mirror of
https://github.com/42wim/matterbridge.git
synced 2024-11-22 02:32:02 -08:00
53cafa9f3d
This commit adds support for go/cgo tgs conversion when building with the -tags `cgo` The default binaries are still "pure" go and uses the old way of converting. * Move lottie_convert.py conversion code to its own file * Add optional libtgsconverter * Update vendor * Apply suggestions from code review * Update bridge/helper/libtgsconverter.go Co-authored-by: Wim <wim@42.be>
255 lines
7.0 KiB
C++
255 lines
7.0 KiB
C++
/*
|
|
* Copyright (c) 2020 Samsung Electronics Co., Ltd. All rights reserved.
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
* copies or substantial portions of the Software.
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
* SOFTWARE.
|
|
*/
|
|
#include "vector_vbezier.h"
|
|
|
|
#include <cmath>
|
|
|
|
#include "vector_vdasher.h"
|
|
#include "vector_vline.h"
|
|
|
|
V_BEGIN_NAMESPACE
|
|
|
|
static constexpr float tolerance = 0.1f;
|
|
VDasher::VDasher(const float *dashArray, size_t size)
|
|
{
|
|
mDashArray = reinterpret_cast<const VDasher::Dash *>(dashArray);
|
|
mArraySize = size / 2;
|
|
if (size % 2) mDashOffset = dashArray[size - 1];
|
|
mIndex = 0;
|
|
mCurrentLength = 0;
|
|
mDiscard = false;
|
|
//if the dash array contains ZERO length
|
|
// segments or ZERO lengths gaps we could
|
|
// optimize those usecase.
|
|
for (size_t i = 0; i < mArraySize; i++) {
|
|
if (!vCompare(mDashArray[i].length, 0.0f))
|
|
mNoLength = false;
|
|
if (!vCompare(mDashArray[i].gap, 0.0f))
|
|
mNoGap = false;
|
|
}
|
|
}
|
|
|
|
void VDasher::moveTo(const VPointF &p)
|
|
{
|
|
mDiscard = false;
|
|
mStartNewSegment = true;
|
|
mCurPt = p;
|
|
mIndex = 0;
|
|
|
|
if (!vCompare(mDashOffset, 0.0f)) {
|
|
float totalLength = 0.0;
|
|
for (size_t i = 0; i < mArraySize; i++) {
|
|
totalLength = mDashArray[i].length + mDashArray[i].gap;
|
|
}
|
|
float normalizeLen = std::fmod(mDashOffset, totalLength);
|
|
if (normalizeLen < 0.0f) {
|
|
normalizeLen = totalLength + normalizeLen;
|
|
}
|
|
// now the length is less than total length and +ve
|
|
// findout the current dash index , dashlength and gap.
|
|
for (size_t i = 0; i < mArraySize; i++) {
|
|
if (normalizeLen < mDashArray[i].length) {
|
|
mIndex = i;
|
|
mCurrentLength = mDashArray[i].length - normalizeLen;
|
|
mDiscard = false;
|
|
break;
|
|
}
|
|
normalizeLen -= mDashArray[i].length;
|
|
if (normalizeLen < mDashArray[i].gap) {
|
|
mIndex = i;
|
|
mCurrentLength = mDashArray[i].gap - normalizeLen;
|
|
mDiscard = true;
|
|
break;
|
|
}
|
|
normalizeLen -= mDashArray[i].gap;
|
|
}
|
|
} else {
|
|
mCurrentLength = mDashArray[mIndex].length;
|
|
}
|
|
if (vIsZero(mCurrentLength)) updateActiveSegment();
|
|
}
|
|
|
|
void VDasher::addLine(const VPointF &p)
|
|
{
|
|
if (mDiscard) return;
|
|
|
|
if (mStartNewSegment) {
|
|
mResult->moveTo(mCurPt);
|
|
mStartNewSegment = false;
|
|
}
|
|
mResult->lineTo(p);
|
|
}
|
|
|
|
void VDasher::updateActiveSegment()
|
|
{
|
|
mStartNewSegment = true;
|
|
|
|
if (mDiscard) {
|
|
mDiscard = false;
|
|
mIndex = (mIndex + 1) % mArraySize;
|
|
mCurrentLength = mDashArray[mIndex].length;
|
|
} else {
|
|
mDiscard = true;
|
|
mCurrentLength = mDashArray[mIndex].gap;
|
|
}
|
|
