mirror of
https://github.com/42wim/matterbridge.git
synced 2024-11-24 03:32:02 -08:00
269 lines
6.6 KiB
Go
269 lines
6.6 KiB
Go
package imaging
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import (
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"image"
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"image/color"
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"math"
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)
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// FlipH flips the image horizontally (from left to right) and returns the transformed image.
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func FlipH(img image.Image) *image.NRGBA {
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src := newScanner(img)
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dstW := src.w
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dstH := src.h
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rowSize := dstW * 4
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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parallel(0, dstH, func(ys <-chan int) {
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for dstY := range ys {
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i := dstY * dst.Stride
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srcY := dstY
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src.scan(0, srcY, src.w, srcY+1, dst.Pix[i:i+rowSize])
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reverse(dst.Pix[i : i+rowSize])
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}
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})
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return dst
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}
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// FlipV flips the image vertically (from top to bottom) and returns the transformed image.
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func FlipV(img image.Image) *image.NRGBA {
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src := newScanner(img)
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dstW := src.w
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dstH := src.h
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rowSize := dstW * 4
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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parallel(0, dstH, func(ys <-chan int) {
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for dstY := range ys {
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i := dstY * dst.Stride
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srcY := dstH - dstY - 1
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src.scan(0, srcY, src.w, srcY+1, dst.Pix[i:i+rowSize])
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}
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})
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return dst
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}
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// Transpose flips the image horizontally and rotates 90 degrees counter-clockwise.
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func Transpose(img image.Image) *image.NRGBA {
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src := newScanner(img)
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dstW := src.h
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dstH := src.w
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rowSize := dstW * 4
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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parallel(0, dstH, func(ys <-chan int) {
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for dstY := range ys {
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i := dstY * dst.Stride
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srcX := dstY
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src.scan(srcX, 0, srcX+1, src.h, dst.Pix[i:i+rowSize])
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}
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})
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return dst
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}
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// Transverse flips the image vertically and rotates 90 degrees counter-clockwise.
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func Transverse(img image.Image) *image.NRGBA {
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src := newScanner(img)
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dstW := src.h
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dstH := src.w
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rowSize := dstW * 4
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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parallel(0, dstH, func(ys <-chan int) {
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for dstY := range ys {
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i := dstY * dst.Stride
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srcX := dstH - dstY - 1
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src.scan(srcX, 0, srcX+1, src.h, dst.Pix[i:i+rowSize])
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reverse(dst.Pix[i : i+rowSize])
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}
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})
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return dst
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}
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// Rotate90 rotates the image 90 degrees counter-clockwise and returns the transformed image.
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func Rotate90(img image.Image) *image.NRGBA {
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src := newScanner(img)
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dstW := src.h
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dstH := src.w
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rowSize := dstW * 4
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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parallel(0, dstH, func(ys <-chan int) {
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for dstY := range ys {
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i := dstY * dst.Stride
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srcX := dstH - dstY - 1
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src.scan(srcX, 0, srcX+1, src.h, dst.Pix[i:i+rowSize])
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}
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})
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return dst
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}
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// Rotate180 rotates the image 180 degrees counter-clockwise and returns the transformed image.
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func Rotate180(img image.Image) *image.NRGBA {
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src := newScanner(img)
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dstW := src.w
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dstH := src.h
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rowSize := dstW * 4
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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parallel(0, dstH, func(ys <-chan int) {
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for dstY := range ys {
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i := dstY * dst.Stride
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srcY := dstH - dstY - 1
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src.scan(0, srcY, src.w, srcY+1, dst.Pix[i:i+rowSize])
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reverse(dst.Pix[i : i+rowSize])
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}
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})
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return dst
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}
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// Rotate270 rotates the image 270 degrees counter-clockwise and returns the transformed image.
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func Rotate270(img image.Image) *image.NRGBA {
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src := newScanner(img)
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dstW := src.h
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dstH := src.w
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rowSize := dstW * 4
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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parallel(0, dstH, func(ys <-chan int) {
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for dstY := range ys {
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i := dstY * dst.Stride
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srcX := dstY
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src.scan(srcX, 0, srcX+1, src.h, dst.Pix[i:i+rowSize])
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reverse(dst.Pix[i : i+rowSize])
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}
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})
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return dst
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}
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// Rotate rotates an image by the given angle counter-clockwise .
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// The angle parameter is the rotation angle in degrees.
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// The bgColor parameter specifies the color of the uncovered zone after the rotation.
