|
Property<Gradient::Data> mGradient; /* "g" */
|
|
int mColorPoints{-1};
|
|
bool mEnabled{true}; /* "fillEnabled" */
|
|
};
|
|
|
|
class GradientStroke : public Gradient {
|
|
public:
|
|
GradientStroke() : Gradient(Object::Type::GStroke) {}
|
|
float width(int frameNo) const { return mWidth.value(frameNo); }
|
|
CapStyle capStyle() const { return mCapStyle; }
|
|
JoinStyle joinStyle() const { return mJoinStyle; }
|
|
float miterLimit() const { return mMiterLimit; }
|
|
bool hasDashInfo() const { return !mDash.empty(); }
|
|
void getDashInfo(int frameNo, std::vector<float> &result) const
|
|
{
|
|
return mDash.getDashInfo(frameNo, result);
|
|
}
|
|
|
|
public:
|
|
Property<float> mWidth; /* "w" */
|
|
CapStyle mCapStyle{CapStyle::Flat}; /* "lc" */
|
|
JoinStyle mJoinStyle{JoinStyle::Miter}; /* "lj" */
|
|
float mMiterLimit{0}; /* "ml" */
|
|
Dash mDash;
|
|
};
|
|
|
|
class GradientFill : public Gradient {
|
|
public:
|
|
GradientFill() : Gradient(Object::Type::GFill) {}
|
|
FillRule fillRule() const { return mFillRule; }
|
|
|
|
public:
|
|
FillRule mFillRule{FillRule::Winding}; /* "r" */
|
|
};
|
|
|
|
class Fill : public Object {
|
|
public:
|
|
Fill() : Object(Object::Type::Fill) {}
|
|
Color color(int frameNo) const { return mColor.value(frameNo); }
|
|
float opacity(int frameNo) const
|
|
{
|
|
return mOpacity.value(frameNo) / 100.0f;
|
|
}
|
|
FillRule fillRule() const { return mFillRule; }
|
|
|
|
public:
|
|
FillRule mFillRule{FillRule::Winding}; /* "r" */
|
|
bool mEnabled{true}; /* "fillEnabled" */
|
|
Property<Color> mColor; /* "c" */
|
|
Property<float> mOpacity{100}; /* "o" */
|
|
};
|
|
|
|
class Shape : public Object {
|
|
public:
|
|
explicit Shape(Object::Type type) : Object(type) {}
|
|
VPath::Direction direction()
|
|
{
|
|
return (mDirection == 3) ? VPath::Direction::CCW : VPath::Direction::CW;
|
|
}
|
|
|
|
public:
|
|
int mDirection{1};
|
|
};
|
|
|
|
class Path : public Shape {
|
|
public:
|
|
Path() : Shape(Object::Type::Path) {}
|
|
|
|
public:
|
|
Property<PathData> mShape;
|
|
};
|
|
|
|
class RoundedCorner : public Object {
|
|
public:
|
|
RoundedCorner() : Object(Object::Type::RoundedCorner) {}
|
|
float radius(int frameNo) const { return mRadius.value(frameNo);}
|
|
public:
|
|
Property<float> mRadius{0};
|
|
};
|
|
|
|
class Rect : public Shape {
|
|
public:
|
|
Rect() : Shape(Object::Type::Rect) {}
|
|
float roundness(int frameNo)
|
|
{
|
|
return mRoundedCorner ? mRoundedCorner->radius(frameNo) :
|
|
mRound.value(frameNo);
|
|
}
|
|
|
|
bool roundnessChanged(int prevFrame, int curFrame)
|
|
{
|
|
return mRoundedCorner ? mRoundedCorner->mRadius.changed(prevFrame, curFrame) :
|
|
mRound.changed(prevFrame, curFrame);
|
|
}
|
|
public:
|
|
RoundedCorner* mRoundedCorner{nullptr};