if (vIsZero(mCurrentLength)) updateActiveSegment();
|
|
}
|
|
|
|
void VDasher::lineTo(const VPointF &p)
|
|
{
|
|
VLine left, right;
|
|
VLine line(mCurPt, p);
|
|
float length = line.length();
|
|
|
|
if (length <= mCurrentLength) {
|
|
mCurrentLength -= length;
|
|
addLine(p);
|
|
} else {
|
|
while (length > mCurrentLength) {
|
|
length -= mCurrentLength;
|
|
line.splitAtLength(mCurrentLength, left, right);
|
|
|
|
addLine(left.p2());
|
|
updateActiveSegment();
|
|
|
|
line = right;
|
|
mCurPt = line.p1();
|
|
}
|
|
// handle remainder
|
|
if (length > tolerance) {
|
|
mCurrentLength -= length;
|
|
addLine(line.p2());
|
|
}
|
|
}
|
|
|
|
if (mCurrentLength < tolerance) updateActiveSegment();
|
|
|
|
mCurPt = p;
|
|
}
|
|
|
|
void VDasher::addCubic(const VPointF &cp1, const VPointF &cp2, const VPointF &e)
|
|
{
|
|
if (mDiscard) return;
|
|
|
|
if (mStartNewSegment) {
|
|
mResult->moveTo(mCurPt);
|
|
mStartNewSegment = false;
|
|
}
|
|
mResult->cubicTo(cp1, cp2, e);
|
|
}
|
|
|
|
void VDasher::cubicTo(const VPointF &cp1, const VPointF &cp2, const VPointF &e)
|
|
{
|
|
VBezier left, right;
|
|
VBezier b = VBezier::fromPoints(mCurPt, cp1, cp2, e);
|
|
float bezLen = b.length();
|
|
|
|
if (bezLen <= mCurrentLength) {
|
|
mCurrentLength -= bezLen;
|
|
addCubic(cp1, cp2, e);
|
|
} else {
|
|
while (bezLen > mCurrentLength) {
|
|
bezLen -= mCurrentLength;
|
|
b.splitAtLength(mCurrentLength, &left, &right);
|
|
|
|
addCubic(left.pt2(), left.pt3(), left.pt4());
|
|
updateActiveSegment();
|
|
|
|
b = right;
|
|
mCurPt = b.pt1();
|
|
}
|
|
// handle remainder
|
|
if (bezLen > tolerance) {
|
|
mCurrentLength -= bezLen;
|
|
addCubic(b.pt2(), b.pt3(), b.pt4());
|
|
}
|
|
}
|
|
|
|
if (mCurrentLength < tolerance) updateActiveSegment();
|
|
|
|
mCurPt = e;
|
|
}
|
|
|
|
void VDasher::dashHelper(const VPath &path, VPath &result)
|
|
{
|
|
mResult = &result;
|
|
mResult->reserve(path.points().size(), path.elements().size());
|
|
mIndex = 0;
|
|
const std::vector<VPath::Element> &elms = path.elements();
|
|
const std::vector<VPointF> & pts = path.points();
|
|
const VPointF * ptPtr = pts.data();
|
|
|
|
for (auto &i : elms) {
|
|
switch (i) {
|
|
case VPath::Element::MoveTo: {
|
|
moveTo(*ptPtr++);
|
|
break;
|
|
}
|
|
case VPath::Element::LineTo: {
|
|
lineTo(*ptPtr++);
|
|
break;
|
|
}
|
|
case VPath::Element::CubicTo: {
|
|
cubicTo(*ptPtr, *(ptPtr + 1), *(ptPtr + 2));
|
|
ptPtr += 3;
|
|
break;
|
|
}
|
|
case VPath::Element::Close: {
|
|
// The point is already joined to start point in VPath
|
|
// no need to do anything here.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
mResult = nullptr;
|
|
}
|
|
|
|
void VDasher::dashed(const VPath &path, VPath &result)
|
|
{
|
|
if (mNoLength && mNoGap) return result.reset();
|
|
|
|
if (path.empty() || mNoLength) return result.reset();
|
|
|
|
if (mNoGap) return result.clone(path);
|
|
|
|
result.reset();
|
|
|
|
dashHelper(path, result);
|
|
}
|
|
|
|
VPath VDasher::dashed(const VPath &path)
|
|
{
|
|
if (mNoLength && mNoGap) return path;
|
|
|
|
if (path.empty() || mNoLength) return VPath();
|
|
|
|
if (mNoGap) return path;
|
|
|
|
VPath result;
|
|
|
|
dashHelper(path, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
V_END_NAMESPACE
|