mirror of
https://github.com/42wim/matterbridge.git
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2f33fe86f5
* Update dependencies and build to go1.22 * Fix api changes wrt to dependencies * Update golangci config
223 lines
5.4 KiB
Go
223 lines
5.4 KiB
Go
// Copyright 2012 The Gorilla Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package schema
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import (
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"reflect"
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"strconv"
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)
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type Converter func(string) reflect.Value
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var (
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invalidValue = reflect.Value{}
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boolType = reflect.Bool
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float32Type = reflect.Float32
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float64Type = reflect.Float64
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intType = reflect.Int
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int8Type = reflect.Int8
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int16Type = reflect.Int16
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int32Type = reflect.Int32
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int64Type = reflect.Int64
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stringType = reflect.String
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uintType = reflect.Uint
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uint8Type = reflect.Uint8
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uint16Type = reflect.Uint16
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uint32Type = reflect.Uint32
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uint64Type = reflect.Uint64
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)
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// Default converters for basic types.
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var builtinConverters = map[reflect.Kind]Converter{
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boolType: convertBool,
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float32Type: convertFloat32,
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float64Type: convertFloat64,
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intType: convertInt,
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int8Type: convertInt8,
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int16Type: convertInt16,
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int32Type: convertInt32,
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int64Type: convertInt64,
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stringType: convertString,
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uintType: convertUint,
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uint8Type: convertUint8,
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uint16Type: convertUint16,
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uint32Type: convertUint32,
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uint64Type: convertUint64,
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}
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func convertBool(value string) reflect.Value {
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if value == "on" {
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return reflect.ValueOf(true)
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} else if v, err := strconv.ParseBool(value); err == nil {
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return reflect.ValueOf(v)
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}
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return invalidValue
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}
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func convertFloat32(value string) reflect.Value {
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if v, err := strconv.ParseFloat(value, 32); err == nil {
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return reflect.ValueOf(float32(v))
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}
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return invalidValue
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}
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func convertFloat64(value string) reflect.Value {
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if v, err := strconv.ParseFloat(value, 64); err == nil {
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return reflect.ValueOf(v)
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}
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return invalidValue
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}
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func convertInt(value string) reflect.Value {
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if v, err := strconv.ParseInt(value, 10, 0); err == nil {
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return reflect.ValueOf(int(v))
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}
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return invalidValue
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}
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func convertInt8(value string) reflect.Value {
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if v, err := strconv.ParseInt(value, 10, 8); err == nil {
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return reflect.ValueOf(int8(v))
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}
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return invalidValue
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}
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func convertInt16(value string) reflect.Value {
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if v, err := strconv.ParseInt(value, 10, 16); err == nil {
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return reflect.ValueOf(int16(v))
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}
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return invalidValue
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}
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func convertInt32(value string) reflect.Value {
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if v, err := strconv.ParseInt(value, 10, 32); err == nil {
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return reflect.ValueOf(int32(v))
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}
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return invalidValue
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}
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func convertInt64(value string) reflect.Value {
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if v, err := strconv.ParseInt(value, 10, 64); err == nil {
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return reflect.ValueOf(v)
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}
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return invalidValue
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}
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func convertString(value string) reflect.Value {
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return reflect.ValueOf(value)
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}
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func convertUint(value string) reflect.Value {
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if v, err := strconv.ParseUint(value, 10, 0); err == nil {
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return reflect.ValueOf(uint(v))
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}
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return invalidValue
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}
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func convertUint8(value string) reflect.Value {
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if v, err := strconv.ParseUint(value, 10, 8); err == nil {
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return reflect.ValueOf(uint8(v))
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}
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return invalidValue
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}
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func convertUint16(value string) reflect.Value {
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if v, err := strconv.ParseUint(value, 10, 16); err == nil {
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return reflect.ValueOf(uint16(v))
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}
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return invalidValue
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}
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func convertUint32(value string) reflect.Value {
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if v, err := strconv.ParseUint(value, 10, 32); err == nil {
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return reflect.ValueOf(uint32(v))
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}
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return invalidValue
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}
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func convertUint64(value string) reflect.Value {
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if v, err := strconv.ParseUint(value, 10, 64); err == nil {
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return reflect.ValueOf(v)
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}
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return invalidValue
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}
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func convertPointer(k reflect.Kind, value string) reflect.Value {
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switch k {
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case boolType:
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if v := convertBool(value); v.IsValid() {
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converted := v.Bool()
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return reflect.ValueOf(&converted)
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}
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case float32Type:
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if v := convertFloat32(value); v.IsValid() {
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converted := float32(v.Float())
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return reflect.ValueOf(&converted)
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}
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case float64Type:
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if v := convertFloat64(value); v.IsValid() {
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converted := float64(v.Float())
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return reflect.ValueOf(&converted)
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}
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case intType:
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if v := convertInt(value); v.IsValid() {
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converted := int(v.Int())
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return reflect.ValueOf(&converted)
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}
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case int8Type:
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if v := convertInt8(value); v.IsValid() {
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converted := int8(v.Int())
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return reflect.ValueOf(&converted)
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}
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case int16Type:
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if v := convertInt16(value); v.IsValid() {
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converted := int16(v.Int())
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return reflect.ValueOf(&converted)
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}
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case int32Type:
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if v := convertInt32(value); v.IsValid() {
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converted := int32(v.Int())
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return reflect.ValueOf(&converted)
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}
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case int64Type:
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if v := convertInt64(value); v.IsValid() {
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converted := int64(v.Int())
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return reflect.ValueOf(&converted)
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}
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case stringType:
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if v := convertString(value); v.IsValid() {
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converted := v.String()
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return reflect.ValueOf(&converted)
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}
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case uintType:
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if v := convertUint(value); v.IsValid() {
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converted := uint(v.Uint())
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return reflect.ValueOf(&converted)
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}
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case uint8Type:
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if v := convertUint8(value); v.IsValid() {
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converted := uint8(v.Uint())
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return reflect.ValueOf(&converted)
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}
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case uint16Type:
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if v := convertUint16(value); v.IsValid() {
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converted := uint16(v.Uint())
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return reflect.ValueOf(&converted)
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}
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case uint32Type:
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if v := convertUint32(value); v.IsValid() {
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converted := uint32(v.Uint())
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return reflect.ValueOf(&converted)
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}
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case uint64Type:
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if v := convertUint64(value); v.IsValid() {
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converted := uint64(v.Uint())
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return reflect.ValueOf(&converted)
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}
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}
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return invalidValue
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}
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