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func Rotate(img image.Image, angle float64, bgColor color.Color) *image.NRGBA {
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angle = angle - math.Floor(angle/360)*360
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switch angle {
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case 0:
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return Clone(img)
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case 90:
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return Rotate90(img)
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case 180:
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return Rotate180(img)
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case 270:
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return Rotate270(img)
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}
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src := toNRGBA(img)
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srcW := src.Bounds().Max.X
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srcH := src.Bounds().Max.Y
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dstW, dstH := rotatedSize(srcW, srcH, angle)
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dst := image.NewNRGBA(image.Rect(0, 0, dstW, dstH))
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if dstW <= 0 || dstH <= 0 {
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return dst
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}
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srcXOff := float64(srcW)/2 - 0.5
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srcYOff := float64(srcH)/2 - 0.5
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dstXOff := float64(dstW)/2 - 0.5
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dstYOff := float64(dstH)/2 - 0.5
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bgColorNRGBA := color.NRGBAModel.Convert(bgColor).(color.NRGBA)
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sin, cos := math.Sincos(math.Pi * angle / 180)
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parallel(0, dstH, func(ys <-chan int) {
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for dstY := range ys {
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for dstX := 0; dstX < dstW; dstX++ {
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xf, yf := rotatePoint(float64(dstX)-dstXOff, float64(dstY)-dstYOff, sin, cos)
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xf, yf = xf+srcXOff, yf+srcYOff
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interpolatePoint(dst, dstX, dstY, src, xf, yf, bgColorNRGBA)
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}
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}
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})
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return dst
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}
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func rotatePoint(x, y, sin, cos float64) (float64, float64) {
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return x*cos - y*sin, x*sin + y*cos
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}
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func rotatedSize(w, h int, angle float64) (int, int) {
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if w <= 0 || h <= 0 {
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return 0, 0
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}
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sin, cos := math.Sincos(math.Pi * angle / 180)
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x1, y1 := rotatePoint(float64(w-1), 0, sin, cos)
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x2, y2 := rotatePoint(float64(w-1), float64(h-1), sin, cos)
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x3, y3 := rotatePoint(0, float64(h-1), sin, cos)
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minx := math.Min(x1, math.Min(x2, math.Min(x3, 0)))
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maxx := math.Max(x1, math.Max(x2, math.Max(x3, 0)))
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miny := math.Min(y1, math.Min(y2, math.Min(y3, 0)))
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maxy := math.Max(y1, math.Max(y2, math.Max(y3, 0)))
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neww := maxx - minx + 1
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if neww-math.Floor(neww) > 0.1 {
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neww++
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}
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newh := maxy - miny + 1
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if newh-math.Floor(newh) > 0.1 {
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newh++
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}
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return int(neww), int(newh)
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}
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func interpolatePoint(dst *image.NRGBA, dstX, dstY int, src *image.NRGBA, xf, yf float64, bgColor color.NRGBA) {
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j := dstY*dst.Stride + dstX*4
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d := dst.Pix[j : j+4 : j+4]
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x0 := int(math.Floor(xf))
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y0 := int(math.Floor(yf))
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bounds := src.Bounds()
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if !image.Pt(x0, y0).In(image.Rect(bounds.Min.X-1, bounds.Min.Y-1, bounds.Max.X, bounds.Max.Y)) {
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d[0] = bgColor.R
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d[1] = bgColor.G
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d[2] = bgColor.B
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d[3] = bgColor.A
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return
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}
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xq := xf - float64(x0)
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yq := yf - float64(y0)
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points := [4]image.Point{
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{x0, y0},
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{x0 + 1, y0},
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{x0, y0 + 1},
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{x0 + 1, y0 + 1},
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}
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weights := [4]float64{
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(1 - xq) * (1 - yq),
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xq * (1 - yq),
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(1 - xq) * yq,
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xq * yq,
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}
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var r, g, b, a float64
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for i := 0; i < 4; i++ {
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p := points[i]
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w := weights[i]
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if p.In(bounds) {
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i := p.Y*src.Stride + p.X*4
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s := src.Pix[i : i+4 : i+4]
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wa := float64(s[3]) * w
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r += float64(s[0]) * wa
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g += float64(s[1]) * wa
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b += float64(s[2]) * wa
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a += wa
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} else {
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wa := float64(bgColor.A) * w
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r += float64(bgColor.R) * wa
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g += float64(bgColor.G) * wa
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b += float64(bgColor.B) * wa
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a += wa
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}
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}
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if a != 0 {
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aInv := 1 / a
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d[0] = clamp(r * aInv)
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d[1] = clamp(g * aInv)
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d[2] = clamp(b * aInv)
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d[3] = clamp(a)
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}
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}
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