|
|
Property<VPointF> mPos;
|
|
Property<VPointF> mSize;
|
|
Property<float> mRound{0};
|
|
};
|
|
|
|
class Ellipse : public Shape {
|
|
public:
|
|
Ellipse() : Shape(Object::Type::Ellipse) {}
|
|
|
|
public:
|
|
Property<VPointF> mPos;
|
|
Property<VPointF> mSize;
|
|
};
|
|
|
|
class Polystar : public Shape {
|
|
public:
|
|
enum class PolyType { Star = 1, Polygon = 2 };
|
|
Polystar() : Shape(Object::Type::Polystar) {}
|
|
|
|
public:
|
|
Polystar::PolyType mPolyType{PolyType::Polygon};
|
|
Property<VPointF> mPos;
|
|
Property<float> mPointCount{0};
|
|
Property<float> mInnerRadius{0};
|
|
Property<float> mOuterRadius{0};
|
|
Property<float> mInnerRoundness{0};
|
|
Property<float> mOuterRoundness{0};
|
|
Property<float> mRotation{0};
|
|
};
|
|
|
|
class Repeater : public Object {
|
|
public:
|
|
struct Transform {
|
|
VMatrix matrix(int frameNo, float multiplier) const;
|
|
float startOpacity(int frameNo) const
|
|
{
|
|
return mStartOpacity.value(frameNo) / 100;
|
|
}
|
|
float endOpacity(int frameNo) const
|
|
{
|
|
return mEndOpacity.value(frameNo) / 100;
|
|
}
|
|
bool isStatic() const
|
|
{
|
|
return mRotation.isStatic() && mScale.isStatic() &&
|
|
mPosition.isStatic() && mAnchor.isStatic() &&
|
|
mStartOpacity.isStatic() && mEndOpacity.isStatic();
|
|
}
|
|
Property<float> mRotation{0}; /* "r" */
|
|
Property<VPointF> mScale{{100, 100}}; /* "s" */
|
|
Property<VPointF> mPosition; /* "p" */
|
|
Property<VPointF> mAnchor; /* "a" */
|
|
Property<float> mStartOpacity{100}; /* "so" */
|
|
Property<float> mEndOpacity{100}; /* "eo" */
|
|
};
|
|
Repeater() : Object(Object::Type::Repeater) {}
|
|
Group *content() const { return mContent ? mContent : nullptr; }
|
|
void setContent(Group *content) { mContent = content; }
|
|
int maxCopies() const { return int(mMaxCopies); }
|
|
float copies(int frameNo) const { return mCopies.value(frameNo); }
|
|
float offset(int frameNo) const { return mOffset.value(frameNo); }
|
|
bool processed() const { return mProcessed; }
|
|
void markProcessed() { mProcessed = true; }
|
|
|
|
public:
|
|
Group * mContent{nullptr};
|
|
Transform mTransform;
|
|
Property<float> mCopies{0};
|
|
Property<float> mOffset{0};
|
|
float mMaxCopies{0.0};
|
|
bool mProcessed{false};
|
|
};
|
|
|
|
class Trim : public Object {
|
|
public:
|
|
struct Segment {
|
|
float start{0};
|
|
float end{0};
|
|
Segment() = default;
|
|
explicit Segment(float s, float e) : start(s), end(e) {}
|
|
};
|
|
enum class TrimType { Simultaneously, Individually };
|
|
Trim() : Object(Object::Type::Trim) {}
|
|
/*
|
|
* if start > end vector trims the path as a loop ( 2 segment)
|
|
* if start < end vector trims the path without loop ( 1 segment).
|
|
* if no offset then there is no loop.
