mirror of
https://github.com/42wim/matterbridge.git
synced 2024-11-21 18:22:00 -08:00
f9928c9e25
Signed-off-by: Tilo Spannagel <development@tilosp.de>
64 lines
2.0 KiB
Go
64 lines
2.0 KiB
Go
package gomatrix
|
|
|
|
// Room represents a single Matrix room.
|
|
type Room struct {
|
|
ID string
|
|
State map[string]map[string]*Event
|
|
}
|
|
|
|
// PublicRoom represents the information about a public room obtainable from the room directory
|
|
type PublicRoom struct {
|
|
CanonicalAlias string `json:"canonical_alias"`
|
|
Name string `json:"name"`
|
|
WorldReadable bool `json:"world_readable"`
|
|
Topic string `json:"topic"`
|
|
NumJoinedMembers int `json:"num_joined_members"`
|
|
AvatarURL string `json:"avatar_url"`
|
|
RoomID string `json:"room_id"`
|
|
GuestCanJoin bool `json:"guest_can_join"`
|
|
Aliases []string `json:"aliases"`
|
|
}
|
|
|
|
// UpdateState updates the room's current state with the given Event. This will clobber events based
|
|
// on the type/state_key combination.
|
|
func (room Room) UpdateState(event *Event) {
|
|
_, exists := room.State[event.Type]
|
|
if !exists {
|
|
room.State[event.Type] = make(map[string]*Event)
|
|
}
|
|
room.State[event.Type][*event.StateKey] = event
|
|
}
|
|
|
|
// GetStateEvent returns the state event for the given type/state_key combo, or nil.
|
|
func (room Room) GetStateEvent(eventType string, stateKey string) *Event {
|
|
stateEventMap := room.State[eventType]
|
|
event := stateEventMap[stateKey]
|
|
return event
|
|
}
|
|
|
|
// GetMembershipState returns the membership state of the given user ID in this room. If there is
|
|
// no entry for this member, 'leave' is returned for consistency with left users.
|
|
func (room Room) GetMembershipState(userID string) string {
|
|
state := "leave"
|
|
event := room.GetStateEvent("m.room.member", userID)
|
|
if event != nil {
|
|
membershipState, found := event.Content["membership"]
|
|
if found {
|
|
mState, isString := membershipState.(string)
|
|
if isString {
|
|
state = mState
|
|
}
|
|
}
|
|
}
|
|
return state
|
|
}
|
|
|
|
// NewRoom creates a new Room with the given ID
|
|
func NewRoom(roomID string) *Room {
|
|
// Init the State map and return a pointer to the Room
|
|
return &Room{
|
|
ID: roomID,
|
|
State: make(map[string]map[string]*Event),
|
|
}
|
|
}
|