|
|
*/
|
|
Segment segment(int frameNo) const
|
|
{
|
|
float start = mStart.value(frameNo) / 100.0f;
|
|
float end = mEnd.value(frameNo) / 100.0f;
|
|
float offset = std::fmod(mOffset.value(frameNo), 360.0f) / 360.0f;
|
|
|
|
float diff = std::abs(start - end);
|
|
if (vCompare(diff, 0.0f)) return Segment(0, 0);
|
|
if (vCompare(diff, 1.0f)) return Segment(0, 1);
|
|
|
|
if (offset > 0) {
|
|
start += offset;
|
|
end += offset;
|
|
if (start <= 1 && end <= 1) {
|
|
return noloop(start, end);
|
|
} else if (start > 1 && end > 1) {
|
|
return noloop(start - 1, end - 1);
|
|
} else {
|
|
return (start > 1) ? loop(start - 1, end)
|
|
: loop(start, end - 1);
|
|
}
|
|
} else {
|
|
start += offset;
|
|
end += offset;
|
|
if (start >= 0 && end >= 0) {
|
|
return noloop(start, end);
|
|
} else if (start < 0 && end < 0) {
|
|
return noloop(1 + start, 1 + end);
|
|
} else {
|
|
return (start < 0) ? loop(1 + start, end)
|
|
: loop(start, 1 + end);
|
|
}
|
|
}
|
|
}
|
|
Trim::TrimType type() const { return mTrimType; }
|
|
|
|
private:
|
|
Segment noloop(float start, float end) const
|
|
{
|
|
assert(start >= 0);
|
|
assert(end >= 0);
|
|
Segment s;
|
|
s.start = std::min(start, end);
|
|
s.end = std::max(start, end);
|
|
return s;
|
|
}
|
|
Segment loop(float start, float end) const
|
|
{
|
|
assert(start >= 0);
|
|
assert(end >= 0);
|
|
Segment s;
|
|
s.start = std::max(start, end);
|
|
s.end = std::min(start, end);
|
|
return s;
|
|
}
|
|
|
|
public:
|
|
Property<float> mStart{0};
|
|
Property<float> mEnd{0};
|
|
Property<float> mOffset{0};
|
|
Trim::TrimType mTrimType{TrimType::Simultaneously};
|
|
};
|
|
|
|
inline Gradient::Data operator+(const Gradient::Data &g1,
|
|
const Gradient::Data &g2)
|
|
{
|
|
if (g1.mGradient.size() != g2.mGradient.size()) return g1;
|
|
|
|
Gradient::Data newG;
|
|
newG.mGradient = g1.mGradient;
|
|
|
|
auto g2It = g2.mGradient.begin();
|
|
for (auto &i : newG.mGradient) {
|
|
i = i + *g2It;
|
|
g2It++;
|
|
}
|
|
|
|
return newG;
|
|
}
|
|
|
|
inline Gradient::Data operator-(const Gradient::Data &g1,
|
|
const Gradient::Data &g2)
|
|
{
|
|
if (g1.mGradient.size() != g2.mGradient.size()) return g1;
|
|
Gradient::Data newG;
|
|
newG.mGradient = g1.mGradient;
|
|
|
|
auto g2It = g2.mGradient.begin();
|
|
for (auto &i : newG.mGradient) {
|
|
i = i - *g2It;
|
|
g2It++;
|
|
}
|
|
|
|
return newG;
|
|
}
|
|
|
|
inline Gradient::Data operator*(float m, const Gradient::Data &g)
|
|
{
|
|
Gradient::Data newG;
|
|
newG.mGradient = g.mGradient;
|
|
|
|
for (auto &i : newG.mGradient) {
|
|
i = i * m;
|
|
}
|
|
return newG;
|
|
}
|
|
|
|
using ColorFilter = std::function<void(float &, float &, float &)>;
|
|
|
|
void configureModelCacheSize(size_t cacheSize);
|
|
|
|
std::shared_ptr<model::Composition> loadFromFile(const std::string &filePath,
|
|
bool cachePolicy);
|
|
|
|
std::shared_ptr<model::Composition> loadFromData(std::string jsonData,
|
|
const std::string &key,
|
|
std::string resourcePath,
|
|
bool cachePolicy);
|
|
|
|
std::shared_ptr<model::Composition> loadFromData(std::string jsonData,
|
|
std::string resourcePath,
|
|
ColorFilter filter);
|
|
|
|
std::shared_ptr<model::Composition> parse(char *str, std::string dir_path,
|
|
ColorFilter filter = {});
|
|
|
|
} // namespace model
|
|
|
|
} // namespace internal
|
|
|
|
} // namespace rlottie
|
|
|
|
#endif // LOTModel_H
|